Does something other than speed affect/determine turn order in the arena? I've had several experiences lately where toons seemed to go out of order. It's most obvious at the beginning of a match, where no one has fired/taken damage yet, so there should be no variables at play.
I'll give an example. I have a wiggs team (wedge L) with a 186 speed yoda and a 156 speed Biggs. Biggs gets a speed boost of 45 from wedge as long as no allies are damaged (which makes 201).
I played 2 consecutive matches today against the same opponent. Once, my Biggs took the first action of the match. Once it was my yoda.
I can't explain that.
0
Replies
Honestly, that sounds like it could be RNG or some other factor CG hasn't made us aware of yet. Since you made no mention of anything with the opposing team, that doesn't seem to be an issue so it's got to be something between your Biggs and your Yoda.
But you already know that. Maybe someone else has better insight into this issue or has had a similar experience.
I'd hate to think that, with all the time/energy I spend farming mods to set my speed just right for my arena team, something screwy in the arena throws a randomness factor into the mix.
I agree -- if only I (or anyone else) could find it.
If you have a video, that could go a long way towards an explanation.
Honestly, those are really slow speeds for Yoda and for Biggs regardless of who is going first, lol.
Wedge (L): 116 Base/Mods, +9 for each undamaged ally. 116+45 = 161.
Biggs: 156 Base/Mods, +9 for each undamaged ally. 156+45 = 201.
Lando: 129 Base/Mods = 129.
STHan: 133 Base/Mods
Yoda: 186 Base/Mods
Opponent was Wedge (L), Biggs, STHan, Lando, Boba.
Speed doesn't work like that anymore.
With no tm manipulation the faster charater will go first. If 2 characters have same speed it will be rng.
Two characters one with speed x and one with speed x+1. With no tm manipulation involved the one with speed x+1 will always go before the one with speed x.
No, this has nothing to do with duo bonuses, STH etc.
This just happens sometimes. I have no idea why.
Edit: This isn't related to SA Shroud boost btw.
Yes, it affects first action, but read Scuba post, he says the method I described has changed.
is there a sith assasian in the mix?
Maybe you tried to hit their Vader with something and he dodged.
Edit: I've only once seen a speed related inquiry that was a bug and not just a misunderstanding on the part of the posters and that was in regards to the Baze TM gain from foresight.
I'm still searching for a better understanding in general. Is this article still 100% correct? Bc @scuba seemed to indicate that something had changed with the speeed/turn meter interaction.
http://gaming-fans.com/2017/03/swgoh-look-speed-turn-meter-gain-turn-order-manipulation/
More or less but it doesn't work in terms of "ticks" to 1000, it's much more discrete than that.
In particular, the article seems to say that if I have for instance toons at 150 and 151, it will be a **** flip as to who goes first bc both will hit 1000 in their 7th turn. Is that still true?
Nope. The 151 will always go first as long as there's not further turn manipulation. That's the difference now afaik and in a practical sense, it's not really important except maybe in raids.
Here is an updated speed guide.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/58474/a-cavemans-guide-to-speed-mechanics
If you want to use the old "tick" system the difference now is there are partial rounds or change the 1000 for TM to 100,000 as @CptCaveman explains in the post.
Another way to look at is with no tm manipulation the fastest character will reach 100% tm first so to determine how much tm others have divide their speed by fastest character.
You 150 and 151 example
150/151 = 99.33
So when charaters with 151 speed hits 100% tm the one with 150 speed will be at 99.33% tm.