Now I know it's about money, but the gear grind needs a major overhaul.
Unless they are going to keep this game alive for the next 10 years it's ludicrous how much gear is needed.
I think I would be happy with even a 1% more better drop rate at this point than what is provided now.
I get that this game is all about gambling but zero drops is just salt in the eyes.
The devs are leading us into a point that they want us to use our entire roster and that's fine with me but when you need sooooo much of just 1 gear for example (let's say carbanti) that's just not going to work with the present model we have.
Now I know that they will place different gear in rotation at some point,but even if gear XII doesn't happen for another year from now that's still not enough time to farm what is presently needed.
I buy gear from the shop and even from gear packs but still,when I look at ALL the gear I still need to farm it makes my head hurt.
Drop rates for low gear is amazing and you only need 5-20 for those,but as you climb that ladder things take a turn for the worse.
Devs are listening and I know this because of the help they gave us with mods but gear also needs help. Even more so.
Please please devs just throw us a bone.
(And not where the sun don't shine)
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+2 for the point of the thread. Gear grind needs a change or raids need to give more, theres more than 1 bottleneck now and if we get any more gear levels it's going to be hell.
Where I'm sitting right now I need more than 3000 and thats just who's up for them at this moment. And that's just 1 gear. Times that by every other gear needed, add the abysmal drop rate and we have a problem that's just going to get worse unless it's made better.
Exactly, if you want to annoy yer player base make it about playing not farming.
Another GW board that upon completion doubles the rewards recieved from all sources (including raids & shipments) for 48 hours.
Another board that upon completion doubles Cantina Energy regeneration or LS/DS energy regeneration and another board that upon completion doubles the daily/ship challenge rewards for like 48 hours.
Put some inventive behing the GW concept... make completion not on fun and challenging (via faction battles) but very rewarding.
CG needs to put in a test function where we can experiment with maxed toons. Otherwise everyone will just continue to copy the top 10 in Arena.
The game is a grind, as it should be. It makes u choose what to level and gear. U can't just have it all.
*X files theme playing*
I wish we had the option of choosing Raid rewards. I continually get gear that I have 500+ of already. I have a big bottleneck going from Gear 8 to Gear 9.
I agree, obtaining gear seems a bit too random, even shipments which allow you to buy full pieces might not have what you need for up to a week
+1
Its so wasteful..... All the 1000's of pieces useless gear.
It shouldn't be easy to gear up but right now it's overkill. And there's got to be something done about the waste. Gear shard shop or something.
EDIT: I mean, if you farm 1 toon at a time, so you focus on his gears needed to get g11, then you go to the next one and so on... It's a progression game after all...
Which really defeats the point of thw whole eomplyement process because youre hiring someone for their skill and talent which should be automatically respected, since the company is the one investing in their talent.
You talking about WalMart?
I've had a theory for a while that some of the gear picked for some toons was picked incorrectly. For example Stun Guns. Mk4 I have 2300 of yet Mk5 is what you need. I think there was an incidental selection of using Mk5 when they meant Mk4 stun guns. For some characters. When they noticed they selected the incorrect piece of gear it was too late and liked the bottleneck that was created. Tuened out to be a win win for them and a banging our head on the wall for us. Just a theory as to why you are allowed to have 100's-1000's of a piece of gear.
Basically, as much as I think I would love more gear, I'm not really sure I would.
I think that I lot would be accomplished if the devs could implement a streak breaker part of the code or improve the random number generation. The real killer for grinding is to spend 200 energy and come up with none of what you're trying to farm.
It's been noted, whoever, that the game seems to get stuck in good drops or bad drops at times when you multi-sim. In other words, if you have a bad run, you get nothing from your whole batch. If you have a good one, you can get uncharacteristically good drop rates. There's something off about the way the game does its RNG in this respect.
Adjusting that, other adjusting drop rate would go a long way.
The other thing they could do is adjust the store costs. I agree, the cost of something like a Mk5 Droid Caller salvage is insane in the shops. Either the price should be dropped or the number of units given for the current price should be increased.
https://imgur.com/a/7v2kc