Game Update - 2/10/2016

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Greetings,

Here is the moment you have all been waiting for, the February update with Grand Master Yoda!


What’s New

New Events System
  • A key feature in this update is a brand new Events system. This system replaces the old Key Card Events, and will enable our designers to craft a wide variety of Event types, structures, and themes.
  • To provide interesting and challenging scenarios, the new system can restrict the type, number, category, and rarity of units eligible for a given Event.
  • Events can allow limitless attempts, a limited number of attempts, or be non-repeatable.
  • Most Events are expected to be available for a limited time. An exception are the Training Droid and Credits Events which were previously available in the Key Card system. Those two events will also be available in the new Events system, and are expected to always be available.
  • A limited time Event can re-appear at a later date after its time limit has expired. Players' progress will be saved from previous attempts.
  • As part of this change, the old Key Card collection table has been removed.

First Event – Featuring a New Character!
  • One of the most-frequently requested characters is now available, Grand Master Yoda! In this inaugural Event, players can Battle to win Shards for Grand Master Yoda in customized training Battles.
  • This Event features seven stages which must be unlocked progressively. Only Jedi units are allowed. The requirements for each Stage are also based on the star rarity of the Jedi units.
  • The first Battle in this Event requires five Jedi which are 1 Star or above. Completing that Battle will award Shards for Grand Master Yoda, and unlock Stage 2.
  • Stage 2 requires five Jedi which are 2 Star or above, and so on up to Stage 7 which requires five Jedi at 7 Stars to get the final Shards needed to Promote Grand Master Yoda to 7 Stars! Once players have completed Stage 5, they will have enough Shards to Activate Grand Master Yoda at 5 Stars.
  • This Event is planned to be available for a week, and then unavailable for a number of weeks, and then available again for a week, etc. This approach will give players multiple opportunities to progress in the Event, with time in between to prepare as needed.
  • This will be the only place to gain Shards for Grand Master Yoda. He is not expected to be for sale or acquirable elsewhere in the game.

New Training Bot and Credit Events
  • These two repeatable Events have been refactored under the new Events system.
  • These Events are open indefinitely and no longer require Key Cards. Players can attempt them without limit.
  • Energy cost per attempt has been adjusted down.
  • Payouts per attempt have also been adjusted down to account for the lowered Energy cost, unlimited attempts, and economy balance.

Free Energy Rewards
  • During 3 two hour periods of the day (12:00-14:00, 18:00-20:00, and 21:00-23:00, all in your local time) the player can collect additional bonus Energy through the Daily Activities menu.
  • This bonus Energy will only be available during those time windows and must be actively collected. The collection opportunity will not persist if the player comes in after the two hour window expires.
  • A countdown timer displays in Daily Activities to show when the next one will be available.

Leaderboard Rank Swap Adjustments
  • Adjustments have been made to the way Arena matchmaking works for the top 40 positions on the leaderboard.
  • Once players reach rank 40, the range of players they can challenge will begin to shrink.
  • For example, previously, players who reached rank 11 could attack the player at rank 2. Now a rank 11 player will only be able to attack a player up to rank 6.

Shard Details
  • When viewing possible rewards or shipments, clicking on a character Shard will display the number of Shards required to acquire or Promote that character as well as summary details on the strategic value of the character.
  • This will give players more info on Shards where they need it, so they don't have to navigate away to check their Shard counts.

Gear Details
  • When a player views possible rewards or shipments, gear that is currently needed for a character(s) is badged.
  • Clicking on a badged piece of gear will display all characters that currently need the gear (at that moment).
  • Viewing gear details now displays the quantity of gear that the player owns.

Finding Gear/Shards
  • Improvements were made to the Find flow so players will know if they got the piece they were looking for.
  • After pressing "Find" to search for a piece of gear, when that piece of gear is part of the post-Battle rewards, it is highlighted as "Collected X/Y" with X being the quantity of the item the player owns and Y being the quantity of the item needed to fulfill the crafting requirement.
  • Shards will also be highlighted as "Collected X/Y" when searched.

Shard Shop
  • Previously when players gained enough Shards for a 7 star character, any additional Shards earned had no value. The Shard Shop is the answer to this problem.
  • A "Shard Shop" will now unlock when a player has collected a 7 star character.
  • At the shop, players can convert additional Shards earned for their 7 star characters into a currency that can be spent on acquiring Shards for other characters.
  • Dialog for pre and post unlock guide explain the purpose of the shop.

Gear Crafting Improvements
  • Several changes were made to the crafting flows to make it less labor intensive for players.
  • Previously when crafting a piece of nested gear (multiple levels of crafting), after crafting was complete for the "child" or "component" piece, the player would have to navigate up a hierarchy level to determine what gear was needed next to craft the "parent" or "full" piece.
  • Now when the child item has been crafted the player will immediately be taken to the parent (one level up), removing the extra navigation step.
  • Previously when crafting a piece of nested gear with many levels of hierarchy, each child had to be crafted individually before the parent could be crafted. Crafting can now be done at the parent level if all gear and credits required for child items have been gathered.
  • A back button is now present in the gear crafting UI making navigation up a level of hierarchy more clear. The current hierarchy level is also highlighted.
  • The "Equip" button will now be green when the gear needed is available, minimizing players from accidentally spending crafting materials unnecessarily.
  • When multiple pieces of gear are needed, a scrollbar is present and gear that is needed is sorted to the top.

Arena Screen
  • Arena Matchmaking screen has been overhauled based on player feedback, and to clarify a number of things players were finding confusing.
  • The screen will now show opponents' full squad, allowing players to both plan for the Battle and to study what unit combinations other players are using.
  • Tap and Hold on opponent units will bring up details for that specific unit.
  • The player's own rank is more prominently displayed.
  • Changed the power icon to just the word "Power" to make it more clear to players.
  • The prize tier the player is currently is now displayed next to the player's power.
  • A timer was added to the Prizes button to show when those rewards will be distributed.
  • The Home button is now available in the upper right. The Refresh opponent list button has been moved.
  • Shipments button in Arena (and Galactic War) changed to read "Redeem" and show the currency icon to clarify where to spend the related currency.

Improvements to Delayed Damage
  • Previously, abilities which caused Damage over Time (DoT) or had a time-delay element in their damage could not kill an enemy unit when it started its turn. That is no longer the case.
  • Units with a DoT, bomb, or similar effect on them will suffer the correct amount of damage at the very start of their turn. If that takes them to zero health, they will die before taking their turn.

Improved Pack Descriptions
  • The pack description screen has been improved to provide a more detailed account of the potential drops from each of the packs.
  • This is meant to more accurately represent the possible drops from packs than the previous approach that only displayed characters.
  • This new description is not a comprehensive list of everything in the pack, due to the vast quantity of items, but shows a large percentage of the possible items.

Ally Information
  • Clicking on an Ally under Allies->Manage will now display additional information about the Ally including the leader's ability, PvP Rank, and Power.
  • This will allow players to assess their ally list more carefully.

Sell button / screen removed
  • We removed the Sell Screen, and ability to sell items, from the game. This decision was made for a few reasons.
  • First, the replacement of Mining Droids with credits removed the item that people sold the most.
  • Second, with the improvements to gear details, players can now see how many of an item exists in inventory, a primary value of the Sell screen.
  • Finally, we were noticing that players were often accidentally selling items, leading to a negative experience.
  • We realize some players sell gear and xp bots purposefully to earn credits, but we feel this is a better experience for the majority of the playerbase.
  • Any player that had a mining droid in the inventory will receive an Inbox message granting the credit value of the droids.

Gear rarity visibility
  • The border around gear denoting its rarity is now present in Shipments and during Data Card opening, making it easier to know the gear's value.

Squad management
  • When selecting squad members pre-Battle, the characters previously had their level listed redundantly. This has been replaced by showing character power, assisting in determining which character to choose.

Character Inventory Screen
  • Previously, on the Characters inventory screen, each panel for a character had a progress bar with two potential meanings. If the character had been Activated, the bar indicated the units XP progress to their next level. If the character had not been Activated, it showed progress of collecting Shards to Activate the character. This was confusing and hard to message clearly.
  • Now, regardless of whether the character is or isn't Activated, the bar under the characters now shows progress to the next star level (unit Shards).
  • Characters were previously sorted by level as a default. They are now sorted by Power, which is a more accurate representation of their value.
  • Gear slots now show the actual gear images so it's more clear when the slots are filled. Optimizations to the system allowed this without massive increase to inventory load.

Galactic War
  • The chest that animates, prompting the player to open it, has improved VFX so it's easier to tell what to do (tap on chest to open it).
  • Refreshing the Galactic War Shipments now costs premium currency to make it consistent with other shipment stores.

Daily Reward
  • Improved VFX after collecting the Daily Reward will more clearly show what the player has received.
  • A detail was added to the info section in the Daily Reward screen explaining that daily login progress resets at the beginning of each month.

Accounts
  • If a player on Android is logged into G+, that player will continue to be logged in after doing an update from the app store. Previously a player could be logged out of G+.

Battle Targeting
  • The targeting reticle "pops" more noticeably when attempting to target an opponent unit when another opponent unit is taunting, or when trying to target a stealthed opponent.
  • This should make it more clear why a player cannot change targets in those instances.
  • Improvements were made in Battle to make it easier to target backrow opponents so players can be more strategic in their target choices.
  • Targets will no longer swap between character turns when using manual Battle.

Training Bot Icons
  • The size of training droid icons was increased in the info panels to make them easier for players to see and differentiate between them.

VFX Changes
  • Double Shot VFX for Cad Bane and CT555's basic attack has been improved so they shoot from the right gun for the double shot.
  • VFX for Clone Wars Chewbacca's specials were differentiated more so it is clear that the chosen special ability was triggered.

Attack animation distance
  • The distance to target in the animation for the Jedi Knight Guardian's basic attack and Kylo Ren's second special was reduced (no functional change, cosmetic adjustment) so it looks more like they are hitting their targets.

Challenges
  • In order to help players plan, all of the panels for the Challenges now show the days of the week when a Challenge is available.
  • Previously, inactive Challenges were hidden, but in order to show when inactive Challenges will become available, all panels are now visible even if they are not accessible.

“Go” Button Fixes
  • The “Go” button for Daily Activities has now been fixed for the Galactic War Activity, Use the Force, Mission Directives, Hard Won, and Give in to the Dark Side.
  • Go button on the "Battle Hardened" Achievement now takes player to Hard Mode Campaign instead of the store.

App Rating Prompt
  • Added to the choices so players can dismiss the prompt forever or postpone it for a while.
  • "Rate Now" - Takes player to app store.
  • "Not Now" - Player is reminded to rate later.
  • "Never" - Reminder does not reappear.

Home Screen Scroll Bar
  • Added an indicator to the Cantina Home Screen under the HUD that shows that there are scrollable areas to the left and right

Cantina Energy Color
  • Changed Cantina Energy icon color from purple to match the color of Cantina Credits.
Community Manager for Star Wars: Galaxy of Heroes | Follow me on Twitter - Darokaz

Replies

  • Character Balance Changes

    First Order Tie Pilot

    FOTP was affected by a couple bugs that significantly affected his performance in a variety of ways. Considering the magnitude of these fixes, we're going to observe how much they affect him before considering any further balance adjustments.
    • Fixed a bug with FOTP's 7-Star stat allocation, giving him much higher Strength Growth and much lower Agility Growth than intended.
    • Fixed a bug that allowed his Basic ability to gain more multi-attacks than intended

    Talia
    As one of the few Dark Side healers, Talia finds her way into a variety of parties, but has been significantly underperforming; we feel this is largely due to the extreme risk of her powerful heal, coupled with a few AI bugs that tend to drive her to make... tactically unsound decisions.
    • Health Steal effect on Basic ability doubled at all ranks (60~100%, from 30~50%)
    • Fixed multiple bugs that made AI-Talia use her heal improperly

    Poe Dameron
    Poe's high-Tenacity gear upgrades after the level cap increase, coupled with his Unique ability, allowed him to substantially outperform other Tanks. In addition, the high chance to Expose enemies with Resistance Bravado made it reliable for him to secure a huge advantage for his team on the first turn. After these changes, Poe still has far more Tenacity than any other unit, and still has the only currently available Area-of-Effect Expose ability, even if it is less reliable, so we are confident that his unique role as a high-risk, high-reward Tank remains intact.
    As an additional note: the changes to his gear requirements were made only on Tiers II and III in order to minimize the disruption to players currently trying to equip and upgrade Poe.
    • Expose chance reduced by 15% at all ranks
    • Reduced Tenacity on Unique ability from 15-35% to 10-22%
    • Reduced Tenacity on gear at early Tiers

    Jedi Knight Guardian
    Many players collect Jedi Knight Guardian early on to round out their parties, but she's also quickly outclassed by many other Tank options. These updates should help to keep her competitive.
    • Special ability Ability Block chance increased to 100% on Critical Hits
    • Defense bonus on Unique ability replaced with Heal Over Time (5~15% Max Health per turn)

    Asajj Ventress
    This update should serve to fix several of the factors (including a bug) that made Asajj's Strike Fear ability frequently unreliable or ineffective. Note that there is still a bug under investigation that can cause Dispel effects to fail to remove enemy buffs.
    • Fixed a bug that caused Asajj's Strike Fear ability to heal all allies instead of just Asajj
    • Healing effect altered to be 20~40% Max Health plus 3~9% per effect dispelled, from 3~7% per effect only
    • Ability now Dispels all buffs at all ranks

    Savage Oppress
    Savage was intended to be an extremely durable Attacker who could become a huge threat when he found the opportunity to finish off a low-Health enemy, but his less-than-stellar base damage and relatively unreliable Special ability made that difficult. This update should make Savage a much more threatening foe on both accounts.
    • Unique ability now also grants Offense Up for 1 turn when receiving damage.
    • Special ability now deals massive damage and can't be Evaded when used against enemies at 25% Health or less

    Mace Windu
    Mace Windu's kit was highly divergent, lacking synergy or focus that would allow him to play a clear role in combat. This overhaul should help him secure his identity as a heroic, high-pressure Tank that enemies will have to focus fire on to survive, even without a Taunt.
    • Basic ability reworked: Now deals 25~50% more damage while Mace is above 50% Health, and heals Mace for 50~70% of the damage dealt while Mace is below 50% Health
    • Unique ability reworked: At the start of each of his turns, Mace has a 30~60% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 10~25% Turn Meter whenever he attacks an Exposed enemy.

    Captain Phasma
    Phasma's Leader ability had bugs that frequently allowed the bonus Assist attacks to trigger off of non-attack abilities, sometimes even targeting allies instead of enemies. It is unknown to what degree this influenced Phasma's effectiveness, so we will observe the effects of this fix before considering any future balance adjustments.
    • Fixed a bug that allowed Phasma's Leader ability to trigger on non-attack abilities
    • Fixed a bug that could cause Phasma's Leader ability Assists to target allies instead of enemies


    Bug Fixes
    • Fixed an issue that prevented Minors with Google Play accounts from logging in to the game
    • Talia was using Water of Life as though it would heal her. AI was adjusted so she uses the ability more sensibly.
    • Fixed an issue where characters who were stunned showed no death animation when they were killed.
    • Fixed an issue where the portraits of enemies and rewards were getting stretched out, which made it difficult to determine what they were.
    • Fixed an issue where the Shipments button in Cantina Battles was displayed improperly as "Normal and Hard" after completing a Battle and prevented players from accessing the Cantina Battles store.
    • Fixed a bug with Health Steal gear items to ensure they were working properly and units were getting the full benefit.
    • Fixed an issue where the refresh button for the Galactic War shipments cost War Tokens instead of Crystals.
    • Fixed an issue where a Google Play login failure could occur after restarting the app. This lead players experiencing this bug that their progress had been lost.
    • Fixed an issue with the rewards screen after using a Sim ticket to do a Battle. Tapping on any item in the SIM ticket reward screen now will display details for each item type.
    • Fixed an issue where text for status description would occasionally go off screen when taunting enemy is near right edge of the screen.
    • Fixed an issue with the daily PvP Rewards which occasionally paid out more awards than it should have.
    • Fixed an issue where a bonus move is messaged when a unit doesn't perform bonus move.
    • Fixed an issue where Nute Gunray's bomb leaves dead splash damage victims still standing.
    • Fixed an issue where the Android device back button has no functionality in the choose your name screen.
    • Fixed an AI issue where units were using abilities with "on defeat" effects on the wrong target.
    • Fixed an issue where a player is unable to change their target during combat (unrelated to Taunt).
    • Fixed a crash on Facebook Ally Invite.
    • Fixed a UI issue where PVE Energy icon is shown in a Cantina Battle mission panel when using the Find function.
    • Fixed an issue in Squad Arena where Gear Level indicators on opponents were obscured.
    • Fixed an issue where the animation showing conversion of a duplicate character into Shards was inconsistent when a duplicate character was pulled from a pack. This was leading some players to believe the incorrect number of Shards had been awarded, which was not the case.
    • Fixed an issue where "Light Side Battles" text was flickering when swiping through the Home Screen.
    • Fixed an issue where tapping to change the sorting of the Inbox caused rewards in the selected message to flicker.
    • Scroll bar added to Attacks & Abilities section to better display abilities that are hidden below the edge of the section (ex. Asajj Ventress).
    • Fixed an issue where scrolling through the text in About screen caused the text to overlap the scroll bar.
    • Fixed an issue where pressing the back button after previously tapping BUY DATA CARDS from unit details would not show the correct character's unit details screen.
    • Fixed an issue with text flashing in Galactic War combat.
    • Fixed an issue where tapping Squad Cantina Battles as the home screen animates into place would open a currency description.
    • Fixed an issue where Bariss Offee's No One Left Behind Ability did not show level requirements for upgrade.
    • Fixed an issue where icons were stretched in various parts of the game.
    • Fixed an issue with the Portugeuse text overlapping with the Shard count numbers.
    • Fixed an issue in the Newsletter where the image of the Cantina Keeper was larger than it was supposed to be.
    • Fixed an issue where tapping on Credits at the top of the HUD led to the Character Details Screen getting swapped with the general Character screen.
    • Fixed an issue where upon leveling up to lvl 40 the user was not notified in the level up dialog that the Galactic War had been unlocked.
    • Fixed an issue where searching for a Shard showed normal energy requirement for Cantina Battles instead of Cantina energy requirement.
    • Fixed an issue where the Galactic War Shipments could not be refreshed after one refresh.
    • Fixed an issue where the "Free" button in the Bronzium Pack incorrectly appeared grayed out.
    • Fixed an issue where the Bundled Banking Clan Credit Pack screen contained overlapping text.
    • Fixed an issue where the application could remain in a progression block after opening the first data card in FTUE.
    • Fixed an issue where the player could access the drop related details before items/Shards were received when purchasing single data cards.
    • Fixed an issue where Premium Currency did not appear in the Possible Rewards section of the Challenges.
    • Fixed an issue where a badge persisted over Character Inventory even when player could not upgrade or equip anything.
    • Fixed an issue where on a fresh install of the app the Dark Side table button would replay the unlock animation on first load of cantina.
    • Fixed an issue where the game UI flickered after dismissing "Insufficient Storage" prompt.
    • The potency and tenacity upgrade descriptions where modified to display as a percentage.
    • Fixed a purchase issue where the catalog was failing when a purchase was attempted, thus making it impossible to finish the transaction.
    • Fixed an issue where the Challenge Feature Intro displayed on unlocking the Cantina Battles.
    • Fixed a display issue when switching tabs in the help menu while overscrolling.
    • Fixed an issue in the tutorial where the Select Battle button was greyed out.
    • Fixed an issue where the promotion tutorial arrow was still present after switching between characters.
    • Fixed a tutorial progression block when tapping rapidly on units.
    • Fixed an issue where word wrapping was occurring mid-word in some non-English languages.
    • Fixed an issue with legibility on stats increase pop-up from equipment slots in Character Details.
    • Fixed an issue where if the Shipments button was tapped twice, the Shipments pop-up could not be dismissed on certain iOS devices.
    • Fixed an issue where the application froze for 5-10 seconds upon tapping on a leveled ability.
    • Fixed an issue where when a duplicate character was pulled from a pack, the animation showed the already owned character, not the character pulled from the pack. For example, if the player owns a Snowtrooper unit that they've built up to 6 stars and pulls a duplicate, 3 star Snowtrooper from the Bronzium pack, the unit shown in the conversion animation would be a 6 star Snowtrooper, not the 3 star Snowtrooper.
    • Fixed an issue with graphical abnormalities on the Home Screen on certain devices.
    • Fixed an issue where the description text for War Token and Sim Ticket currencies was inaccurate.
    • Fixed an issue where War Tokens sometimes displayed incorrectly in the reward screens.
    • Fixed an issue that made the unit's shadows display very elongated on Tatooine environment.
    • Fixed a bug where the Bespin Hallway Camera clips through environment geometry on initial load of level.
    • Fixed a model issue where the Mob Enforcer's head was missing in the character detail screen. Head has been replaced on shoulders.
    • Jedi Councilroom sky was a black abyss showing naught but the passing vehicles. It now shows more than that so as not to remind players of the void.
    • Fixed a bug where a graphics box would appear behind units during activation.
    • Fixed an issue in the intro cinematic where Luke's lightsaber showed up behind the cantina keeper.
    • Optimizing the icons for combat effects in battle so loads are less taxing on devices and cause less slowdowns.
    • Fixed a texture issue on the Galaxy Tab 3. They were distorted on this device.
    • Fixed several environment graphics issues for the Dell Intel Atom device.
    • There was an issue with the Transaction Recovery Message details pane in the Inbox message of the same name. Details now appear so players will know when a transaction has been recovered.
    • The Achievement award for reaching Player Level 10 Rewards was erroneously set at 100k Credits instead of 50k. It has been re-set to 50K Credits.
    • Fixed an issue where debuffs and buffs on units with auto-revive capabilities were retained after that unit was killed and revived.
    • Fixed the Teebo, Royal Guard, Kit Fisto, and Nute Gunray ability effects and an enemy Jedi Knight Guardian debuff that persisted when the Battle proceeded to the next encounter.
    • Fixed an issue where Leia's Unique ability had a 100% chance to give the Critical Chance Up buff. It shouldn’t have been 100% and was adjusted.
    • Fixed an issue where enemy units are resisting Darth Vader's Leader ability. No effect was granted to the enemies but they shouldn't be effected at all by his leader ability.
    • We made a change to the Credit Mega-Pack to give players more opportunities for bonuses. The Credit data card provides 65,625 Credits with a possible 2x or 3x bonus. Previously the Mega-Pack simply multiplied this number by 8, hence 525,000 credits, with a possible 2x or 3x bonus on the 525,000. We modified the Mega-Pack to open 8 credit packs with the opportunity for the 2x or 3x bonus on each of them. This results in more opportunities for a bonus on top of the guaranteed 525,000 credits.
    • Closed a PvP rank exploit that took a lot of coordination between two players but was a loophole that needed to be closed.
    • Fixed an issue where manual targeting could affect the randomness in an encounter.
    • Fixed an issue in the Find flow. When searching for an item that drops in a Challenge using the Find flow it would bring players to the view of all Challenges rather than the specific challenge needed. Now players will be brought to the specific Challenge needed.
    • Fixed an issue that when navigating to the Shipments section in a new game, the Crystal section briefly interferes with the Shipments graphics.
    • Moved the General Veers unit model in his Unit Details screen so his head wasn't so high on the screen.
    • Replaced a corrupt image that would appear when tapping on the Arena Tokens icon in an Inbox message.
    • Fixed an issue where background music was unable to be turned back on after having been turned off.
    • Fixed a small issue where the area where the Bronzium Data Card Buy button appears would have functionality before the button graphic appears.
    • Fixed an issue in the initial tutorial where tapping a Training Droid icon wouldn't bring up its description box.
    • Increased the Shipments crate hit box on the cantina home screen to make it easier to tap.
    • Fixed an issue where clicking GO on the "Battle Hardened" Lifetime Achievement took players to the store. It now takes them to Battles.
    • Text change - Made the "or" text in the Dark Side Starter Pack text more obvious (e.g. "OR").
    • Text change - in the Agility Challenge: Details text it stated that support droids do not attack. They do. Text was changed to reflect their offensive nature.
    • Text change - Account Binding, fixed a space between "(" and "at" in the Account Binding description box.
    • Text change - Added a missing space between "Increases" and "Physical Damage" on unit stat descriptions.
    • Text change - Made "Clone" upper case in Clone Sergeant description text.
    • Fixed an issue where Qui-Gon Jinn's leader ability was granting more speed than the description.
    Community Manager for Star Wars: Galaxy of Heroes | Follow me on Twitter - Darokaz
  • Can't wait , will there be new characters apart from Yoda ?
  • Training bot and gold events are completly useless now and pointless to even use! Thanks for screwing us EA. Even after using all my energy on either event...all you receive is pretty much nothing.
  • D_Millennial
    847 posts Member
    edited February 2016
    Amazing Job! Thanks ;)

    However if there's one think I'm upset about it's that you've halved the value of the Profit Mining Event in order to make your 595 Credit Mega-pack more appealing.

    Edit: Just realized you added a possible x3 multiplier. I guess that makes it OK? Any chance you could tell us the probability?
  • Subrosa_Daro
    28 posts Member
    edited February 2016
    It's looking really good - love the arena screen and the new level backgrounds. Studying the arena combinations is very interesting and more visual feedback in combat now. The energy costs for the rebooted events is more palatable. Good job guys - I've gone from clicking sims to paying attention to what's going on.

    The difficulty curve in galactic war is smoother now and easier to complete. I'm really excited by the way DoT applies making Vader's Sidious's AOE more tactical and characters that use delayed explsoves like Greedo more appealing. Watching an opponent die from a DoT/delayed grenade was *very* satisfying.More passive heals seem to be triggering - are the health steal items applying now or did we never receive that feedback before. Overall I can see people going back to the drawing board tactic wise.

    I call this a big step forward :)
    Post edited by Subrosa_Daro on
  • 250k to promote to level five...would take days of coin events to just pay for that one thing. Much less the 500k or million for level six or seven!!! The previous gold event and training bots were very useful now they are both pointless. The training bots you receive are pretty useless for any toon over level 20
  • Thanks for the update! Happy with most of it. You can delete the training droid and credit events :)
  • Was hoping for more characters
  • Was I the only one anticipating more more characters? Yoda, Rex(chromium) and that's it? Any more coming soon? Seems like qgj Jedi and yoda will rule meta.
  • Purito_Jalig_Udfelo
    35 posts Member
    edited February 2016
    What are the specific rarity requirements for the Training Bot and Credit Events? I can't get into either of them right now. It's saying: "Collect and Promote valid Characters in order to proceed." It would be good to know which ones are the valid characters, and what specific character properties need to be increased.
  • Akster
    571 posts Member
    edited February 2016
    Not neccesaily if IG88 1shots 3/5 of your team with his AoE and leaves the other two under half hp, along with all of his other droid jedi killing friends ;p/
  • Yeah, I won't be using the new credit event ever again. The XP event was bugged for me as well, couldn't connect through two attempts, though it did take my 24 energy each time...
  • Credit event works fine for me. Sucks if you need certainc hars to do it, but i oubt that as i have all sorts of types. The credit event however has been nerfed to hell, the credits have been massively lowered form what they were. from 50 energy for 110k to 8k for 24 energy.....8k.....
  • I too feel the reward decrease for the bot and credits is too extreme. Just received my 7th star for the Jedi Counsular. 1 million credits. I'm at level 68 with 129 energy. Previously I could wait until my energy refilled and spend 200 crystals on energy refills to bring me up to 489 energy. 9 credit events later and I've generated 990,000 credits at the cost of 200 crystals. Now my potential reward is either 8k, 16k, or potentially 25k at a cost of 24 energy. Same 489 energy allows me to play 20 times with a maximum payout of 500k (assuming I get the 3x multiplier each time). Spending crystals on energy refills grows at a steady rate, so I'm guessing it will cost 1000 crystals to earn that 990,000 in credits. Can someone explain how this update enhances game play?
  • Poe is 142 speed
  • Good update and job, but you must change increase the credit event reward ! It s not worth it right now
  • EA_Jesse wrote: »
    Greetings,

    Leaderboard Rank Swap Adjustments
    • Adjustments have been made to the way Arena matchmaking works for the top 40 positions on the leaderboard.
    • Once players reach rank 40, the range of players they can challenge will begin to shrink.
    • For example, previously, players who reached rank 11 could attack the player at rank 2. Now a rank 11 player will only be able to attack a player up to rank 6.

    Downloaded update about an hour and a half ago. Am currently rank 11, and can attack rank 2-8 in the first panel of targets, 5-9 in the second, and 7-10 in the third. FYI.
  • The new money and droid events are no longer worth it. I shall explain.
    After doing the maths it is a poor return. For 24 credits I got 3 droids. These same three droids I could get from level 5-7 missions , on top of that you also get cash and components
    if you look at the shipments you can get 7 lvl 5 droids for 60 gems these 5 x lvl 4 droids = 1 level 5 droid
    so after changing your gems for 4 goes at the events you still will be nowhere near the count of just buying from the shop.

    It is better to use your gems from the challenges and the arena on the following
    100 in the cantena and 60 on lvl 5 droid pack.
    Use the new bonus packs in the missions as usual.

    I spent money on gems in the past but now I know it is not worth it anymore.
    They give you character shards you no longer need and then take them on a 5 to 1 basis.
    How can this be fair when you already paid for them using shards.
    2 for 1 maybe of, but 5-1 is a scam. They should be ashamed of this behavior.

    Camouflage



  • You forgot to mention the bit where you nerfed Poe's speed.

    Not that I'm upset about the change, but I would think a change with such a large impact on the game as a whole would merit a sentence in the patch notes.
  • Yea not mentioning Poe dropping a whole speed tier was a pretty big omission.
  • targeting an enemy.
    pressing autoplay.
    my team changes randomly focus and atacks whoever they want to
  • Rolf
    1032 posts Member
    Xeox wrote: »
    Poe is 142 speed
    This change is frankly making me speechless. (Thankfully I can still type.) How could you lure us into spending our hard-earned resources on him and then make this unannounced change? It's insanity, just ridiculous!
    My ally code: 296-673-769. Wish we could have more than 35.
  • So you've removed the 20 ally points for sharing a hero ?
    The text only tell that "you receive 20" and not "you and your ally receive 20"
  • Biel_Starboy
    385 posts Member
    edited February 2016
    What the hell happened to Poe's speed? Jesus! That is the biggest load of crap Ive seen so far! @EA_Jesse
    Bad game management here
  • Really? 6000 credit in simple to beat challenge? What a giant, tedious waste of time. From 100,000 to 6,000?? So you now have to do 17 pointless, repetitive battles to get 100,000?? Ugh.
  • Drekulviin wrote: »
    So you've removed the 20 ally points for sharing a hero ?
    The text only tell that "you receive 20" and not "you and your ally receive 20"

    This was never the case, at one point I thought it was but at least in the past month or so it hasn't been this way.

  • Was hoping for a battle speed option this update. Seems so obvious!
  • Abyss
    1651 posts Member
    Someoen explain why poe losing 1 speed from 143 to 142 is such a hige deal??? Hes still a boss and a complete game changer. His performance seems to be exactly what it what it always was aginst me in arena. Only now, he only sometimes goes before my dooku where he used to go before my dooku around 80% of the time. Not sure what the big deal is, hes still one of the best toons in the game lol
  • Abyss wrote: »
    Someoen explain why poe losing 1 speed from 143 to 142 is such a hige deal??? Hes still a boss and a complete game changer. His performance seems to be exactly what it what it always was aginst me in arena. Only now, he only sometimes goes before my dooku where he used to go before my dooku around 80% of the time. Not sure what the big deal is, hes still one of the best toons in the game lol

    Speed tiers change from 142 to 143. This means that fully geared Rey, dooku, GS, etc. Will all move before Poe does where before it was a roll of the dice on who went first.

    Look for the speed guide done by team instinct for more info but that's the gist of it.
  • Obtaining shards is still too difficult imo. My daily behavior is to complete all the daily activities, which takes me very little time, and move on with life until the next day. I dont understand the timers on the challenges either...I kust kill time waiting for the countdown to end. The meager additions to challenges and daily activities is not enough to keep me going back and playing throughout the day. Frankly, I am losing interest. Cmon EA...bigger rewards!
This discussion has been closed.