For the low, low cost of 2.17 million credits, you can be the proud owner of a 5* grey mod. Then to go and sell said mod, you will get 9000 credits for it. The mod loses over 99% of its value as soon as you "drive it off the lot". These are either completely over priced or totally undervalued as you go to sell one. Obviously they are over priced but losing over 99% of its value seems a bit over the top. I'm not trying to rant here. Just an observation.
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Nope.
Only ones to buy grey from the store is a speed primary arrow.
but the purchase price vs selling price is still relevant. It gives us an idea of the relative worth of such trinkets.
Cars are generally used as an example of a rapidly depreciating asset. But mods are by far much much worse.
It's not relevant in this case. There is no open market for mods.
The reason mods are going to have a poor sell value is because a big part of the economy game is resource restriction, including credits. If mods had high sell values (say 1m for a 5 dot mod), it would give people the option to mod farm simply to cash those mods in for credits, alleviating one of the resource restrictions.