Chirpa, EP, thrawn, chirrut, baze.
it would be hard to setup, but if you could get baze to taunt with a HOT from chirrut, while all six bots are shocked. Then while EP gets infinite turns, everyone with a HOT would heal themselves, you should be able to clear the thing.
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edit.... i guess the HOT would eventually fall off EP making him unable to passively heal and die off from the eventual aoes.... back to the drawing board.
I think the idea was for Baze and Chirrut to get turns due to their uniques? Not sure it'd be enough. Maybe throwing RG in there would work though with his passive heal. Chirpa, RG, Baze, Chirrut, Thrawn.
And how you do dmg?? B1 and turret will destroy you everytime
But once in the loop, it doesn't matter. Even if B2 does his AoE, the only one you care about dying at that point is Palp, and if he gets to enraged, he puts on permanent healing immunity. The only way I've seen around this is reviving characters; but they seem to revive with less health than they're supposed to.
By pure math, I think the 2-2.5M is a max for a Thrawn Chirpa squad. With really good rng in the way of no counters (and thus no 25% tm bonus), and a crit every single time, that might be able to shoot up, but probably not more than 5M...but that's with absolutely perfect rng.
The only way to make it consistently better is get Palpatine some tmr on basic. So we need someone that can either do that with a unique, or get a unique that makes up the 10% tm difference for Palp so he can use a lead that gives tmr.