Feedback on the Reworked Troopers?

Jedi_Reach_
1337 posts Member
Trying to figure out where they stand on the tier list.

What are your findings with them in Arena PvP (Top 100) and raids?

War, you around?

Replies

  • xReDeMpx
    1690 posts Member
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    In for results before I dump my resources into troopers.

  • Aero
    2972 posts Member
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    The weakest link appears to be Magmatrooper. This character provides no buffs or debuffs and doesn't hit very hard. His saving grace is the turn meter removal special, but that's not enough to warrant investing in him. His tenacity grant to other troopers makes negligible difference.

    The most improved character is either Stormtrooper or Snowtrooper.

    Stormtrooper got significant increases to his base health and protection pool. Combined with his unique defense total, he is a very tanky taunter that can deliver a strong hit. Most noteworthy, while taunting he now has a 100% chance to remove 10% turn meter whenever he takes damage. Given the popularity of characters like Baze, Kylo Ren, and General Kenobi that grant retribution and thus will counter into Stormtrooper, this is a great way to really mess up the other team. Additionally, if he has 3 dots this counts as taking damage 3 times, so there goes 30% enemy turn meter.

    Snowtrooper, as you may have heard, is now the imperial Lando. His AOE hits very hard, and now he grants himself critical damage up and reduces the cooldown for each crit scored (3 crits = full reset). He also grants troopers 20% critical damage which meshes well with Veers granting 15% critical chance, and also gives troopers 15% turn meter when an enemy is defeated which stacks on Veers who already gives 60% in that scenario (50% +10% from gaining Offense Up).


    If you were to run this as a full team, the one you want to leave out is Magmatrooper. I have been running this set up for a good number of matches now and against none-Maul leads it works well on offense if you are smart about abilities, but likely not so well on defense. Against Maul you will still have a difficult time, but it can be done through good RNG.
  • Jedi_Reach_
    1337 posts Member
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    Aero wrote: »
    The weakest link appears to be Magmatrooper. This character provides no buffs or debuffs and doesn't hit very hard. His saving grace is the turn meter removal special, but that's not enough to warrant investing in him. His tenacity grant to other troopers makes negligible difference.

    The most improved character is either Stormtrooper or Snowtrooper.

    Stormtrooper got significant increases to his base health and protection pool. Combined with his unique defense total, he is a very tanky taunter that can deliver a strong hit. Most noteworthy, while taunting he now has a 100% chance to remove 10% turn meter whenever he takes damage. Given the popularity of characters like Baze, Kylo Ren, and General Kenobi that grant retribution and thus will counter into Stormtrooper, this is a great way to really mess up the other team. Additionally, if he has 3 dots this counts as taking damage 3 times, so there goes 30% enemy turn meter.

    Snowtrooper, as you may have heard, is now the imperial Lando. His AOE hits very hard, and now he grants himself critical damage up and reduces the cooldown for each crit scored (3 crits = full reset). He also grants troopers 20% critical damage which meshes well with Veers granting 15% critical chance, and also gives troopers 15% turn meter when an enemy is defeated which stacks on Veers who already gives 60% in that scenario (50% +10% from gaining Offense Up).


    If you were to run this as a full team, the one you want to leave out is Magmatrooper. I have been running this set up for a good number of matches now and against none-Maul leads it works well on offense if you are smart about abilities, but likely not so well on defense. Against Maul you will still have a difficult time, but it can be done through good RNG.
    Thanks for that reply. Well written and informative.
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