General clone mods and stats
Every clone should have at least 40%+ physical Crit chance to be effective. This is the bare bottom minimum
You should actually aim for 50 - 60% but that's not really easy to get
Crit damage sets and Crit chance sets are the general best sets. As the clones are reliant on Cody his 212th attack to deal insane amounts of damage speed is not a priority on most characters. Echo, CS and Fives have a lot more profit from Offense arrow mods then +30 speed mods. Try to get offense mods on the arrow square and cross mods on CS Echo and Rex. Crit damage in the triangle (or Crit chance if it's not high enough). Fives requires 55 - 60% potency to get his speed down on the tank reliably. Which means you will need 1 potency set on Fives and the cross mod with potency primary stat
Cody, This guy only cares about speed. The more speed he has the more 212th attacks you are going to pull off
Get a 4 piece speed set on him and as much secondary speed as you can. Rex is your flex spot character. If you are ever going to put in Leia or EE or someone else Rex is the one to take out. In the squad you can put as much offense on him as you can to deal as much damage as possible on Codys 212th attack
His squad discipline can help to fill the gaps of TM when Cody gets low amount of TM return so speed works aswell on Rex to get that move up more frequently
Same can be said about Fives with him assist move
However, in my opinion it does not outweigh the offense advantage from the constant 212th attacks from Cody
Replies
Full crit chance sets. Get all CC over 50% with as much speed as you can. Cody needs to be over 200 to do well in tank. Also, use leia instead of rex
Sergant: crit damage and a bit of chance
Fives, echo, and Rex: crit chance
Every clone should have at least 40%+ physical Crit chance to be effective. This is the bare bottom minimum
You should actually aim for 50 - 60% but that's not really easy to get
Crit damage sets and Crit chance sets are the general best sets. As the clones are reliant on Cody his 212th attack to deal insane amounts of damage speed is not a priority on most characters. Echo, CS and Fives have a lot more profit from Offense arrow mods then +30 speed mods. Try to get offense mods on the arrow square and cross mods on CS Echo and Rex. Crit damage in the triangle (or Crit chance if it's not high enough). Fives requires 55 - 60% potency to get his speed down on the tank reliably. Which means you will need 1 potency set on Fives and the cross mod with potency primary stat
Cody, This guy only cares about speed. The more speed he has the more 212th attacks you are going to pull off
Get a 4 piece speed set on him and as much secondary speed as you can. Rex is your flex spot character. If you are ever going to put in Leia or EE or someone else Rex is the one to take out. In the squad you can put as much offense on him as you can to deal as much damage as possible on Codys 212th attack
His squad discipline can help to fill the gaps of TM when Cody gets low amount of TM return so speed works aswell on Rex to get that move up more frequently
Same can be said about Fives with him assist move
However, in my opinion it does not outweigh the offense advantage from the constant 212th attacks from Cody