Turn Order Suggestion

205 posts Member
edited May 2017
You all know the issue with unpredictable turn order when multiple characters reach 100% TM simultaneously. This happens frequently with Jawa Engineer, Sith Assassin and even B2 where the end result is several characters reaching 100% TM but taking their turn in a random order. This makes it impossible to plan the turn order of your team in some situations.

If the Turn Meter was treated like a bar which fills incrementally, even when multiple characters reach 100% TM on the same turn, the Turn Meter for the faster character would essentially reach 100% first.

The change I'm proposing would be to track the order each characters TM bar fills and follow that same turn order rather than the current, random turn order we have.
Post edited by vynn on


  • vynn
    205 posts Member
    AITOO bothered by random turn order when multiple characters reach 100% TM at the same time? Wouldn't it be preferred if we had some control over that through the base speed of each character?
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