Did it the night before with absolutely no hits taken but didn't record it
Well here's the second best try, resistance definitely rules GW with Zeta Finn. Enjoy
What mods do RT have? I have nothing but offense with added +700 making it 3000+ only has +16 speed. With 216 critical damage
Mainly potency, I didn't focus much on their damage as I am trying to make them P2 HAAT viable
Ah ok. I did 3.5 million in p2 resistance used r2 instead of Rey. RT lands expose pretty consistently with only 40% added with his unique and zeta r2 with helps on the potency side.
What mods do RT have? I have nothing but offense with added +700 making it 3000+ only has +16 speed. With 216 critical damage
Mainly potency, I didn't focus much on their damage as I am trying to make them P2 HAAT viable
Ah ok. I did 3.5 million in p2 resistance used r2 instead of Rey. RT lands expose pretty consistently with only 40% added with his unique and zeta r2 with helps on the potency side.
Yes I'm still working on them, my best is 3.7 million so far with RP but a guild made did 8 million
What mods do RT have? I have nothing but offense with added +700 making it 3000+ only has +16 speed. With 216 critical damage
Mainly potency, I didn't focus much on their damage as I am trying to make them P2 HAAT viable
Ah ok. I did 3.5 million in p2 resistance used r2 instead of Rey. RT lands expose pretty consistently with only 40% added with his unique and zeta r2 with helps on the potency side.
Barring Poe's Taunt lowering TM, what exactly is what keeps the enemy from doing ANYTHING?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
Barring Poe's Taunt lowering TM, what exactly is what keeps the enemy from doing ANYTHING?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
Thats only gonna happen if they are faster than the tank raid
Barring Poe's Taunt lowering TM, what exactly is what keeps the enemy from doing ANYTHING?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
it does since there is no natural TM gain on either side, it's always during a turn. The next res. member to take a turn already had 100% TM or gets 100% TM due to the 35% increase from hitting an expose. Only when there aren't enough exposes hit in between there could be natural TM gain if there isn't a res member that reached 100% during the previous turn.
Res trooper gets 55% TM from a target becomming exposed, so it's not that hard to keep full TM bars.
Barring Poe's Taunt lowering TM, what exactly is what keeps the enemy from doing ANYTHING?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
it does since there is no natural TM gain on either side, it's always during a turn. The next res. member to take a turn already had 100% TM or gets 100% TM due to the 35% increase from hitting an expose. Only when there aren't enough exposes hit in between there could be natural TM gain if there isn't a res member that reached 100% during the previous turn.
Res trooper gets 55% TM from a target becomming exposed, so it's not that hard to keep full TM bars.
Exactly, please don't start saying bug or whatnot it's exactly like that, someone always gains 100% TM from your team and everyone else stands still
Barring Poe's Taunt lowering TM, what exactly is what keeps the enemy from doing ANYTHING?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
it does since there is no natural TM gain on either side, it's always during a turn. The next res. member to take a turn already had 100% TM or gets 100% TM due to the 35% increase from hitting an expose. Only when there aren't enough exposes hit in between there could be natural TM gain if there isn't a res member that reached 100% during the previous turn.
Res trooper gets 55% TM from a target becomming exposed, so it's not that hard to keep full TM bars.
Exactly, please don't start saying bug or whatnot it's exactly like that, someone always gains 100% TM from your team and everyone else stands still
And Poe's taunt removes 25% tm, so even if the enemy manage to gain some tm it's instantly stripped away by Poe.
Zeta Rey and omega opportune strike and you will breeze through gw. I use zFinn, zRey, Poe, Sid, RT, but I think the best combo possible would be zFinn, zRey, Z2-Z2, Poe, RT
Barring Poe's Taunt lowering TM, what exactly is what keeps the enemy from doing ANYTHING?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
it does since there is no natural TM gain on either side, it's always during a turn. The next res. member to take a turn already had 100% TM or gets 100% TM due to the 35% increase from hitting an expose. Only when there aren't enough exposes hit in between there could be natural TM gain if there isn't a res member that reached 100% during the previous turn.
Res trooper gets 55% TM from a target becomming exposed, so it's not that hard to keep full TM bars.
Exactly, please don't start saying bug or whatnot it's exactly like that, someone always gains 100% TM from your team and everyone else stands still
And Poe's taunt removes 25% tm, so even if the enemy manage to gain some tm it's instantly stripped away by Poe.
It should still move, even if it's only 1 pip every time a character goes. Poe can remove whatever is there when he activates his Taunt, but something should move. Otherwise, this team is, literally, unstoppable.
Replies
Yes, I can't believe I waited that long to work on them!
Episode 8 might make them meta if they keep the new characters applying expose. If not rip finn lead for the new characters.
Mainly potency, I didn't focus much on their damage as I am trying to make them P2 HAAT viable
Ah ok. I did 3.5 million in p2 resistance used r2 instead of Rey. RT lands expose pretty consistently with only 40% added with his unique and zeta r2 with helps on the potency side.
Haha her name is in the description
Yes I'm still working on them, my best is 3.7 million so far with RP but a guild made did 8 million
Thanks man glad you liked it! I just recorded a one hit only run as well
I did 11M with Rey instead of R2
Do you know if R2 could fit in somehow?
https://youtu.be/VYpwJrs64o4
Yeah I tried R2 yesterday and he works much better actually
That sounds great! Im almost at gear 11 with him
I should replace him with pilot, right?
Finn's lead gives TM to all allies when an expose is hit, pretty much keeping atleast 2 allies at 100% TM at all times.
That still doesn't explain how the other team gains 0 TM. It's not that you're faster. It was ZERO TM. If TM is 100 pips, you getting 35 extra means I still get 1. 1>0. This has to be some sort of bug.
Thats only gonna happen if they are faster than the tank raid
it does since there is no natural TM gain on either side, it's always during a turn. The next res. member to take a turn already had 100% TM or gets 100% TM due to the 35% increase from hitting an expose. Only when there aren't enough exposes hit in between there could be natural TM gain if there isn't a res member that reached 100% during the previous turn.
Res trooper gets 55% TM from a target becomming exposed, so it's not that hard to keep full TM bars.
this, exactly!
Exactly, please don't start saying bug or whatnot it's exactly like that, someone always gains 100% TM from your team and everyone else stands still
Maybe Rey? I replaced Rey with R2 and it was much better actually
And Poe's taunt removes 25% tm, so even if the enemy manage to gain some tm it's instantly stripped away by Poe.
It should still move, even if it's only 1 pip every time a character goes. Poe can remove whatever is there when he activates his Taunt, but something should move. Otherwise, this team is, literally, unstoppable.