I have Zader, 7* g11 and some half decent mods, but try as I may, I cannot get his power above 10k.
He is currently sitting on 9758 and it just niggles me that he hasn't broke 10k.
I know this is not the most important stat to go by but other players who don't really bother with him have no problem breaking 10k. I'm guessing cause they plough health mods onto him to make him super-tanky. I'm more interested in whenever I launch a culling blade, the numbers go yellow, and there are lots of them.
So am I even modding him right? I use him primarily as lead especially in raids, what stat below should I be focusing on?
Mods: Potency x2 - Crit Chance x4
Health: 27333
Protection: 34490
Speed: 170
Crit Dam: 186%
Potency: 68.63%
Tenacity: 36.57%
Health Steal: 15%
Phys Dam: 2472
Phys Crit Chance: 42.77
Armour Penetration: 25
Phys Accuracy: 0%
Armour: 34.24%
Dodge: 2%
Phys Crit Avoid: 0%
Special Dam: 1966
Special Crit Chance: 27.69%
Resistance Pen: 0
Special Accuracy: 0%
Resistance: 24.24%
Deflection Chance: 2%
Special Crit avoid: 0%
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Replies
If you can get an extra protection primary you should be able to bump over 10k
Oh...and "niggles" made me LOL
I have him at 10264 (link) . Use at least a +23.5% protection mod.
Potency is only relevant in Raids, it's not doing much in Arena.
My Vader is at 10480 with only 1 Protection primary: https://swgoh.gg/u/huatimus/collection/darth-vader/
Ok so I use him primarily for raiding as lead, based on the above stats, what do I need to improve/focus on to make him so devastating that the Rancor and Grievous both start threads on here calling for a nerf?
He's unusable against Grievous because once Grievous gets 5 or more DoTs on him his passive will make him gain 100% TM everytime he takes 2 turns which will happen over and over again until he's enraged and your team is dead.
With culling blade, should I be focusing on getting the numbers to turn yellow which I'm guessing is crit chance or crit damage to make the numbers high? What's the magic number for these stats that I need to be aiming for?
Cheers
That being said, two stats affect power more than any others. Protection and Offense.
Stack enough of those two and you can get lots of toons over 10k power.
For kicks I modded my Savage to have over 1000 added offense. He was slow and had very little added health or protection but his power level was over 10k just from the offense.