I'll keep this short and simple as I just wanted to get this idea in print.
The defense up buff is negligible compared to offense up and the damage currently in the game. The only defensive stats that matter are health and your ability to avoid damage or effects (i.e. dodge, deflection, and tenacity.). My suggestion would be to replace defense up with a temporary health shield. If the meta is to remain high damage I believe this is the only way to make it relevant. Thanks, glhf.
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You would figure that defense of should reduce damage by 50%
But it dosent it only increases your armour by 50% which is absolutely useless
You're right defense up should be changed from 50% more armour
Too
50% less damage received
Very very very good mechanics
I do like the idea of a temporary %health shield for a future ability still.
A shield would be like a premptive heal.
I'd like to see a round number, like 30% damage reduction for the team as a character buff.
Leader abilities that currently say defense up should instead say ...% damage reduced for Jedi/party/etc.
%dmg reduction is what most of us probably thought in the first days or weeks anyway right?