I wanted to clarify this specific issue as there have been a couple of threads brought up regarding Nihilus and Cooldown Increase resistibility.
The current implementation of his Drain Force is working as intended per design intentions. It cannot be resisted. This is the same for other Characters and Ships that increase cooldowns as well. (Deathtrooper and Tie Reaper)
The issue is that we did not specify this in the ability description and will be updating the ability text to indicate this for all the affected units.
what an ugly thing to say... does this mean we're not friends anymore?
This. If that wasn't the case, the Rex lead/ triple cleanse would likely have grown even more powerful than it already is.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I think the biggest complain was not, that DNs ability cool down increase should go through potency/tenacity-check, but that the explanation for this ("its not a debuff, so no potency/tenacity check is applied") is inconsistent with tm removal. TM removal isn't a debuff either but goes through potency/tenacity check.
Irresistible uncleansable AB is a really dumb mechanic... and while triple cleanse is atrocious, this is not a solution. It's just dumb.
if this is the case then... Irresistible triple cleanse is also a really dumb mechanic...
Huh? Cleanse is a positive effect, removing debuffs from your own toons. Who is supposed to resist/counter. There are unremovable debuffs, and they are borderline OP (Vader dots, Sabine's armor down).
If you're complaining about offensive dispells, I agree that they should go through a tenacity check. It's a bit nonsense that there's no way of stopping Baze or Nilly from dispelling your toons.
And yes, it's the same toons that are problematic... It's always the same set of toons, because Chaze is stupidly OP. And Nilly is the only toon that counters then, but is in turn, OP in his own right.
It's great news, I'm glad Chaze users' misdirection did not work, thanks to the devs!...
The majority of chaze users also run DN though...
Yes they do, they were just trying to distract the attention, as if DN was the problem, not Chaze.
why exactly is chaze the problem, not DN?
(for the record: i'm fine with both)
well there were numerous threads of how 2 characters have the kit of abilities of 8 other characters for starters, you can search them in the discussions board.
It's great news, I'm glad Chaze users' misdirection did not work, thanks to the devs!...
The majority of chaze users also run DN though...
Yes they do, they were just trying to distract the attention, as if DN was the problem, not Chaze.
why exactly is chaze the problem, not DN?
(for the record: i'm fine with both)
well there were numerous threads of how 2 characters have the kit of abilities of 8 other characters for starters, you can search them in the discussions board.
i've read a couple of them, most reasons given in those threads also apply to DN. Hence my question.
It's great news, I'm glad Chaze users' misdirection did not work, thanks to the devs!...
The majority of chaze users also run DN though...
Yes they do, they were just trying to distract the attention, as if DN was the problem, not Chaze.
why exactly is chaze the problem, not DN?
(for the record: i'm fine with both)
well there were numerous threads of how 2 characters have the kit of abilities of 8 other characters for starters, you can search them in the discussions board.
i've read a couple of them, most reasons given in those threads also apply to DN. Hence my question.
DN's kit is really balanced, a chain cooldown of abilities to be able to use the other, and you can use annihilate once in a counter. It was designed against timeout teams and works perfectly well as it's designed. Chaze however, is totally unbalanced, having almost all the possible abilities in a team on just 2 characters is breaking the game strategy. But you already know all of this, no doubt.
Replies
I wanted to clarify this specific issue as there have been a couple of threads brought up regarding Nihilus and Cooldown Increase resistibility.
The current implementation of his Drain Force is working as intended per design intentions. It cannot be resisted. This is the same for other Characters and Ships that increase cooldowns as well. (Deathtrooper and Tie Reaper)
The issue is that we did not specify this in the ability description and will be updating the ability text to indicate this for all the affected units.
I agree. +1,000 to devs.
This. If that wasn't the case, the Rex lead/ triple cleanse would likely have grown even more powerful than it already is.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I think the biggest complain was not, that DNs ability cool down increase should go through potency/tenacity-check, but that the explanation for this ("its not a debuff, so no potency/tenacity check is applied") is inconsistent with tm removal. TM removal isn't a debuff either but goes through potency/tenacity check.
So there's already precedent for really dumb mechanics. Why not one more!
Irresistible, unblockable cleanse is also a dumb mechanic.
if this is the case then... Irresistible triple cleanse is also a really dumb mechanic...
I actually like that it's WAI and we got clarity on it. Gives me a challenge to keep beating him
Huh? Cleanse is a positive effect, removing debuffs from your own toons. Who is supposed to resist/counter. There are unremovable debuffs, and they are borderline OP (Vader dots, Sabine's armor down).
If you're complaining about offensive dispells, I agree that they should go through a tenacity check. It's a bit nonsense that there's no way of stopping Baze or Nilly from dispelling your toons.
And yes, it's the same toons that are problematic... It's always the same set of toons, because Chaze is stupidly OP. And Nilly is the only toon that counters then, but is in turn, OP in his own right.
it used to be, now it isn't unless specifically mentioned it is.
The majority of chaze users also run DN though...
Yes they do, they were just trying to distract the attention, as if DN was the problem, not Chaze.
why exactly is chaze the problem, not DN?
(for the record: i'm fine with both)
double post, deleted
well there were numerous threads of how 2 characters have the kit of abilities of 8 other characters for starters, you can search them in the discussions board.
i've read a couple of them, most reasons given in those threads also apply to DN. Hence my question.
DN's kit is really balanced, a chain cooldown of abilities to be able to use the other, and you can use annihilate once in a counter. It was designed against timeout teams and works perfectly well as it's designed. Chaze however, is totally unbalanced, having almost all the possible abilities in a team on just 2 characters is breaking the game strategy. But you already know all of this, no doubt.