HK-50, HK-51, HK-55. Droids who will make droids great

CF_Jedi1234
376 posts Member
edited March 2017
Check em out
HK-50
Support who uses AoE Attacks to call allies to attack debuffed enemies and use AoE attacks

Abilities- Dispel, Mass AoE, Stealth
All abilities are maxed out. Unique is Zeta, all other ones are Omega

Precision Shot- Basic
Deal special damage to target and remove all buffs on target.
Philosophy of Murder- Special Cooldown 9
Deal physical damage to all enemies and call all droid allies with AoE abilities to assist. These assists use AoE attacks. These assists ignore cooldown. Then call all allies to assist to deal damage to all debuffed enemies. This ability starts on cooldown.
Blend In- Unique
Whenever a unit gains a status effect, HK-50 gains Stealth for 3 turns. Whenever an enemy critically hits an ally, all enemies suffers 5 DoT effects for rest of encounter (dispellable, -50% potency).
1...2...3! You're dead!
Post edited by CF_Jedi1234 on

Replies

  • That AoE sounds a little crazy
  • Wayyy to OP sorry. Nice concept but abilities need toning down
  • Wow, welcome the nerf threads if this ever got out. Imagine if the whole teams speed was high as well. The one ability with counter attack with a full AoE team has the cooldown of 9 turns? if so, that's not tooo OP. I think the DoT effects are a little harsh too; perhaps a percentage chance for the DoT and perhaps only 2 stacks or so. HK-50 as a support droid would be fun though.
  • Vertigo
    4308 posts Member
    Exletion wrote: »
    Wow, welcome the nerf threads if this ever got out. Imagine if the whole teams speed was high as well. The one ability with counter attack with a full AoE team has the cooldown of 9 turns? if so, that's not tooo OP. I think the DoT effects are a little harsh too; perhaps a percentage chance for the DoT and perhaps only 2 stacks or so. HK-50 as a support droid would be fun though.

    lol, imagine HK-50 with Echo, Maul, Nihilus and DT. Echo's AOE dispels everyone. Maul's Dazes everyone. Nihilus increases cooldowns, and then DT increases cooldowns again and could also apply HI. Enemies start with all abilities on 2 turn cooldown hehehe.

    But yeah that'd be super OP.
  • Whazn
    250 posts Member
    Would have to change that ability to only call droid aoes. Would still be crazy to see 88 hk 47 and b2 light up the field with aoe. But not as op as any aoe, calling in maul or nihilus just isn't fair and everyone will cry nerf more than they already do.
  • CF_Jedi1234
    376 posts Member
    edited March 2017
    Edited to include @Whazn, @Vertigo comments. The DoT bit comes when zeta is given.

    1...2...3! You're dead!
  • His basic deal horrible damage. His AoE and unique are why you would farm HK-50
    1...2...3! You're dead!
  • The AoE deals pretty good damage
    1...2...3! You're dead!
  • He is slightly flimsy
    1...2...3! You're dead!
  • CF_Jedi1234
    376 posts Member
    edited March 2017
    HK-51
    Attacker who Locks Out enemies, can revive several times and deal damage to Locked Out enemies when defeated. He is an assassin droid, but also has impeccable cooking protocols.
    Declaration: Troublemakers Detected- Basic Omega
    Deal unavoidable physical damage to target. This attack has a 65% chance of ignoring Stealth (shown by a cracked stealth icon).
    Micro Missile Launcher- Special Cooldown 3 Omega
    Deal physical damage to all enemies and Lock Out primary target for 3 turns.

    Lock Out- Debuff
    Cannot dodge HK-51's attacks, suffers +30% damage from droid attacks, Stealth is ignored by HK-51.

    Troublemaker Eliminator- Unique Zeta
    When HK-51 is defeated, all Locked Out enemies lose all debuffs, losing 20% of their max health for each debuff on them. For each Locked Out enemy, HK-51 has +45% chance to gain Stealth for 3 turns at the end of his turns.
    Critical Damage Repair Protocols- Unique Omega
    HK-51 has 50% chance to revive with 100% health and 100% TM the first time he is defeated. This chance is doubled when HK-51 has a buff. HK-51's cooldowns are reset If he revives. If any ally was debuffed when he was defeated, he has a 70% chance to revive with 80% health and 20% TM.
    Post edited by CF_Jedi1234 on
    1...2...3! You're dead!
  • Just to let you know, HK-51 can be one shotted by a 212th Attack if All clone team with all clones at G7 5* Level 50
    1...2...3! You're dead!
  • CF_Jedi1234
    376 posts Member
    edited March 2017
    HK 58 Aurek
    Support that cannot be used unless HK-58 Besh is present and boosts allies offense.
    Disruptive Shot- Basic
    Deal Physical Damage to target and grant all allies Offense Up.
    HK Strike- Special Cooldown 5
    Deal Special Damage to target and call all other HK units to attack. HK-58 Besh gains all buffs HK-58 Aurek has.
    Linked to the Twin- Unique
    If HK-58 Aurek/Besh is defeated and the other is not defeated in 2 turns, the defeated HK-58 will revive with health equal to the other HK-58's health+50% health and TM 100%. This Unique is shared between HK-58 Aurek and HK-58 Besh.
    1...2...3! You're dead!
  • CF_Jedi1234
    376 posts Member
    edited March 2017
    HK 58 Besh
    Support that cannot be used unless HK-58 Aurek is present and boosts allies defense.
    Disruptive Shot- Basic
    Deal Physical Damage to target and grant all allies Defense Up.
    HK Strike- Special Cooldown 5
    Deal Special Damage to target and call all other HK units to attack. HK-58 Aurek gains all buffs HK-58 Besh has.
    Supportive Droid- Unique
    Whenever HK-58 Besh/Aurek gains a status effect that other Droid allies do not have they dispel it and grant all allies Health Up, Tenacity Up and Defense Up. This Unique is shared between HK-58 Besh and HK-58 Aurek.
    1...2...3! You're dead!
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