I was able to increase the amount of sim tickets daily before the update this month and now they are falling rapidly. I used the same amount every day but now I have gone from over 1k saved to under 500 now in the last few weeks. At this rate its going to force me to buy sim tickets every day with crystal that I spend on gear, shards, and energy refreshes.
Please grant more sim tickets on drops and rewards for daily tasks so it equals out to what active players use within their daily SWGOH grind. Thank you.
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(If you're farming 6 energy nodes, it's no wonder you are going down)
But I would not be opposed to getting more sim tickets from dailies and such though. I would also prefer to have the amount of sim tickets to go up from cantina refreshes, 10 is simply too little.
But, maybe, week in and week out they've gotten tired of posting.
You did get the "Why are you farming 8 energy for gear you need" you know, because despite being level 85 and having 12 gear 11 toons, if I want a new toon to be geared up.... you still need to farm those nodes.
OP - there have been many many posts on this. You have a huge number of people who have sim tickets in excess. then you have a bunch of us schmucks who need to buy them in the store. I doubt anything is going to change. The gear grind is painful.....
Maybe your not "playing wrong" as the above states some would say, you are doing something wrong.
Many people have been able to manage them and gear toons at the pace they want. There are many factors and what nodes you farm is one of them, how many refreshes is the other.
Needing to farm a certain node isn't the issue when managed correctly. There is also the option of auto, and at 4x you don't even notice the wait.
Good luck.
The sim ticket problem will affect everyone sooner or later. Until then, these threads will just twist in the wind because for every person griping about it, there's another claiming there is no problem.
You already worked hard enough to ensure you got 3 stars on any particular node so you could sim it - so why charge for sims???
Can't getting the necessary 3 stars be enough?
It's exactly right, I added it to the other Sim ticket post that is currently up.
I would think people who have tens of thousands wouldn't really care if they got rid of them either... but, as is evident, I'm wrong.
When you have 120 energy and limited time you need to understand that it is a pain in the butt!!! I am noticing the same thing since the update. I had 2500 sim tickets or so and am now down to 150!!! The drop rate has definitely changed and should be addressed. 30 crystals for 20 tickets is quite a rip off.
It's a hard knock life now. We gained great features with the update but I have noticed a significant decrease in the drop rates for everything. I also had an abundance of sim tickets and am now down to 150 or so since the update, and believe me you aren't doing anything wrong. It's an easy comment for people to make because they can, and it makes them feel better about themselves lol. I think the devs screwed us with the update in the end to force us to $$$$$ spend. 30 crystals for 20 tickets is absurd . And auto battling 120 in energy is quite a pain.
simming challenges costs 90 sim tickets per week (if i'm correct). So yea, something changed, but there is nothing shady, worth conspiring over, going on. It's all in the open and it's a darn nice option if you ask me.
I just tested it and it takes like four seconds to auto a battle with AOE charcters. I think making sim tickets more available would be great but unlike what you said in the original post nothing forcing is you to buy them with crystals
Actually, it's over 100 because you can also sim Ship challenges now as well. They didn't nerf drop rates, people are just simming more things.
So yes, if you're "doing the same things you always did" - except are now simming more things, you're probably going to be lower on sim tickets.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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First six days: 8 normal + 2 fleet = 10 a day. Seventh day: 24 normal + 6 fleet = 30.
(6 * 10) + 30 = 90 per week. Am i missing something?
And how long is it taking you to get into each battle for you to sim it? 2 seconds to select a battle, 3-4 seconds to pick an ally (mostly waiting for the screen to load), 3-4 seconds waiting for your team to load and select start battle, ~5 seconds to load the actual environment and both teams. 1 Second to hit auto-battle. So total: ~15-16 seconds - per battle. Instead of 5 seconds to sim 10 battles all at once. So we are looking at a difference of 5 seconds to sim, or 2.5 minutes to autobattle 10 battles.
Exactly -- if Auto - also had a 'repeat and pick a random ally' option and it auto'd through 10 battles.... it would still be annoying and a battery drain.... and also pointless... when you could just sim it.
Anyways, kudo's to everyone who has the time for that. Congrats, really. But I don't, and clearly a lot of others don't either. But, I guess it's WAI.
sim higher energy nodes that possibly drop multiple gears you need. DS 8B hard for example is an awesome node if you're farming mk 4 chedak comlinks. Auto-ing battles isn't the only alternative.
C'mon, EA. Like I don't have better things to do with my life than calculate auto battles and sim tickets. Give me a break. Dailies should be simple. Farming gear for new characters (at the absurdly low drop rates) should be simple. Don't make me auto battle everything.
auto 4x
When i run out i leave...when enough leave maybe they will wake up. But don't hold your breathe we aren't dealing with rocket scientist we are dealing with EA.
You are playing a resource management game... you should probably manage your resources.
This is hardly a resource management game.