February release notes

Replies

  • JWH wrote: »
    @darkside what makes you think this?

    There is a history of CG/EA releasing big patches on Thursdays.
    In game name: Lucas Gregory - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • JWH
    120 posts Member
    Thanks @Nikoms565
  • Mr_Eel
    124 posts Member
    edited February 2016
    I want to thank EA/CG for giving us a week of notice on this. I'll have my fifth 5* jedi tonight and will be ready to seize the day. Without that week of notice, it would have been a frustrating disaster to get them all there.
  • Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?
  • Baldo
    2863 posts Member
    VaderJK12 wrote: »
    Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?

    Dont believe it was covered and I cannot see it being like that, I think you start where you left off! COuld be wrong but whats the point in doing the same thing you've already completed?
  • Artas
    223 posts Member
    Baldo wrote: »
    VaderJK12 wrote: »
    Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?

    Dont believe it was covered and I cannot see it being like that, I think you start where you left off! COuld be wrong but whats the point in doing the same thing you've already completed?

    Your progress will be saved and you will start from that next time.
  • Baldo
    2863 posts Member
    Artas wrote: »
    Baldo wrote: »
    VaderJK12 wrote: »
    Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?

    Dont believe it was covered and I cannot see it being like that, I think you start where you left off! COuld be wrong but whats the point in doing the same thing you've already completed?

    Your progress will be saved and you will start from that next time.

    Ok great
  • Baldo wrote: »
    Artas wrote: »
    Baldo wrote: »
    VaderJK12 wrote: »
    Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?

    Dont believe it was covered and I cannot see it being like that, I think you start where you left off! COuld be wrong but whats the point in doing the same thing you've already completed?

    Your progress will be saved and you will start from that next time.

    Ok great


    If that is the case then people who beat the event this week, won't have anything to do when the event return...
  • Enrico wrote: »
    Baldo wrote: »
    Artas wrote: »
    Baldo wrote: »
    VaderJK12 wrote: »
    Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?

    Dont believe it was covered and I cannot see it being like that, I think you start where you left off! COuld be wrong but whats the point in doing the same thing you've already completed?

    Your progress will be saved and you will start from that next time.

    Ok great


    If that is the case then people who beat the event this week, won't have anything to do when the event return...

    I hope to have five 4*, but won't make all five to 5* this week.
    In game name: Lucas Gregory - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Baldo
    2863 posts Member
    Enrico wrote: »
    Baldo wrote: »
    Artas wrote: »
    Baldo wrote: »
    VaderJK12 wrote: »
    Sorry if this was covered already or not but...

    Will the Jedi event be continued or will you have to start at stage 1 each time? So when the event kicks off, and you only have, let's say, 5 Jedi at 4* so you can technically only do the first 4 stages. Once the event is over, it's gone and will come back. When it comes back, will you start where you left off, stage 4 or do you start over at stage 1?

    Dont believe it was covered and I cannot see it being like that, I think you start where you left off! COuld be wrong but whats the point in doing the same thing you've already completed?

    Your progress will be saved and you will start from that next time.

    Ok great


    If that is the case then people who beat the event this week, won't have anything to do when the event return...

    \They get handed a 7* character im sure they wont be unhappy with this!
  • Job
    49 posts Member
    Just finished leveling 5 7*. Can't wait for update
  • RAYRAY
    2678 posts Member
    I have a sorry 5 star Jedi team. Lumi at 6*, JC at 6* and QGJ on 5* are the good ones. I just got Mace and JKG up to 5*. I hope the update will make both of them a little more useful (I am sure it will for Mace). They are all at least gear 7 and all over level 61. I hope its enough to beat the event! (I am also farming up Eeth Koth since he is easy farming in arena shipments and I have Kit Fisto, Plo Koon and Aayla Secura at 4*. Here's to hoping Kit and/or Aayla become part of one of the shipments!
    ☮ Consular ☮ American Rebel Rebel Force (Endor) JedhaYavin IV
  • Artas wrote: »

    Your progress will be saved and you will start from that next time.

    That's what I thought but figured I'd ask.
  • bamachine wrote: »
    Lots of good updates except you killed off one of my characters, Asaji, she is worthless now. You did bump one of them though, Windu, although I stopped leveling him about 5 levels ago, guess I will have to rectify that.

    Now fix the recent changes to GW and make it so it is based off of current arena rank and not whatever your highest ever rank may have been. I agree it was too easy before changes, now it is near impossible for some of us, if we ever got pretty high in arena or much higher than our current ranks. I once reached 36 arena rank, now can't even get into top 100 but I am still facing teams that are appropriate for players in the 35 range.

    Nobody knows how GW opposition is selected apart from the devs and they're not talking about it. You're making assumptions and a pretty big one at that. While nobody knows for sure, it's almost certainly a mix of factors more than it is one single attribute.
    Ally Code: 945-699-762
  • Nobody knows how GW opposition is selected apart from the devs and they're not talking about it. You're making assumptions and a pretty big one at that. While nobody knows for sure, it's almost certainly a mix of factors more than it is one single attribute.

    Wish I could find the link, but a dev reported it was your highest arena rank+high 5 combined power puts you in a pool bracket.
  • Jabberwocky
    1809 posts Member
    edited February 2016
    Nobody knows how GW opposition is selected apart from the devs and they're not talking about it. You're making assumptions and a pretty big one at that. While nobody knows for sure, it's almost certainly a mix of factors more than it is one single attribute.

    Wish I could find the link, but a dev reported it was your highest arena rank+high 5 combined power puts you in a pool bracket.

    Was it here or on a non-official site like reddit?

    Either way, it was fairly obvious it was more than one factor at play.
    Ally Code: 945-699-762
  • bamachine wrote: »
    Lots of good updates except you killed off one of my characters, Asaji, she is worthless now. You did bump one of them though, Windu, although I stopped leveling him about 5 levels ago, guess I will have to rectify that.

    Now fix the recent changes to GW and make it so it is based off of current arena rank and not whatever your highest ever rank may have been. I agree it was too easy before changes, now it is near impossible for some of us, if we ever got pretty high in arena or much higher than our current ranks. I once reached 36 arena rank, now can't even get into top 100 but I am still facing teams that are appropriate for players in the 35 range.

    Nobody knows how GW opposition is selected apart from the devs and they're not talking about it. You're making assumptions and a pretty big one at that. While nobody knows for sure, it's almost certainly a mix of factors more than it is one single attribute.

    I'm not really a Jedi said it was the highest arena rank you have ever gotten to and the power of your top five and 'some math thrown in'.
    My name is cosmicturtle333, aka CT-333, aka Threes.
  • I'm not really a Jedi said it was the highest arena rank you have ever gotten to and the power of your top five and 'some math thrown in'.

    Can't see that as the matchmaking process considering I would face teams 15 levels higher than mine. My max arena rank is around 1100, and my toons were only 5* at lvl 54 with only 2 of them having purple gear, and I ended up facing a group of 6* lvl 69's all purple gear. Something is seriously wrong with these matchups now. I haven't been able to get even close to finishing GW for the past 3 days now.

  • J0K3R
    2286 posts Member
    When i was level 50 i complained when i got full team of level 59s... :/
    May the force be with you. It shall free you.
  • Yeah, I think the system has a problem, the kind of team that I had at the end of the GW are now at my 5th battle
  • GeofRiv wrote: »
    Yeah, I think the system has a problem, the kind of team that I had at the end of the GW are now at my 5th battle

    I see the same thing, and lately my last few battles have been easyish level 65-68 teams but I have no toons left to take them on.
    Sinister Alliance (Leader) - accepting waitlist members - PM for information
  • EA_Jesse wrote: »
    Character Balance Changes

    First Order Tie Pilot

    FOTP was affected by a couple bugs that significantly affected his performance in a variety of ways. Considering the magnitude of these fixes, we're going to observe how much they affect him before considering any further balance adjustments.
    • Fixed a bug with FOTP's 7-Star stat allocation, giving him much higher Strength Growth and much lower Agility Growth than intended.
    • Fixed a bug that allowed his Basic ability to gain more multi-attacks than intended

    Talia
    As one of the few Dark Side healers, Talia finds her way into a variety of parties, but has been significantly underperforming; we feel this is largely due to the extreme risk of her powerful heal, coupled with a few AI bugs that tend to drive her to make... tactically unsound decisions.
    • Health Steal effect on Basic ability doubled at all ranks (60~100%, from 30~50%)
    • Fixed multiple bugs that made AI-Talia use her heal improperly

    Poe Dameron
    Poe's high-Tenacity gear upgrades after the level cap increase, coupled with his Unique ability, allowed him to substantially outperform other Tanks. In addition, the high chance to Expose enemies with Resistance Bravado made it reliable for him to secure a huge advantage for his team on the first turn. After these changes, Poe still has far more Tenacity than any other unit, and still has the only currently available Area-of-Effect Expose ability, even if it is less reliable, so we are confident that his unique role as a high-risk, high-reward Tank remains intact.
    As an additional note: the changes to his gear requirements were made only on Tiers II and III in order to minimize the disruption to players currently trying to equip and upgrade Poe.
    • Expose chance reduced by 15% at all ranks
    • Reduced Tenacity on Unique ability from 15-35% to 10-22%
    • Reduced Tenacity on gear at early Tiers

    Jedi Knight Guardian
    Many players collect Jedi Knight Guardian early on to round out their parties, but she's also quickly outclassed by many other Tank options. These updates should help to keep her competitive.
    • Special ability Ability Block chance increased to 100% on Critical Hits
    • Defense bonus on Unique ability replaced with Heal Over Time (5~15% Max Health per turn)

    Asajj Ventress
    This update should serve to fix several of the factors (including a bug) that made Asajj's Strike Fear ability frequently unreliable or ineffective. Note that there is still a bug under investigation that can cause Dispel effects to fail to remove enemy buffs.
    • Fixed a bug that caused Asajj's Strike Fear ability to heal all allies instead of just Asajj
    • Healing effect altered to be 20~40% Max Health plus 3~9% per effect dispelled, from 3~7% per effect only
    • Ability now Dispels all buffs at all ranks

    Savage Oppress
    Savage was intended to be an extremely durable Attacker who could become a huge threat when he found the opportunity to finish off a low-Health enemy, but his less-than-stellar base damage and relatively unreliable Special ability made that difficult. This update should make Savage a much more threatening foe on both accounts.
    • Unique ability now also grants Offense Up for 1 turn when receiving damage.
    • Special ability now deals massive damage and can't be Evaded when used against enemies at 25% Health or less

    Mace Windu
    Mace Windu's kit was highly divergent, lacking synergy or focus that would allow him to play a clear role in combat. This overhaul should help him secure his identity as a heroic, high-pressure Tank that enemies will have to focus fire on to survive, even without a Taunt.
    • Basic ability reworked: Now deals 25~50% more damage while Mace is above 50% Health, and heals Mace for 50~70% of the damage dealt while Mace is below 50% Health
    • Unique ability reworked: At the start of each of his turns, Mace has a 30~60% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 10~25% Turn Meter whenever he attacks an Exposed enemy.

    Captain Phasma
    Phasma's Leader ability had bugs that frequently allowed the bonus Assist attacks to trigger off of non-attack abilities, sometimes even targeting allies instead of enemies. It is unknown to what degree this influenced Phasma's effectiveness, so we will observe the effects of this fix before considering any future balance adjustments.
    • Fixed a bug that allowed Phasma's Leader ability to trigger on non-attack abilities
    • Fixed a bug that could cause Phasma's Leader ability Assists to target allies instead of enemies


    Bug Fixes
    • Fixed an issue that prevented Minors with Google Play accounts from logging in to the game
    • Talia was using Water of Life as though it would heal her. AI was adjusted so she uses the ability more sensibly.
    • Fixed an issue where characters who were stunned showed no death animation when they were killed.
    • Fixed an issue where the portraits of enemies and rewards were getting stretched out, which made it difficult to determine what they were.
    • Fixed an issue where the Shipments button in Cantina Battles was displayed improperly as "Normal and Hard" after completing a Battle and prevented players from accessing the Cantina Battles store.
    • Fixed a bug with Health Steal gear items to ensure they were working properly and units were getting the full benefit.
    • Fixed an issue where the refresh button for the Galactic War shipments cost War Tokens instead of Crystals.
    • Fixed an issue where a Google Play login failure could occur after restarting the app. This lead players experiencing this bug that their progress had been lost.
    • Fixed an issue with the rewards screen after using a Sim ticket to do a Battle. Tapping on any item in the SIM ticket reward screen now will display details for each item type.
    • Fixed an issue where text for status description would occasionally go off screen when taunting enemy is near right edge of the screen.
    • Fixed an issue with the daily PvP Rewards which occasionally paid out more awards than it should have.
    • Fixed an issue where a bonus move is messaged when a unit doesn't perform bonus move.
    • Fixed an issue where Nute Gunray's bomb leaves dead splash damage victims still standing.
    • Fixed an issue where the Android device back button has no functionality in the choose your name screen.
    • Fixed an AI issue where units were using abilities with "on defeat" effects on the wrong target.
    • Fixed an issue where a player is unable to change their target during combat (unrelated to Taunt).
    • Fixed a crash on Facebook Ally Invite.
    • Fixed a UI issue where PVE Energy icon is shown in a Cantina Battle mission panel when using the Find function.
    • Fixed an issue in Squad Arena where Gear Level indicators on opponents were obscured.
    • Fixed an issue where the animation showing conversion of a duplicate character into Shards was inconsistent when a duplicate character was pulled from a pack. This was leading some players to believe the incorrect number of Shards had been awarded, which was not the case.
    • Fixed an issue where "Light Side Battles" text was flickering when swiping through the Home Screen.
    • Fixed an issue where tapping to change the sorting of the Inbox caused rewards in the selected message to flicker.
    • Scroll bar added to Attacks & Abilities section to better display abilities that are hidden below the edge of the section (ex. Asajj Ventress).
    • Fixed an issue where scrolling through the text in About screen caused the text to overlap the scroll bar.
    • Fixed an issue where pressing the back button after previously tapping BUY DATA CARDS from unit details would not show the correct character's unit details screen.
    • Fixed an issue with text flashing in Galactic War combat.
    • Fixed an issue where tapping Squad Cantina Battles as the home screen animates into place would open a currency description.
    • Fixed an issue where Bariss Offee's No One Left Behind Ability did not show level requirements for upgrade.
    • Fixed an issue where icons were stretched in various parts of the game.
    • Fixed an issue with the Portugeuse text overlapping with the Shard count numbers.
    • Fixed an issue in the Newsletter where the image of the Cantina Keeper was larger than it was supposed to be.
    • Fixed an issue where tapping on Credits at the top of the HUD led to the Character Details Screen getting swapped with the general Character screen.
    • Fixed an issue where upon leveling up to lvl 40 the user was not notified in the level up dialog that the Galactic War had been unlocked.
    • Fixed an issue where searching for a Shard showed normal energy requirement for Cantina Battles instead of Cantina energy requirement.
    • Fixed an issue where the Galactic War Shipments could not be refreshed after one refresh.
    • Fixed an issue where the "Free" button in the Bronzium Pack incorrectly appeared grayed out.
    • Fixed an issue where the Bundled Banking Clan Credit Pack screen contained overlapping text.
    • Fixed an issue where the application could remain in a progression block after opening the first data card in FTUE.
    • Fixed an issue where the player could access the drop related details before items/Shards were received when purchasing single data cards.
    • Fixed an issue where Premium Currency did not appear in the Possible Rewards section of the Challenges.
    • Fixed an issue where a badge persisted over Character Inventory even when player could not upgrade or equip anything.
    • Fixed an issue where on a fresh install of the app the Dark Side table button would replay the unlock animation on first load of cantina.
    • Fixed an issue where the game UI flickered after dismissing "Insufficient Storage" prompt.
    • The potency and tenacity upgrade descriptions where modified to display as a percentage.
    • Fixed a purchase issue where the catalog was failing when a purchase was attempted, thus making it impossible to finish the transaction.
    • Fixed an issue where the Challenge Feature Intro displayed on unlocking the Cantina Battles.
    • Fixed a display issue when switching tabs in the help menu while overscrolling.
    • Fixed an issue in the tutorial where the Select Battle button was greyed out.
    • Fixed an issue where the promotion tutorial arrow was still present after switching between characters.
    • Fixed a tutorial progression block when tapping rapidly on units.
    • Fixed an issue where word wrapping was occurring mid-word in some non-English languages.
    • Fixed an issue with legibility on stats increase pop-up from equipment slots in Character Details.
    • Fixed an issue where if the Shipments button was tapped twice, the Shipments pop-up could not be dismissed on certain iOS devices.
    • Fixed an issue where the application froze for 5-10 seconds upon tapping on a leveled ability.
    • Fixed an issue where when a duplicate character was pulled from a pack, the animation showed the already owned character, not the character pulled from the pack. For example, if the player owns a Snowtrooper unit that they've built up to 6 stars and pulls a duplicate, 3 star Snowtrooper from the Bronzium pack, the unit shown in the conversion animation would be a 6 star Snowtrooper, not the 3 star Snowtrooper.
    • Fixed an issue with graphical abnormalities on the Home Screen on certain devices.
    • Fixed an issue where the description text for War Token and Sim Ticket currencies was inaccurate.
    • Fixed an issue where War Tokens sometimes displayed incorrectly in the reward screens.
    • Fixed an issue that made the unit's shadows display very elongated on Tatooine environment.
    • Fixed a bug where the Bespin Hallway Camera clips through environment geometry on initial load of level.
    • Fixed a model issue where the Mob Enforcer's head was missing in the character detail screen. Head has been replaced on shoulders.
    • Jedi Councilroom sky was a black abyss showing naught but the passing vehicles. It now shows more than that so as not to remind players of the void.
    • Fixed a bug where a graphics box would appear behind units during activation.
    • Fixed an issue in the intro cinematic where Luke's lightsaber showed up behind the cantina keeper.
    • Optimizing the icons for combat effects in battle so loads are less taxing on devices and cause less slowdowns.
    • Fixed a texture issue on the Galaxy Tab 3. They were distorted on this device.
    • Fixed several environment graphics issues for the Dell Intel Atom device.
    • There was an issue with the Transaction Recovery Message details pane in the Inbox message of the same name. Details now appear so players will know when a transaction has been recovered.
    • The Achievement award for reaching Player Level 10 Rewards was erroneously set at 100k Credits instead of 50k. It has been re-set to 50K Credits.
    • Fixed an issue where debuffs and buffs on units with auto-revive capabilities were retained after that unit was killed and revived.
    • Fixed the Teebo, Royal Guard, Kit Fisto, and Nute Gunray ability effects and an enemy Jedi Knight Guardian debuff that persisted when the Battle proceeded to the next encounter.
    • Fixed an issue where Leia's Unique ability had a 100% chance to give the Critical Chance Up buff. It shouldn’t have been 100% and was adjusted.
    • Fixed an issue where enemy units are resisting Darth Vader's Leader ability. No effect was granted to the enemies but they shouldn't be effected at all by his leader ability.
    • We made a change to the Credit Mega-Pack to give players more opportunities for bonuses. The Credit data card provides 65,625 Credits with a possible 2x or 3x bonus. Previously the Mega-Pack simply multiplied this number by 8, hence 525,000 credits, with a possible 2x or 3x bonus on the 525,000. We modified the Mega-Pack to open 8 credit packs with the opportunity for the 2x or 3x bonus on each of them. This results in more opportunities for a bonus on top of the guaranteed 525,000 credits.
    • Closed a PvP rank exploit that took a lot of coordination between two players but was a loophole that needed to be closed.
    • Fixed an issue where manual targeting could affect the randomness in an encounter.
    • Fixed an issue in the Find flow. When searching for an item that drops in a Challenge using the Find flow it would bring players to the view of all Challenges rather than the specific challenge needed. Now players will be brought to the specific Challenge needed.
    • Fixed an issue that when navigating to the Shipments section in a new game, the Crystal section briefly interferes with the Shipments graphics.
    • Moved the General Veers unit model in his Unit Details screen so his head wasn't so high on the screen.
    • Replaced a corrupt image that would appear when tapping on the Arena Tokens icon in an Inbox message.
    • Fixed an issue where background music was unable to be turned back on after having been turned off.
    • Fixed a small issue where the area where the Bronzium Data Card Buy button appears would have functionality before the button graphic appears.
    • Fixed an issue in the initial tutorial where tapping a Training Droid icon wouldn't bring up its description box.
    • Increased the Shipments crate hit box on the cantina home screen to make it easier to tap.
    • Fixed an issue where clicking GO on the "Battle Hardened" Lifetime Achievement took players to the store. It now takes them to Battles.
    • Text change - Made the "or" text in the Dark Side Starter Pack text more obvious (e.g. "OR").
    • Text change - in the Agility Challenge: Details text it stated that support droids do not attack. They do. Text was changed to reflect their offensive nature.
    • Text change - Account Binding, fixed a space between "(" and "at" in the Account Binding description box.
    • Text change - Added a missing space between "Increases" and "Physical Damage" on unit stat descriptions.
    • Text change - Made "Clone" upper case in Clone Sergeant description text.

    What about Plo Koon?
    Is it only going to be one new character ? ? ? :neutral:
  • Come on come on come on come on.

  • Any thoughts on the release date? I would not mind farming another week.
  • Bossk wrote: »
    Any thoughts on the release date? I would not mind farming another week.

    Someone above mentioned that it will likely be Thursday. That's not atypical with software companies. I would expect it will be out Thursday night by the latest
  • Thanks, it will be really exciting!
  • bamachine wrote: »
    Lots of good updates except you killed off one of my characters, Asaji, she is worthless now. You did bump one of them though, Windu, although I stopped leveling him about 5 levels ago, guess I will have to rectify that.

    Now fix the recent changes to GW and make it so it is based off of current arena rank and not whatever your highest ever rank may have been. I agree it was too easy before changes, now it is near impossible for some of us, if we ever got pretty high in arena or much higher than our current ranks. I once reached 36 arena rank, now can't even get into top 100 but I am still facing teams that are appropriate for players in the 35 range.

    Nobody knows how GW opposition is selected apart from the devs and they're not talking about it. You're making assumptions and a pretty big one at that. While nobody knows for sure, it's almost certainly a mix of factors more than it is one single attribute.

    I'm not really a Jedi said it was the highest arena rank you have ever gotten to and the power of your top five and 'some math thrown in'.

    So basically, we have no idea since 'some math thrown in' can turn any combination of factors into anything.
    Ally Code: 945-699-762
  • The maths is :

    dy = 3r^2 dr / 3 = r^2 dr = r dr r

    Or
    HARDY HA HA

    kPBpkC1.gif
  • Baldo
    2863 posts Member
    @EA JESSE!!!!!!!!!!!!! When is theeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee UPDATE
  • No rush from my perspective, as I still have a fair bit of farming to do for my Jedi team...
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