I know, I know. Lots of threads on reworking GG. But there should be; he's by far the most difficult character to get, and really isn't all that powerful. At one point, sure; but newer meta toons far outclass him. I don't think he needs to be more more available than he is, but he needs to be more worth it.
So, here are my thoughts. Comments welcome.
Primary
8566 Power
767 Strength (5.4)
1125 Agility (8.1)
564 Intelligence (4.5)
Offensive
119 Speed
2689 Physical Damage
717 Physical Critical Rating
1353 Special Damage
10 Special Critical Rating
105 Armor Penetration
0 Resistance Penetration
26% Potency
Defensive
19041 Health
212 Armor
108 Resistance
30% Tenacity
5% Health Steal
19,164 Protection
Furious Assault: Deal physical damage to target enemy. This attack cannot be evaded or resisted. Grievous has a 55% chance to attack again, doing 25% less damage; if the target is a Jedi, he has a 100% chance to attack again and does full damage. If IG-100 is present, 40% chance he will assist.
Grievous Wounds: Deal physical damage to all enemies with a 65% chance to inflict health down and healing immunity for 1 turn. If the target is a Jedi, these effects cannot be resisted.
Sinister Laugh: Inflict buff immunity on all enemies for two turns, with a 75% chance to remove 50% turn meter. If the target is a Jedi, turn meter removal is 100% chance.
Daunting Presence: -20% critical chance and -20% critical damage to all enemies. Zeta: +20% critical chance and +20% critical damage to all droid or separatist allies; half that for all others.
Tactical Retreat: Grievous has +10% maximum health for each droid ally he enters battle with. In addition, whenever he falls below 50% health, he dispells all negative effects on himself, gaining 10% turn meter for each effect dispelled this way. Also, he can choose a team mate to taunt for him if none are taunting at that point, and any team mate selected will gain 100% turn meter and offense up for 1 turn.
So the build here gives him 2k more health and protection to make him more durable, and 10 points of speed so he isn't so ludicrously slow. He gets a modest (5%) buff in potency to help stick debuffs, and has a basic attack reminiscent of what he has in the tank raid, with a good chance of attacking twice and the opportunity to call an assist if the magna droid is there. His kit is more anti-jedi, which it should be, and gives him more debuffs than before. And, when he gets down to 50% less health he gets something more for it than a random taunt; he can choose who does it, and they'll get to go immediately and get a damage buff.
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it's still too early for me to tell his potential. he's 4* g8 level 82 and maxed abilities and still needs 3 mods for me. once i get him completely trained and modded and more gear i'll be able to tell more.
i know he won't be my power house i already have one of those. but i'm looking to see if i can use in cantina, darkside nodes and GW.
1: too slow and too fragile, even on a droid team
2: his basic is great; hits like a truck and never misses. But his other abilities are only effective if he sticks his debuffs, and since those are not irresistible attacks, you can often find him doing his group attacks and not debuffing any target.
3: His force a taunt is totally random and will often force the worst possible choice, like a strong attacker with low health.
Giving him extra attacks and some more durability helps, and letting him choose who to taunt for him helps as well. And giving IG100 an assist at least gives you a reason to use that toon and gives GG some special "feel" that he really should have based on how he's portrayed.
thanks for the comment on him. that will help me decide how much i want to work him up.
Whenever GG kill one enemy.
He should gain a random attack ability from the dead enemy. (Can use it at battle)
For example
GG kill zeta maul. He gain his leader ability to his droid allies. If there is.
GG kill rex, he gain rex tenacity up.
GG kill nihilus. He gain annihilate and can use it immediatly without wait 8 turn.
Maybe this can be his zeta abiity...
As he kill jedi and take thir weapon at starwars series...
and in my opinion he wasn't that bad @ **** i didn't think. better than mediocre but i wouldn't expect him to perform as yoda EP vader or the like.
Mace windu himself said the only Jedi who could defeat greivous was obi wan due to his mastery in soresu, which would match up best against GG's relentless speed.
I can't remember, did Mace actually say that or was it just implied when he disregarded Anakin in favor of Obi-Wan for the mission.
Well Vader at least has his body and stumps for arms and legs. Grievous is a head and a sac of organs inside armor plating lol
How about no.
If thats the case, then change kylo to a sith
I noticed that you did not include a zeta for his unique. A cool zeta could be that General Grevious cannot be countered. This would make his basic extra deadly as it cannot be evaded, countered, or resisted. This would also make GG to be the first (that I am aware of) to have an AOE that cannot be countered which would be especially useful when attacking a full team of toons that can counter (such as Ima Gun Di or Gar Saxon lead). Just a thought
Not every character has to have abilities that help others (aside from his leadership ability, which will help his entire team). Grievous is a selfish character who routinely sacrifices his "help" to get away or achieve his goals. "Helping" other characters isn't exactly his shtick. So the point of his rework is to make him a more effective toon; I think this does. His basic is pretty brutal already, so allowing him to use it twice is pretty nasty...never mind calling an assist. He has lots of debuffs, some that can't be resisted. And he'll have more health, protection and speed.
What exactly would you want his do to do "help" droids? I mean, it'd be pretty hard to give him a leadership ability better than HK's is, so what do you suggest?