Jedi Pass Month Ideas...Luke, JTG, Kit, Plo, Mace, Old Ben, Cin Drallig, Eeth Koth

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Krayden_Phogg
1685 posts Member
edited April 2017
So I, like many if you, can't wait till Jedi pass month. I'm hoping it's in May and here are some characters/reworks I'd like to see released...

When Sith pass came out (and this is off the top of my head, so forgive me if I miss some things) we got a rework to Kylo Ren (non sith) the release of his ship & reworks to all sith in game (except EP?) We also got 3 new sith toons. Darth Nihilus and two generic but decent generic toons in Sith Trooper & Sith Assassin. I'm going to try to follow a similar suit with the Jedi pass.

The rework and new ship release will be farmboy Luke and his Red 5 X-Wing. What I'd like them to do is swap out the skin for the rebel luke Skywalker one, add Jedi tag & then the abilities rework. I'm thinking similar to Boba Fett in that he had the Carbine he never used and they added it to his attack. Difference here being a skin swap and additional attack

Rebel Jedi Luke
Lightside, Rebel, Jedi, Attacker

Power:8,306
Speed: 157
Health:19,864

Saber Strike:
Deal Physical Damage to target enemy & inflict damage over time for 3 turns. If this attack scores a Critical Hit, gain 50% Turn Meter & defense up until the end of Luke's next turn. This buff cannot be dispelled. This attack deals double damage to empire & sith.

Damage: 4,537-5,013

Aggressive bladework: (cooldown 3 turns)
Deal Physical damage to target enemy & stun for 2 turns. If this attack scores a Critical Hit remove 50% turn meter and also inflict Defense Down and Speed Down for 2 turns. This attack deals double damage to empire & sith.

Damage: 7,560-8,354

Controlled Assault: (Cooldown 4 turns)
Deal physical damage to all enemies and remove a random buff from each. If an enemy has no buffs or is suffering only debuffs, call a Jedi or Rebel ally to assist. If an enemy is critically hit, remove 35% turn meter & dispel all buffs. If Old Ben is called to assist Luke gains 25% max health & gains offense up till the end of his next turn.

Damage: 3,633-4,014

A New Hope: (Leader) Rebel & Jedi allies gain 45% tenacity and 45% Potency. Whenever a Jedi or Rebel resists an effect they gain speed up till the end of their next turn & remove 20% turn meter from that enemy (stacked if the attack was an AOE) Whenever a Jedi or Rebel applies a debuff, they gain advantage until the end of their next turn & gain 20% Max health (stacked per debuff)

Use the force Luke: (Unique) Luke has a 34% chance to gain critical chance and/or critical damage up for 2 turns at the start of each of his turns. If Luke goes more then 2 turns without gaining critical chance & critical damage up (at the same time) he gains advantage till the end of his next turn and his attacks deal 50% more damage.

Luke's X-Wing

Bullseye:(basic) Deal physical damage to enemy & inflict target lock for 2 turns. This cannot be evaded or resisted.

Target lock: guaranteed critical hit dealing 50% more critical damage.

Rogue Leader: Target locked enemies have 25% evasion down. When a target locked enemy is critically hit call a rebel ally to assist. When Luke is the one attacking, if wedge and/or Biggs is present they are called to assist.

Red 5 Standing by: (4 turn cooldown) inflict defense down & ability block for 2 turns. Luke gains speed up & advantage for 2 turns.

Target Lock: dispel all buffs & remove 20% turn meter for each buff dispelled.

For the Jedi version of Nihilus it'll be Revan (Plenty have threads with his potential builds. He'd have the Jedi & Sith tags) for Sith Assassin and Sith Trooper I'm going with Jedi Temple Guard & Cin Drallig (I know not "generic" but not super well known)

Cin Drallig
Lightside, Jedi, Attacker

Power: 8,978
Speed: 133
Health: 19,763

Swordsman's blow: Deal physical damage to target enemy and grant a Jedi ally offense up until the end of their next turn. If this ally already has offense up, also give them advantage till the end of their next turn.

Damage: 7,171-7,924

Offensive Teachings: (3 turn cooldown) Deal physical damage to target enemy & call a Jedi to assist. If Jedi Temple Guard is present, he also assists and grants all allies defense up until the end of their next turns.

Damage:5,482-6,058

Master Swordsman: When attacking a debuffed enemy, Cin Drallig gains the opposite buff (if one is available) until the end of his next turn. If Drallig attacks an enemy who has a lightsaber, his attack deals 50% more damage. If he is attacked by an enemy who has a lightsaber, he'll counter attack (no damage bonus, unless provided by other means)

Jedi Temple Guard
Jedi, Lightside, Tank

Power: 8,831
Speed: 117
Health 26,661


In another skin swap, swapping out JKG for JTG

Saber Sweep: Deal Physical damage to target enemy and inflict Offense Down for 2 turns. If target already has offense down, remove ability block from a random Jedi ally. If no ability blocks are present, remove a random debuff instead. If no Jedi allies are debuffed, give a random ally defense up for 2 turns & JTG gains foresight for 1 turn.

Damage: 4,222-4,665

Saber Throw: (4 turn cooldown) Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Temple Guard gains Defense Up for 2 turns.

Damage: 3,031-3,349

Defend the Order: While below 50% Health, Jedi Temple Guard has +30% Tenacity, gains evasion up and recovers 20% of his Max Health at the start of each of his turns. Additionally, anytime a Jedi ally is given a debuff, JTG taunts for 1 turn. If Cin Drallig is present, he gains retribution anytime JTG taunts.

Old Ben
Lightside, Jedi, Tank

Power: 9,269
Speed: 118
Health: 20,242

Elegant Form: Deal Physical damage to target enemy and grant random ally Evasion Up for 2 turns. If target was suffering a debuff, give a different random ally advantage till the end of their next turn.

Damage: 3602-3,980

Mind Tricks (cooldown 5 turns) Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with an 80% chance remove 60% Turn meter. If Rebel Luke Skywalker is present, he is called to assist & the cooldown is reduced by 1.

Old Jedi Knight: (Leader) All allies gain 20% Evasion and gain 30% Turn Meter whenever they Evade an attack. In addition, whenever a sith loses stealth they are stunned for 2 turns.

If you Strike me down: (unique) When Old Ben Kenobi is defeated, he grants all allies Advantage, Evasion, Speed, Defense, Offense, Health (25%), Defense Penetration, Tenacity, Potency and Critical Damage Up for 2 turns. If any enemies are currently stealthed, they lose their stealth. Then remove buffs from enemies that lost stealth. If Luke and/or Leia are present when Old Ben dies their health gain is 100%.

Help me Obi-Wan Kenobi: (unique) Old Ben taunts for 1 turn at the beginning of the encounter, anytime an ally is critically hit & anytime an ally falls to 50% health or below. This taunt cannot be dispelled. If any ally dies before Old Ben, they are revived to 100% max health (this ignores if they were killed by can't be revived, unless the can't be revived is from a raid boss) Old Ben is sacrificed instead and can't be revived. In addition, if Rebel Luke Skywalker is present when Old Ben dies, he also gains retribution for the remainder of the encounter and it can't be dispelled. Luke's next attack after Old Ben dies deals 100% more damage. If Leia is present when Old Ben dies, she goes into stealth for the remainder of the encounter and can't be dispelled.

Eeth Koth
Jedi, lightside, Support

Power: 8,698
Speed: 144
Health: 18,753

Breaching Strike: Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 3 turns. If the target is a Droid, this attack deals double damage, has a 100% chance to inflict defense down for 3 turns & shocks them for 1 turn.

Damage: 3,265-3,609

Force Push: (3 turn cooldown) Deal Special damage to target enemy with a 75% chance (100% against droids) to Stun for 1 turn and a 100% chance to inflict Ability Block for 3 turns if the target is a Droid. This attack deals double damage against droids.

Damage: 4,383-4,843

Stalwart Jedi Defender: Jedi allies gain 60% defense (100% against droids) in addition, they also gain evasion up for 1 turn anytime they are critically hit by a droid & recover 30% of their max health.

Anti-Droid Specialist: Eeth Koth has +35% Critical Chance and +25% Critical Damage when attacking Droids. In addition, He has a 75% counter chance against droids. If he is critically hit or applied with a debuff from a droid, his counter chance is 100% & they are stunned for 1 turn.

Mace Windu
Lightside, Jedi, Tank

Power:9,507
Speed: 149
Health:25,695

Invincible Assault: Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. If target is a sith, he gains both bonuses at 100% regardless of health.

Damage: 4,368-4,827

Smite: (3 turn cooldown) Deal Special damage to target enemy and remove all positive status effects. If the target was a sith, place the opposite debuffs on all enemy siths.

Damage: 7,463-8,247

Grand Master Jedi: (leader) Jedi allies gain 25% Offense, 20% Critical Chance, and 15% critical damage. In addition they recover 10% of their Max Health when scoring a Critical Hit.

Shatterpoint: (unique) At the start of each of his turns, Mace has a 50% chance to Expose a random enemy (100% if it's a sith) until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter & deals 25% more damage whenever he attacks an Exposed enemy. If that enemy is a sith, double the turn meter gain.

Master of Vaapad: (unique) If Mace is damaged or debuffed by a sith, he gains advantage & offense up until the end of his next turn. If he is critically hit or stunned by a sith he gains 100% tm. In addition anytime a sith dies, Mace gains 20% of his max health & gains retribution for 1 turn.

Plo Koon
Lightside, Jedi, Tank

Power: 8,866
Speed: 124
Health: 23, 640

Quelling Blow: Deal Physical damage to target enemy and dispel a random positive status effect on them, with a 50% chance to dispel all positive status effects instead and call a clone or Jedi to assist dealing 30% more damage. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns.

Damage: 5,115-5,652

Force Judgement: (4 turn cooldown) Deal Special damage to all enemies with a 70% chance to inflict Offense Down for 3 turns. In addition, any enemy above 50% turn meter is dazed for 1 turn.

Damage: 3,022-3,339

Take Charge: (4 turn cooldown) All allies gain Defense Up for 4 turns. Clone and Jedi allies gain 50% Turn Meter and other allies gain half that amount.

Overwatch: (leader) Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain advantage for 1 turn. If that ally is a Jedi or clone, their cooldowns are reduced by 1. Also, at the start of their turns, clone allies have a 50% chance to gain offense up for 1 turn and a 35% chance to gain foresight. If any clones were critically hit the prior turn Plo Koon taunts for 1 turn.


Kit Fisto
Lightside, Jedi, Attacker

Power: 9,098
Speed: 135
Health: 24,993

Lightsaber Mastery: Deal Physical damage to target enemy with a 30% chance to attack again. Kit Fisto has a 50% chance to gain 15% Turn Meter with each attack. In addition, there's a 25% chance to call a clone to assist each attack, dealing 50% less damage.

Damage: 3,828-4,230

Turn the Tide: (6 turn cooldown) Deal physical damage to all enemies & remove all buffs. In addition, remove all debuffs from allies.

Damage: 3,044-3,364

Force Orb: (3 turn cooldown) Deal physical damage to target enemy. This attacks deals 75% more damage to droids with a 50% chance to stun them for 1 turn.

Republic Protector: (leader) All Clone & Jedi allies gain 35% Tenacity & 45 Defense. At the beginning of their turns they gain 10% of their max protection. Anytime they attack a droid they have a 15% to stun them for 1 turn.

Superior Bladework: Kit Fisto has 55% Counter Chance and +25% Offense. If he counters a droid it's a guaranteed critical hit with a 50% chance to call a clone or Jedi to assist.

If you got this far, thanks for taking the time to read it, as it took me quite awhile to come up with and write.
Post edited by Krayden_Phogg on

Replies

  • I like the idea for plo and mace, as their current toons aren't especially useful... however the old Ben rework appears to make him incredibly op? If the rework were to remove the 100% health revive if he isn't killed first I'd be okay with it, otherwise it would be a specific 'kill old Ben first then get massacred by the rest of the team' kind of deal which would kind of suck tbh
  • Thanks. Yeah that's a good point. I was trying to come up with a way his "if you strike me down" was actually useful. Maybe drop it to they are revived at 50% health or lower.
  • Nice. Work, A new Luke will make tons of money so I think farmer Luke will have a pitchfork instead of musket
  • Krayden_Phogg
    1685 posts Member
    edited April 2017
    lol thanks. The idea was to swap the skins and add to the abiliites he had with the addition of zetas. And then also changing the name of those abilities.
  • Narseph
    141 posts Member
    I like the idea of PLO koon's lead, but tbh, he is the only jedi (if not only toon) who can remove stealth on enemy toons, so imo it should be a unique, not a lead, because they are already far better Jedi leads, benefitting both Jedi and clones
  • Thanks. I toyed with that idea actually, but wasn't fully committed either way.
  • I like how Luke is anti-sith
  • Bt_7274
    357 posts Member
    This is too much imo,jedi are already arena viable
    discord:Darth Woodman#6467,looking for shardmates:Warrior ìN,skirge2000,GlideX,erykgx,harunalp,TDB,Kiwida,dyloot,pm me on discord plz
  • The0n3
    984 posts Member
    Whoa Old Ben it's OP!! I liked Rebel Luke though
  • Thanks, me too :)

    @ BT some are, that's why I left them off the list. The ones on the list are not and when they do the Jedi pass I have a feeling they'll get reworked (or maybe some won't, but others like Luminara, JC, etc might)
  • Thanks The0n3, yeah a lot seem to think Ben is too OP
  • Ragnir
    118 posts Member
    Jka needs a buff or a zeta similar to kylo. Kylo is superior to jka in every way.
  • I wanted to keep the number count the same as the Sith pass & jka is used a lot and lower on the totem pole for reworks IMO compared to the other Jedi. And I did kinda cheat with the reworks by changing JKG to JTG
  • Seku
    575 posts Member
    +1 Cin Drallig !
  • Ty ty! Glad someone liked that!
  • Thanks again for the comments all. I'm working on some other character ideas atm. Hopefully I'll have one or two posted in the next day or two.
  • How about being a little more modest and instead all that give Luke this ability:

    "Last Skywalker"
    Passive Ability
    "If Emperor Palpatine is present, Luke gains Taunt and Tenacity down at the beginning of each of his turns. If Luke gets shocked or stunned, all Vader and Emperor personas present in the battle are instantly defeated and the game client needs to be restarted."

    Now seriously :wink: , as much as everyone would like to see a powerful new Luke persona (i highly doubt farmer Luke will be reworked), he will most likely have defensive abilities. Furthermore, EA will never ever in a thousand years rework the "current" Luke into a super-powerful Jedi persona available to everyone who up until now bothered to invest into him, more likely they would add a Jedi Luke persona in a ceremonial event or as raid reward.
  • Weltall wrote: »
    How about being a little more modest and instead all that give Luke this ability:

    "Last Skywalker"
    Passive Ability
    "If Emperor Palpatine is present, Luke gains Taunt and Tenacity down at the beginning of each of his turns. If Luke gets shocked or stunned, all Vader and Emperor personas present in the battle are instantly defeated and the game client needs to be restarted."

    Now seriously :wink: , as much as everyone would like to see a powerful new Luke persona (i highly doubt farmer Luke will be reworked), he will most likely have defensive abilities. Furthermore, EA will never ever in a thousand years rework the "current" Luke into a super-powerful Jedi persona available to everyone who up until now bothered to invest into him, more likely they would add a Jedi Luke persona in a ceremonial event or as raid reward.

    They reworked boba from garbage to god
  • Weltall wrote: »
    How about being a little more modest and instead all that give Luke this ability:

    "Last Skywalker"
    Passive Ability
    "If Emperor Palpatine is present, Luke gains Taunt and Tenacity down at the beginning of each of his turns. If Luke gets shocked or stunned, all Vader and Emperor personas present in the battle are instantly defeated and the game client needs to be restarted."

    Now seriously :wink: , as much as everyone would like to see a powerful new Luke persona (i highly doubt farmer Luke will be reworked), he will most likely have defensive abilities. Furthermore, EA will never ever in a thousand years rework the "current" Luke into a super-powerful Jedi persona available to everyone who up until now bothered to invest into him, more likely they would add a Jedi Luke persona in a ceremonial event or as raid reward.

    Yes because adding another Jedi tank would be a great idea. Actually lets just turn every Sith into a tank as well! See how stupid you sound?
  • It's not about how i sound but what is likely to happen and what not. If you haven't noticed, the character abilities ingame for the most part accurately reflect their behaviour in the movies and lore.
    And last i checked the only time Luke went into offensive overdrive mode was when Vader threatened to turn Leia to the dark side after being through with Luke. For the most part during EP4-6 he was a learner and defending his friends, not running around slaughtering people like Empire and Dark Jedi do. So it is very unlikely "Jedi" Luke would get that many offensive abilities, although i could see something like a synergy with Leia in exact such a scenario as when she gets hit, just like Chirrut and Baze.

    Jedi are defenders with offense and violence as a last resort, Sith Lords put their faith into deceit, their own strength and offensive capabilities - it has always been like that. GK even has only 1 move ingame that is offensive, the rest is purely of defensive nature, not to mention a char with the caliber of his abilities is rightfully put into a place where he is hard to obtain and not unlocked in the first week of gameplay.
  • Appreciate the input! Luke's ability is pretty close to what it is meow, I just added a little to his power and added some to his abilities. I know he only used agression once in the movies, I was trying pick stuff from the movies. Of course the aggression was more when he was JKL.
  • I don't think you made Old Ben strong enough.
  • I don't think you made Old Ben strong enough.

    :D:p
  • Making more Jedis tanks is a terrible idea. I care little for the lore and more for the balance of the game. This is a game that is not driven by story or contain any lore based information. Therefore balance>lore
  • Byakuya
    392 posts Member
    Luke skywalker has a gun.. and is a rebel. I think i have said enough
  • SlabRankle
    285 posts Member
    edited April 2017
    Someone hates the Sith Meta. Not a fan of VS faction specific tricks on characters. We need less of that **** not more imho.
  • Appreciate the opinions.
  • qasur
    6 posts Member
    Byakuya wrote: »
    Luke skywalker has a gun.. and is a rebel. I think i have said enough
    I did feel the same, haha.
  • Antares
    686 posts Member
    I just want to see a Jedi pass. That's it! They deserve it so much after months of getting a**kicked by Maul!
  • Lol
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