New Imperial Toons Ideas (Troops+Heroes+Emperor's Guard Including Scout Trooper, Shadow Trooper)

CF_Jedi1234
376 posts Member
edited May 2017
Please do not move this to feedback, mods, ideas go there to die, just like droids against Rex.
Shadow Trooper- Attacker that gains Stealth and can deal Massive Damage.
Strike Down- Basic Lvl1
Deal physical damage to target and gain Stealth for 1 turns. If Shadow Trooper already had Stealth, deal +25% damage, but loses Stealth.
Lvl8 (Omega)
Deal physical damage to target and gain Stealth for 2 turns. If Shadow Trooper already had Stealth, deal +75% damage, but loses Stealth.
Ambush- Special Cooldown 7 Lvl1
Deal physical damage to target. If Shadow Trooper had Stealth, he deals double damage and calls all Imperial Trooper allies to assist on a critical hit.
Lvl8 (Omega)
Deal physical damage to target. If Shadow Trooper had Stealth, he deals double damage and calls all Imperial Trooper allies to assist. These assists deal +50% damage.If target was defeated, all Rebel enemies lose all buffs.
Lurking Shadows- Unique Lvl1
Shadow Trooper has a 20% chance to gain Stealth for 1 turn whenever an ally is critically hit.
Lvl8 (Zeta)
Shadow Trooper has a 90% chance to gain Stealth for 1 turn whenever an ally is critically hit. Shadow Trooper has +20% Speed for each living or defeated Imperial Trooper ally and revives with 50% Health and Stealth for 1 turn if defeated while having Stealth.
Explanation-
Strike Down- Shadow Trooper utilizes his blaster. If he was in combat situation, he would shoot and go into Stealth, just before attacking again.
Ambush- Shadow Trooper runs to the enemy, surprising him and taking advantage of the moment, he call his allies to assist, as they enemy is now weaker.
Lurking Shadows- Shadow Trooper sees his allies being attacked, so to protect himself, he goes in Stealth. He will also make himself faster, as to support his allies, and if he was in Stealth, how can you kill him if you don't know where he is? Maybe you hit something else, or he just healed himself while you shot like an **** in another direction.
Next time: Emperor's Shadow Guard.
1...2...3! You're dead!
Post edited by CF_Jedi1234 on

Replies

  • CF_Jedi1234
    376 posts Member
    edited May 2017
    Emperor's Shadow Guard- Tank that is devastating against Force Sensitives (Jedi+Sith+Chirrut,Luke, Leia, Asajj, Emperor's Shadow Guard, etc.)
    Lightsaber Pike- Basic Lv 1
    Deal physical damage to target and gain Defense Up for 1 turn.
    Lvl 8 (Omega)
    Deal physical damage to target and gain Defense Up for 2 turn. If target was Force Sensitive, deal +50% extra damage and heal damage equal to damage dealt.
    Force Maelstorm- Special Cooldown 6 Lvl 1
    Deal physical damage damage to all other units and Shock all enemies for 1 turn. Force Sensitive allies are also Staggered for 1 turn. Allies receive -50% damage.
    Deal physical damage damage to all other units and Shock all enemies for 2 turns. Force Sensitive allies are also Staggered for 2 turns. Allies receive -75% damage and are healed by 20% of their max health.
    Defiant Advance- Leader Lvl 1
    All Imperial Trooper allies have +50% Defense for each Force Sensitive enemy..
    Lvl 8 (Omega)
    All Imperial Trooper allies have +50% Defense and +50% Offense for each Force Sensitive enemy. Whenever any ally is critically hit, all Empire allies gain Foresight for 1 turn.
    Emperor's Guard- Unique Lvl 1
    Whenever Palpatine is critically hit, Emperor's Shadow Guard and Royal Guard have a 20% chance to gain Taunt and Retribution for 1 turn.
    Lvl 8 (Zeta)
    Whenever Palpatine is critically hit, Emperor's Shadow Guard and Royal Guard gain Taunt and Retribution for 2 turns and Emperor Palpatine gains Potency Up, Defense Up and Offense Up for 1 turn. .
    Post edited by CF_Jedi1234 on
    1...2...3! You're dead!
  • Explanation-
    Lightsaber Pike- Shadow Guard runs and pokes you like Royal Guard does. And yes, Shadow Guard has high evasion instead of stealth and mediocre health and unlocks at 3 stars.Since he is trained in hunting Force Sensitives, he knows that while he is waiting he is vulnerable, thus he gets his guard up, and deals extra damage to force sensitives.
    Force Maelstorm- It is a combination of three force powers, Protection Buble, Telekinesis and Force Lightning.
    First, the user would form a Force Bubble around their body, concealing and protecting them inside. Then, any loose objects/persons around the user would swirl around the bubble, through telekinesis. Finally, the user would devastate the objects by blasting them away, in a surge of Force Lightning. Pretty much explains the Shock and Stagger.
    Defiant Advance- Shadow Guard generally lead Imperial troops into battle, thus the leader and generally tried making his troops stronger instead of dodging (his own department), unless anybody got severely injured, when he would go into a hiding based tactic.
    Emperor's Guard- They were just elite force sensitives who were in the Royal Guard program. Thus the small synergy with Royal Guard and Emperor Palpatine.
    1...2...3! You're dead!
  • Scout Trooper- Fast attacker that specialises in evading and exposing.
    Warning- similar to TFP, except that speed is higher, not that high damage and flimsier.
    Speedy Shot- Basic Lvl 1
    Deal physical damage to target and gain Speed Up for 1 turn with a 50% to Stun Target.
    Lvl 8 (Omega)
    Deal physical damage to target and gain Speed Up for 2 turns with a 80% chance to inflict Stun. If target was Rebel, inflict Overwhelmed on target for 2 turns.
    Overwhelmed- Debuff
    No Armour, Resistance and -15% Speed.
    Optics Enhancement- Special Cooldown 4 Lvl 1
    Grant all Empire allies Accuracy Up for 1 turn and dispel Stealth from all enemies.
    Lvl 8 (Omega) Cooldown 3
    Grant all Empire allies Accuracy Up for 2 turns and dispel Stealth from all enemies. All Empire allies gain 50% TM. Non Empire allies gain half that amount.
    Accuracy Up- Buff
    Target cannot evade attacks.
    Scouting Mission- Unique Lvl 1
    At the start of each other Empire ally's turn, Scout Trooper has a 50% chance to Expose a random enemy. If no enemy was Exposed/Resisted Expose, Scout Trooper gains 25% TM.
    Lvl 8 (Zeta)
    At the start of each other Empire ally's turn, Scout Trooper Exposes a random enemy. If no enemy was Exposed/Resisted Expose, Scout Trooper gains 100% TM and Potency Up for 1 turn. If Expose was placed, Scout Trooper gains Stealth and Foresight for 2 turns.
    Explanation-
    Speedy Shot- Scout Trooper utilizes his Hold Out Blaster, if luck stunning target and starts running back to base to give the intel. If Scout Trooper knew that his target was a Rebel and Overwhelm him by surprising his target.
    Optic Enhancement- Scout Trooper uses the advanced optics in his helmet to scan all enemies, give the intel on their location, making them more accurate and call allies to help.
    Scouting Mission- It is a Scout's job to find the enemy's weaknesses and if he found no apparent weaknesses or enemy learnt the Scout's presence, Scout Trooper would return, but if he found a weakness and reported it, he would try and be evasive and hide.
    1...2...3! You're dead!
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