Mace Windu. Rework idea.

Prev1
rus_swgoh
38 posts Member
edited June 2017
The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

So, what can be done?

Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

1. Increase damage
2. Change abilities


Abilities idea:
1. Invincible Assault - basic:
Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

2. Smite - special (4 turn cooldown)
Deal Special damage to target enemy and remove all positive status effects.

3. Furious head - leader
Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

4. Vaapad - unique
At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

p.s. sorry, if i write with mistakes;)
the biggest russian-language swgoh community: vk.com/swgoh

Replies

  • I would stop making the expose random its just so bad. Make it that everytime he attacks somebody there is a chance this character gets exposed.
  • i agree, he needs a rework. my 2c on the matter:

    invincible assault - should inflict an additional 70% if his health is above 50% & instead allow for health recovery of 70% of the damage if he is below 50%

    smite - everything is good but it should be unavoidable or cannot be resisted otherwise what is the point of having or using it (ventress' is better if you ask me, along w/ sun fac & nihilus, even that of koon's is currently more bearable than his)

    leader ability - can stay as it is but now affecting both jedi & clones w/ a new zeta w/c adds a buff depending on the type of units successfully damaging the opponent like offense up for attackers, defense up for tanks & speed up for support as well as the addition of protection up if the affected toon is jedi or clone - all for 1 turn & while mace is still alive (or could the zeta be better w/ his vaapad instead coz of its theme)

    vaapad - i agree w/ illbeback & have the random effect removed but instead inflicting expose for 1 turn on the most healthiest & the most debuffed toon (2 toons in total) w/c is unavoidable & cannot be resisted

    it's weird that he is so weak wherein he's like the head of the council alongside yoda & his exploits are also legendary. count the fact that he did beat palpatine mano y mano.
  • He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    That would give him not only a much needed zeta and reason to use him as a lead, but makes his "big bad" ability truly dangerous. He can hit ANYONE with it, can't miss, and will crit every time. Toss in a few buffs on the target and if he smites, then he'll really hit hard...which he should. He's Mace friggin' Windu.
  • Foxets
    25 posts Member
    Windu need death mark instead expose. And then Windu will be dangerous jedi.
  • DjRavean
    22 posts Member
    edited June 2017
    First of all remove his tank-tag. Absolutely ridicoulus.

    Then give him full status. No fecking "25% chance". These are Force Users and they are not living with a "25% affinity" to the Force. Teebo, Jyn and some other no names who in this game of equality was given 100% chance to remove turnmeter which they shouldnt.

    Alright:

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vaapad - Mace gains each unique buff present on his enemies for two turns, then gains 10% turn meter for each buff on him.

    Shatterpoint - Mace gains Foresight and has a 100% chance to expose the entire enemy at the beginning of his turn. This effect cannot be resisted. For the remaineder of his turn, he gains offense up and advantage. Mace gains 50% TM when he attacks an enemy exposed in this way.

    Expert duelist - Mace has 100% counter chance.


  • DjRavean wrote: »
    First of all remove his tank-tag. Absolutely ridicoulus.

    Then give him full status. No fecking "25% chance". These are Force Users and they are not living with a "25% affinity" to the Force. Teebo, Jyn and some other no names who in this game of equality was given 100% chance to remove turnmeter which they shouldnt.

    Alright:

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vaapad - Mace gains each unique buff present on his enemies for two turns, then gains 10% turn meter for each buff on him.

    Shatterpoint - Mace gains Foresight and has a 100% chance to expose the entire enemy at the beginning of his turn. This effect cannot be resisted. For the remaineder of his turn, he gains offense up and advantage. Mace gains 50% TM when he attacks an enemy exposed in this way.

    Expert duelist - Mace has 100% counter chance.


    his shatterpoint should be anytime he attacks an enemy with expose. he inflicts something similar to Thrawns fracture
  • NicWester
    8928 posts Member
    Getting arguably the best capital ship in fleet battles was Mace's rework.
    Ceterum censeo Patientia esse meliat.
  • Comment: Windus exceptional skills with a saber did i add cause i think it should reflect his capabilities. They got it right with Dooku (another elite duelist who still had to call in his magnaguards for aid in a duel with Windu during the battle of Boz Pity) and Yoda. The Grand Master hits like a noodle but at least he is fast and that gives him a lot of advantages. Would have liked a little more cream in his Ataru but it isnt nowhere near the train wreck that is Windu. I have seen furnitures who are faster then him in this game.
    DjRavean wrote: »
    First of all remove his tank-tag. Absolutely ridicoulus.

    Then give him full status. No fecking "25% chance". These are Force Users and they are not living with a "25% affinity" to the Force. Teebo, Jyn and some other no names who in this game of equality was given 100% chance to remove turnmeter which they shouldnt.

    Alright:

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vaapad - Mace gains each unique buff present on his enemies for two turns, then gains 10% turn meter for each buff on him.

    Shatterpoint - Mace gains Foresight and has a 100% chance to expose the entire enemy at the beginning of his turn. This effect cannot be resisted. For the remaineder of his turn, he gains offense up and advantage. Mace gains 50% TM when he attacks an enemy exposed in this way.

    Expert duelist - Mace has 100% counter chance.


    his shatterpoint should be anytime he attacks an enemy with expose. he inflicts something similar to Thrawns fracture

    Good point.

    nicWester: If thats the case the easy option is just to "nerf" the capital ship if we cant have both. No one gives a flying **** about "Windu the fleet commander" when "Windu the High Jedi General" is a laughing stock.
  • Nesh
    49 posts Member
    edited June 2017
    They should just make shaterpoint its own locked debuff, so you can't cleanse it.

    Make it a targeted ability that ignores taunt and stealth and is unresistable, probably starting on CD(shorter than DN's, possibly reduced everytime a sith uses an ability either as part of the special or vaapad unique. Or some other means but i like the anti sith focus of him).

    And that debuff is that maces next attack will kill the target. Basically giving you a ticking clock to either take him out asap or keep him stunlocked.

    Kind of a play on DN OHKO but adding a different tacticle element. This makes him a soft taunt tank, so he keeps the tag. And then it also means players may want to time Yoda BM so as not to leave Mace vulnerable when he's been primed for his killing blow.
  • rus_swgoh wrote: »
    The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

    So, what can be done?

    Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

    1. Increase damage
    2. Change abilities


    Abilities idea:
    1. Invincible Assault - basic:
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

    2. Smite - special (4 turn cooldown)
    Deal Special damage to target enemy and remove all positive status effects.

    3. Furious head - leader
    Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
    New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
    Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

    4. Vaapad - unique
    At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
    New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

    p.s. sorry, if i write with mistakes;)

    They should give him another special kinda like palps area stun but instead have it be an area expose dealing special damage to all enemies. The attack would give allies 20-25% turn meter for every exposed inflicted and gain 20~25% protection for every expose hit... I would make the protection part his zeta
  • Boreas
    508 posts Member
    Xanican_ wrote: »
    rus_swgoh wrote: »
    The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

    So, what can be done?

    Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

    1. Increase damage
    2. Change abilities


    Abilities idea:
    1. Invincible Assault - basic:
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

    2. Smite - special (4 turn cooldown)
    Deal Special damage to target enemy and remove all positive status effects.

    3. Furious head - leader
    Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
    New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
    Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

    4. Vaapad - unique
    At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
    New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

    p.s. sorry, if i write with mistakes;)

    They should give him another special kinda like palps area stun but instead have it be an area expose dealing special damage to all enemies. The attack would give allies 20-25% turn meter for every exposed inflicted and gain 20~25% protection for every expose hit... I would make the protection part his zeta

    And the animation can be his movement while beheading Jango, turning around and swinging the lightsaber.
  • Boreas wrote: »
    Xanican_ wrote: »
    rus_swgoh wrote: »
    The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

    So, what can be done?

    Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

    1. Increase damage
    2. Change abilities


    Abilities idea:
    1. Invincible Assault - basic:
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

    2. Smite - special (4 turn cooldown)
    Deal Special damage to target enemy and remove all positive status effects.

    3. Furious head - leader
    Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
    New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
    Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

    4. Vaapad - unique
    At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
    New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

    p.s. sorry, if i write with mistakes;)

    They should give him another special kinda like palps area stun but instead have it be an area expose dealing special damage to all enemies. The attack would give allies 20-25% turn meter for every exposed inflicted and gain 20~25% protection for every expose hit... I would make the protection part his zeta

    And the animation can be his movement while beheading Jango, turning around and swinging the lightsaber.

    Call it "this party's over"
  • Boreas
    508 posts Member
    Xanican_ wrote: »
    Boreas wrote: »
    Xanican_ wrote: »
    rus_swgoh wrote: »
    The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

    So, what can be done?

    Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

    1. Increase damage
    2. Change abilities


    Abilities idea:
    1. Invincible Assault - basic:
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

    2. Smite - special (4 turn cooldown)
    Deal Special damage to target enemy and remove all positive status effects.

    3. Furious head - leader
    Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
    New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
    Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

    4. Vaapad - unique
    At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
    New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

    p.s. sorry, if i write with mistakes;)

    They should give him another special kinda like palps area stun but instead have it be an area expose dealing special damage to all enemies. The attack would give allies 20-25% turn meter for every exposed inflicted and gain 20~25% protection for every expose hit... I would make the protection part his zeta

    And the animation can be his movement while beheading Jango, turning around and swinging the lightsaber.

    Call it "this party's over"

    :) +1
  • Xanican_ wrote: »
    rus_swgoh wrote: »
    The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

    So, what can be done?

    Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

    1. Increase damage
    2. Change abilities


    Abilities idea:
    1. Invincible Assault - basic:
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

    2. Smite - special (4 turn cooldown)
    Deal Special damage to target enemy and remove all positive status effects.

    3. Furious head - leader
    Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
    New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
    Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

    4. Vaapad - unique
    At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
    New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

    p.s. sorry, if i write with mistakes;)

    They should give him another special kinda like palps area stun but instead have it be an area expose dealing special damage to all enemies. The attack would give allies 20-25% turn meter for every exposed inflicted and gain 20~25% protection for every expose hit... I would make the protection part his zeta

    ******jedi allies*******
  • Vendea
    39 posts Member
    edited June 2017
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritated me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side unique (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    - GIVE WINDU INCREASED DAMAGE AGAINST SITH (a la Maul's increased damage against Jedi)

    I've just been stewing a lot lately over the unfairness of all the Anti-Jedi in the game with no Anti-Sith.

    Also I like @Nesh 's idea about making Shatterpoint a locked debuff so that Mace's next attack will kill the target. That seems more faithful to what Mace's Shatterpoint ability was and also much more useful and interesting, imo.
  • Boreas
    508 posts Member
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.
  • Vendea
    39 posts Member
    Boreas wrote: »
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.

    "I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu

    Vaapad specifically draws strength from the Dark Side. It channels the user's inner darkness as well as their opponent's strength /fury into power for the user.
  • Vaapad was used only by Jedi who were firm in the light, as Vaapad pulled them towards dark. Juyo was utilising dark and light instead of enjoying the fight and turning your opponents strength on him, which is Vaapad.
    1...2...3! You're dead!
  • Boreas
    508 posts Member
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.

    "I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu

    Vaapad specifically draws strength from the Dark Side. It channels the user's inner darkness as well as their opponent's strength /fury into power for the user.

    Yes, I completely agree with that, that's what I was trying to say, I don't understand why people are trying make it an anti-sith form. Also Windu used Force Crush in Clone Wars animated movie, he uses the dark side of the force, which does not make it anti-dark side or sith, Makes it closer to sith.
  • Vendea
    39 posts Member
    Boreas wrote: »
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.

    "I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu

    Vaapad specifically draws strength from the Dark Side. It channels the user's inner darkness as well as their opponent's strength /fury into power for the user.

    Yes, I completely agree with that, that's what I was trying to say, I don't understand why people are trying make it an anti-sith form. Also Windu used Force Crush in Clone Wars animated movie, he uses the dark side of the force, which does not make it anti-dark side or sith, Makes it closer to sith.

    I think we fundamentally agree... I get that Windu's abilities are similar to Sith, but in regard to Vaapad, it is effective at channeling dark side energy and turning it to a weapon of the light. Which means that if your opponent is using the dark side, you can draw more power from their energy than you could if your opponent was using only light side energy. I'm just going to leave this quote from the wiki because it is what I am basing my ideas for the Vaapad unique on: "The practitioner of Vaapad would accept the fury of their opponent, transforming themselves into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent."

    So it seems that the more powerful in the dark your opponent is, the more powerful your use of Vaapad becomes.
  • Boreas
    508 posts Member
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.

    "I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu

    Vaapad specifically draws strength from the Dark Side. It channels the user's inner darkness as well as their opponent's strength /fury into power for the user.

    Yes, I completely agree with that, that's what I was trying to say, I don't understand why people are trying make it an anti-sith form. Also Windu used Force Crush in Clone Wars animated movie, he uses the dark side of the force, which does not make it anti-dark side or sith, Makes it closer to sith.

    I think we fundamentally agree... I get that Windu's abilities are similar to Sith, but in regard to Vaapad, it is effective at channeling dark side energy and turning it to a weapon of the light. Which means that if your opponent is using the dark side, you can draw more power from their energy than you could if your opponent was using only light side energy. I'm just going to leave this quote from the wiki because it is what I am basing my ideas for the Vaapad unique on: "The practitioner of Vaapad would accept the fury of their opponent, transforming themselves into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent."

    So it seems that the more powerful in the dark your opponent is, the more powerful your use of Vaapad becomes.

    Well I agree in general, but as you stated above, Vaapad uses the inner darkness of the user, not the opponent's, so I don't see anything anti-darkside or anti sith. And also In the Clone Wars comics (I guess they were official) Master Sora Bulq, the other Vaapad master, was fallen to the dark side, so it draws to user to dark side.
  • Vaapad (Unique Ability)
    Mace Windu gains 12.5% Offense and 6% Critical Chance for every living Sith.
  • Allenb60
    2171 posts Member
    rus_swgoh wrote: »
    The power of this great Jedi in the arena can only compare with the younglings...We need a new Mace Windu!

    So, what can be done?

    Mace Windu: Light Side, Jedi, Fleet Comander, Galactic Republic, Attacker

    1. Increase damage
    2. Change abilities


    Abilities idea:
    1. Invincible Assault - basic:
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. Mace Windu deals 25% more damage for each defeated Jedi or Сlone.

    2. Smite - special (4 turn cooldown)
    Deal Special damage to target enemy and remove all positive status effects.

    3. Furious head - leader
    Allies jedi and clone troopers gains +20% offense, +15% critical chance, 50% critical damage.
    New Zeta: Allies jedi and clone troopers gain status effect "Enjoyment of fight".
    Enjoyment of fight: At the end of each ally turn, if the enemy was dealt damage, this ally gain +5 speed +10% offense (all bonuses are stacked), but lose 5% of max health.

    4. Vaapad - unique
    At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
    New Zeta: +15% chance to Expose. When Mace Windu using offensive abilities he gain 30%/35%/40%/50% chance to inflict DeathMark on target enemy for 1/2/3/4 defeated ally for 1 turn.

    p.s. sorry, if i write with mistakes;)

    I would love to see a rework like this, looks great for raids and pretty good for arena too
  • Mace should be able to deflect shocks back at the attacker. Better then counter they would damage and debuff themselves. EP and dooku would be doomed.
  • Kodname
    76 posts Member
    ****
  • Boreas wrote: »
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.

    "I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu

    Vaapad specifically draws strength from the Dark Side. It channels the user's inner darkness as well as their opponent's strength /fury into power for the user.

    Yes, I completely agree with that, that's what I was trying to say, I don't understand why people are trying make it an anti-sith form. Also Windu used Force Crush in Clone Wars animated movie, he uses the dark side of the force, which does not make it anti-dark side or sith, Makes it closer to sith.

    I think we fundamentally agree... I get that Windu's abilities are similar to Sith, but in regard to Vaapad, it is effective at channeling dark side energy and turning it to a weapon of the light. Which means that if your opponent is using the dark side, you can draw more power from their energy than you could if your opponent was using only light side energy. I'm just going to leave this quote from the wiki because it is what I am basing my ideas for the Vaapad unique on: "The practitioner of Vaapad would accept the fury of their opponent, transforming themselves into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent."

    So it seems that the more powerful in the dark your opponent is, the more powerful your use of Vaapad becomes.

    Well I agree in general, but as you stated above, Vaapad uses the inner darkness of the user, not the opponent's, so I don't see anything anti-darkside or anti sith. And also In the Clone Wars comics (I guess they were official) Master Sora Bulq, the other Vaapad master, was fallen to the dark side, so it draws to user to dark side.

    Amateurs evening i see.

    Vaapad was formed round two stepping stones: 1) accepting the fury of their opponent, transforming themselves into one half of a superconducting loop, 2) the other half being the power of darkness inherent in their opponent. It is very well laid out in the The essential guide to the Force - Jedi vs Sith
  • Blackbeardpepe
    1481 posts Member
    edited June 2017
    Foxets wrote: »
    Windu need death mark instead expose. And then Windu will be dangerous jedi.

    100% or fracture.
  • I think the more we complain the less the devs care. Out of all the chars that got reworked for now, nobody really complained (except Kylo and boba). Windu is the most wanted char for a rework, but the devs never said anything about him in any topic. Just dont talk about him getting a rework and he may get one instead. Lets talk about....uhm....I dont know...UroR´R´Rrr`rR yeah he definetly needs a rework! He is too strong!
  • tusken for sure
  • Boreas
    508 posts Member
    DjRavean wrote: »
    Boreas wrote: »
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    Boreas wrote: »
    Vendea wrote: »
    He's definitely top of the list for a rework. I floated this idea a while ago.

    Invincible Assault - deal physical damage to the target enemy. If above 50% health, this attack does 50% more damage. If below 50% health, Mace recovers 75% of the damage dealt to his health, and restores 10% of his max protection.

    Smite - deal special damage to target enemy and remove all positive status effects on them. This attack cannot be avoided or resisted. For each effect removed, increase damage by 10%.

    Vapaad - Galactic Republic allies gain 30% offense and 20% critical chance, and recover 5% of their health when they land a critical hit. Zeta: All Jedi allies have a 45% chance to expose a random enemy. This effect cannot be resisted.

    Shatterpoint - Mace has a 50% chance to expose the entire enemy team at the beginning of his turn. This effect cannot be resisted. For the remainder of his turn, he gains offense up and advantage. Any attack he launches cannot be avoided or resisted, and ignores taunt or stealth. Mace gains 50% TM when he attacks an enemy exposed in this way, and 25% for attacking an enemy exposed in any other way.

    I like these ideas, but something that has always irritates me about Mace Windu is that he has no Anti-Sith abilities. I think Vapaad should be an anti-dark-side uniqur (I mean that's what Vapaad is) Some ideas:
    - Windu has counter chance against Sith enemies
    - When Windu survives an attack from a dark side user he gains turn meter and his next attack deals some percent more damage (this could be the answer to Maul's passive giving him excessive damage against Jedi)
    -

    Vaapad has nothing to do against Sith in particular, it's an aggressive form, closer to Sith in combat, not the other way around.

    "I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu

    Vaapad specifically draws strength from the Dark Side. It channels the user's inner darkness as well as their opponent's strength /fury into power for the user.

    Yes, I completely agree with that, that's what I was trying to say, I don't understand why people are trying make it an anti-sith form. Also Windu used Force Crush in Clone Wars animated movie, he uses the dark side of the force, which does not make it anti-dark side or sith, Makes it closer to sith.

    I think we fundamentally agree... I get that Windu's abilities are similar to Sith, but in regard to Vaapad, it is effective at channeling dark side energy and turning it to a weapon of the light. Which means that if your opponent is using the dark side, you can draw more power from their energy than you could if your opponent was using only light side energy. I'm just going to leave this quote from the wiki because it is what I am basing my ideas for the Vaapad unique on: "The practitioner of Vaapad would accept the fury of their opponent, transforming themselves into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent."

    So it seems that the more powerful in the dark your opponent is, the more powerful your use of Vaapad becomes.

    Well I agree in general, but as you stated above, Vaapad uses the inner darkness of the user, not the opponent's, so I don't see anything anti-darkside or anti sith. And also In the Clone Wars comics (I guess they were official) Master Sora Bulq, the other Vaapad master, was fallen to the dark side, so it draws to user to dark side.

    Amateurs evening i see.

    Vaapad was formed round two stepping stones: 1) accepting the fury of their opponent, transforming themselves into one half of a superconducting loop, 2) the other half being the power of darkness inherent in their opponent. It is very well laid out in the The essential guide to the Force - Jedi vs Sith

    Is amateur supposed to be an insult? What are you? Professional? Gaining money from light-saber form instructions? Vaapad has nothing to do against sith, WIndu and Bulq were not even aware sith still existed while creating the form based on Juyo. The only reason people are asking this may be because they want to deal more damage to sith in this game. And it's a pathetic attempt.
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