What are good secondaries on mods besides speed?

We're talking 5 dot mods. What secondaries are good? Example protection, tenacity, offense.
What are good values for these? Ex +756 protection, +6% offense, etc.

Replies

  • Loose_Lee
    2733 posts Member
    Potency (if applicable) crit chance & protection or protection %
  • Offense over 100, potency/cc over 4%
  • Mazurka
    961 posts Member
    A lot of my guildies rave about flat offense boosts.
  • Mazurka wrote: »
    A lot of my guildies rave about flat offense boosts.

    I love flat offense boosts. Get enough and you really see the dmg output on a character increase.
  • Snake2
    1455 posts Member
    Flat offense is almost as good as speed. Depending on character of course.
  • Ig88isboss wrote: »
    Offense over 100, potency/cc over 4%

    For offense over 100, how much should the minimum offense be (before upgrading and assuming roll 4x offense)
  • leef
    13458 posts Member
    flat increase > % increase pretty much always.
    order of usefullness depends on the character. I'm most happy with crit chance and offence. Potency and protection are okay-ish aswell. Tenacity, defence and health not so much (they could be good on specific characters though)
    Save water, drink champagne!
  • Loose_Lee wrote: »
    Potency (if applicable) crit chance & protection or protection %

    Pretty much agree. Though offense, if high enough, can also be really beneficial.
  • Tiggus
    766 posts Member
    The max base values I've observed (i.e. that you can find at level 1 on a colored mod, or with 1 upgrade) are:
    • speed = 5 (exceptionally 6)
    • offense = 45 or 0.52%
    • defense = 9 or 1.56%
    • health = 415 or 1.12%
    • protection = 828 or 2.18%
    • cirt chance, potency tenacity = 2.23%

    I consider that it is a good mod when I get offense = 80+, protection+health = 1000+ or potency/cc +5%
    I consider that defense, tenacity and all %-based values are useless.
    ☮ Consular ☮ - https://swgoh.gg/u/tiggus/
  • Speed, protection, offense.

    A few toons offense % is better than flat.

    Tenacity is worthless, potency is over-rated and defense is marginal even on tanks. CC runs into the problem that it's very tricky, sometimes it's ok many other times it has very little expected damage gain.

    It's pretty easy to make an expected damage model in excel as all the formulas are known. Just plug in the different numbers as see how it affects your expected damage.
  • I like tenacity secondaries for toons like Rex, Ackbar, Boba, RG, etc.

    Protection is the main one I hope for.

    Offense is good for toons like Wedge, IG-88, Greedo, etc.

    Pretty much just speed though, lol.
  • APX_919
    2468 posts Member
    I have a mod with over 2k base protection and it has a 23.5% protection primary. Great for tanks.
    "Everything is proceeding as I have foreseen...mostly"
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