At the beginning of each turn add the value of opponents best mod stats to mauls. This effect is cumulative. When any character is defeated apply this effect to all allies.
You're missing the important aspect of his Unique from TCW.
If and When the pathetic Darth Maul die's - he resurrects with spider legs. He attacks at random but his offense is doubled. Then, if he dies a second time -- which is still very likely, he gets a plethora of Old Ben like effects, triples damage to Jedi, Rebels, and Mandalorians, triples his HP, and gains stun on his basic like Ventress/Daka.
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If and When the pathetic Darth Maul die's - he resurrects with spider legs. He attacks at random but his offense is doubled. Then, if he dies a second time -- which is still very likely, he gets a plethora of Old Ben like effects, triples damage to Jedi, Rebels, and Mandalorians, triples his HP, and gains stun on his basic like Ventress/Daka.
Good idea!
Maybe +400 speed on his unique?