I've noticed that there are times, not often, where the AI seems to say "I can do what i want". Such as an Enemy Dooku attacking my Count Dooku, who, both before and after the attack, was not stunned nor dazed. He did have a few DOTs however. Or sometimes the AI uses a special before the alloted cooldown, or it doesn't seem to even cooldown.
These issues are few and far between, but I thought it good to report.
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As for cooldowns, make sure you are keeping proper track as and paying attention to the abilities of other team members to see if cooldowns or tm are being manipulated.
I generally keep good track of cooldown, but I'm not a master at it.
As for the Dooku issue, it went down as such
My Count Dooku attacked another Count Dooku
Enemy Dooku counters, and gets his turn meter
Then he uses his basic, using up his turn and attacks my Dooku twice.
However, my Dooku, clean of debuffs (minus a few DOT), stood there, and did not counter attack.
When you omega his basic it can't be countered
Neither Dooku(s?) Were omega'd.
Based on what you've just described it seems HIGHLY unlikely that his basic wasn't level 8 (omega).
The dooku wasn't high enouvh level gear nor level. It was a level 65 count dooku.
Are you sure? If that's true then I have no idea what could have possibly happened
I was playing GW, so I scouted the team beforehand.
Baze gains 5% tm every time the enemy gains a buff. Is it enemy Wiggs or yours? If enemy, he could be called to assist and then would gain additional tm from Wedge lead.