I am about to get my Kenobi within the next two (maybe three) weeks and have everything ready to insta-gear him to G11. I was wondering what the most effective Jedi team is nowadays. Specifically it should be good against zMaul and Rex/Chaze teams. I was thinking either of the squads down below:
(a) zQGJ (L), zYoda, zzR2, Ezra, GK
(b) zQGJ (L), zYoda, zzR2, JKA, GK
(c) zQGJ (L), zzR2, Ezra, JKA, GK
(d) zQGJ (L), Aayla, Ezra, JKA, GK
(e) GK (L), zBarriss, zzR2, Ezra, Aayla
Please be aware that I am looking for a Jedi squad. The only allowed member from another faction is R2! Any thoughts would be appreciated.
cheers!
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Replies
won't the team go under vs. Maul without Yoda? Hummm.
They have a cleanser and cleanse themselves with every crit.
I was thinking this, too. The problem is I don't have the zeta in Barriss and don't want to waste 20 mats in case this does not work so well...
So, you are saying either of the above squads, depending on enemy team. The problem for me in arena is also, that there is not a single Sith team without SAss...and they are ALWAYS faster than my Yoda (+107 Speed)
https://swgoh.gg/u/aro/
When facing Tarkin lead with Thrawn, you may need to use either variation of a) or b) to prevent getting debuffed by Tarkin.
Biggest problem will be teams with GK, zariss with DN and chaze or similar variations. Here the solution is to use DN with your Jedi.
You sir, have a legendary +20 mod on R2. Not bad! Thanks for your insight. For the GK/zBarriss teams I use Resistance. Not that anyone runs those on my shard, though. It's still Maul/Rex-infested
Keep Yoda handy in case you see a Tarkin team. Vader lead with Sith Assassin as well.
It beats everything. Sub in Yoda when you need him.
A shard mate of mine has the (b) team. Pretty hard to defeat, but he also gets pushed from the top by other players.
C) is the best for super mods
B ) Is the true Jedi one (and the one I use https://swgoh.gg/u/Alec/ ) cause let's face it: Who the f is Ezra?
Nov. 2015 shard.
Ezra is little known...true. But, he dispels, he calls an assist, he hits like a truck, he's fast, has good survivability. I'll add 1 nameless pogue to my 4 well-knowns. He compliments them quite well.
Another +20 mod! Gz, man, I wish I would have been that lucky!:)
I've been messing around with your list . All I can tell you is that (e) gives me the most trouble when I'm trying to blow them up with First Order. Sometimes I can't get heal immunity to stick on GK so FOTP is the only one that can actually damage him, then the rest just heal him up. Every turn is just spent fruitlessly beating on GK while he has taunt and then occasionally get a single shot at someone else, then it's back to beating on GK and watching him heal on every other shot.
O.o (A) btw
Don't spare the zetas
If your shard is all Rex/Chaze/GK or some form of cleanse or the Wedge leads that started popping up again C will do wonders.
Also @OP the one squad where you took out zzR2 you put in Aayla for R2. If you're taking out your cleanse on crit you would definitely need Yoda in there, not Aayla. But my vote still goes to A, unless you literally only face triple cleanse teams in which case go C.