Hello there, it would be really, really, really nice, if you add one (or even more, spread over some different factions) leader having +20% (or higher) accuracy coming form leader ability.
Imo a great choice could be a Zeta on Plo Koons leader ability ... he provides a 55% chance to unstealth enemies ... zeta could add accuracy and tm whenever an enemy goes stealth and/or still evades an attack ... it would bring a real (active, not just reactive, like rex who needs to get hit first) counter to maul and would also work against all other former used dodge-leaders.
And it would give Plo finally a use ... (as character)
Maybe its just me, but a really do NOT enjoy the RNGness of dodge-metas, no matter if its Zaul, Old Ben, Dooku or even Lumi or never used ones like Talia. I would like to bring back a bit strategy instead of just blind throwing a dice and hope for high eyes ...
Left by design.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
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Really... +30 Speed or Accuracy.... 30 speed/Accuracy... 30 Speed for the win!
Does advantage mean a guaranteed hit??
So yes, Ani-lead is the answer against Dodge-leads ... even more with his suicide-aoe (the special, that adds multiple exposes on him when evaded)
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Dodge should never go further than 15% (especially with such a buff after that : 20% TM, Stealth and Advantage after stealth...), 20 is a big abuse by the IA and you'll miss everytime. Is like a permanent foresight on them. Even with zQGJ and zYoda it's not possible to be such lucky.
So Plo Koon rework should give him a Zeta on his leader ability that goes this way :
All allies have 70% chance to unstealth a random enemy at the beginning of their turn. If so, grant all allies Offense UP and they gain 20% TM (add advantage for all clones and jedi allies). The unstealthed enemy is inflicted buff immunity for 2 turns and loose 20% TM, non avoidable.
Then you could also give him a better buff on his basic, because there's no point gaining two times defense UP so I would rather see :
Plo Koon dispel one buff on the target with 50% to dispel all of them. If so, Plo Koon and a random ally gain Speed UP for two turns.
Still applying Offense Down with his first special and applying defense down and critical immunity on his second special with the same TM gain for Jedi and Clones, reduced by half for other factions.
Plo was just an idea, could be every other leader ... give Rex's leader accuracy, would be fine to me as well. Or Palp would be great as well.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
He doesnt need the speed and he halves the dodge
accuracy primary with a 20+ speed secondary
I'm actually amazed that no one is bragging about such a mod. It's sort of inventive, as far as you can be inventive in this game, so worthy of a solid brag on the forum.
OT: i've no problem with zMaul leads to be honest. Rex lead with palpi to prevent stealth has been working wonders. Sure, you'll miss a couple swings here and there, but 99% of the time it won't cost you the win.
Rex is a solid counter to the current zaul rampage.
@Vallik , Does it make a big difference to equip B2 with a accuracy mod instead of a speed mod?
I'm currently running zMaul(L), zSavage, sith assassin, EP and B2. Since B2 is the only non sith, I stacked him with 4 +23,5 protection mods with decent speed (+52) but a Accuracy mod might work better against all the zMauls.
Personally, I'd like to see Lord Hoth. Not only is he a total badass with awesome armour, he was an accomplished Sith-killer AND a Jedi, so he could possibly solve some of the many issues that Jedi have had as a faction since... forever.
I also believe a counter to zMaul could be to have AoE toons that give double damage to Stealthed enemies. Afterall anti-Stealth abilities would also be a counter to zMaul, it's just not about the Sith-tag.
Yes B2 makes his own TM. He doesn't need to be fast to get many turns.
The problem is you don't have a cleanser or tenacity up for him so daze will stop him dead in his tracks.
Massive diff only 10% dodge chance on his aoe (so it only seems like its a 25% for ai instead of usual 50)
Yea I found this to completely neuter b2 so I got mine around 200 speed with a few protection pieces. Really helps me to combat other zMaul teams
Mace Windu has a particular set of skills that would make him the ultimate sith killer. Im pretty sure he would wreck 9/10 sith.
Unfortunately his mistake was going against the most powerful sith lord in history.
2% + 20% maul lead + 35% (attacked with Jedi) = 57% = bad idea 101
Is called, nobody in they're right mind would make that trade off
Na. Protection mods. Just nerf evasion.
Only if they buff accuracy. 12% accuracy is weak against 35% dodge (base + leader).