AI Savage not using overpower appropriately

The savage AI appears to save overpower until the enemy is at 25% or less health, at least when I auto a battle on offense. This is probably a remnant of the pre-updated savage where overpower can only OHKO those below 25% health.

Please look into this, thanks

Replies

  • That's the general consensus.
  • BrtStlnd
    1094 posts Member
    Someone posted a gif of him not using Overpower on a < 50% health Maul not that long ago and a dev responded. I think it's been flagged as a bug.
  • This has been reported and flagged as a bug right when his zeta came out. Although I am no programmer, how hard can it be to change 1 line of code?
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