Buffs/Debuffs no longer make the opposite disappear

Hskull55
2263 posts Member
edited June 2017
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My collection https://swgoh.gg/u/Hskull55/
Sorry for my English :]

Replies

  • scuba
    14047 posts Member
    That would be a welcome Change! I didn't pay that much attention to i.
  • Very Nice!
  • Boba Fett says a big thank you!
  • Nebulous
    1476 posts Member
    I'd be totally fine with this is they fix the dot and hot clutter. It's already kind of crowded. But I do like having all the information available regarding status effects.
  • Kyno
    32087 posts Moderator
    I'm ok with that.

    I'd be more ok with that if they used one of the many ideas to make multiple buffs and debuffs not fill the screen
  • Nice find!
  • Hskull55
    2263 posts Member
    edited June 2017
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    We can did that later, but one of the effects was visually replaced
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
  • BulYwif
    1977 posts Member
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    I hope it's when both effects can be applied. ie Savage has Offense Up, another toon applies Offense Down, so Savage has no offense bonus at the end.
  • Hskull55
    2263 posts Member
    edited June 2017
    BulYwif wrote: »
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    I hope it's when both effects can be applied. ie Savage has Offense Up, another toon applies Offense Down, so Savage has no offense bonus at the end.

    Yes, I touched it and it said +50% defense +50% offense -50% offense so yes
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
  • Huatimus
    3669 posts Member
    evoluza wrote: »
    Hskull55 wrote: »
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    We can did that later, but one of the effects was visually replaced

    Tenacity down -25%
    Tenacity up +100%
    This could be a problem

    What are you smoking dude?
    Tenacity Up is +999900%
    Tenacity Down is -999900%
    End result is the Tenacity displayed on your character sheet.

    As for Offense Up combined with Offense Down, you get net loss instead because it is multiplicative.
    1*1.5*0.5=0.75.
  • ddlooping2
    1046 posts Member
    edited June 2017
    Why not just remove the status effects that cancel each other from the screen? :/
    Edit: Oh, I get it, I guess even though they have no effect on stats they can still be exploited. :)
  • Lossberg
    457 posts Member
    That is just UI change: they there were always both buff and debuff. But we could see only one.
  • Peer
    299 posts Member
    Huatimus wrote: »
    As for Offense Up combined with Offense Down, you get net loss instead because it is multiplicative.
    1*1.5*0.5=0.75.

    How do you know that? It could be x + (x * 0,5) + (x * - 0,5) .
  • Saladius
    102 posts Member
    Main problem about tenacity up/down is:
    - Even under tenacity down, you can still resist the effect
    - Under tenacity up, you automatically resist to all bad effects.

    A bit unfair.

    A debuff should always have a chance to land if toon has tenacity up.
  • Naw
    969 posts Member
    Nebulous wrote: »
    I'd be totally fine with this is they fix the dot and hot clutter. It's already kind of crowded. But I do like having all the information available regarding status effects.

    It is even more impossible to see if someone in the back has e.g. crit immunity. Wish they would fix that.
  • BulYwif
    1977 posts Member
    ddlooping2 wrote: »
    Why not just remove the status effects that cancel each other from the screen? :/
    Edit: Oh, I get it, I guess even though they have no effect on stats they can still be exploited. :)

    If an Offense Up is applied at turn 1 and an Offense Down is applied at turn 2, bith of them for 2 turns, at the last turn only Offense Down will remain so it's fair.
  • Huatimus
    3669 posts Member
    Peer wrote: »
    Huatimus wrote: »
    As for Offense Up combined with Offense Down, you get net loss instead because it is multiplicative.
    1*1.5*0.5=0.75.

    How do you know that? It could be x + (x * 0,5) + (x * - 0,5) .

    Because that would be additive which is the case in Tenacity Up/Tenacity Down.
    If you go to swgoh.gg and check the ability mechanics, you can see Offense Up/Down stated as multiplicative.
    https://swgoh.gg/characters/savage-opress/ability/staggering-blow
  • leef
    13458 posts Member
    this is great, unfortunately, like others have said, it clutters the screen even more. Still, i'm happy with the change.
    Save water, drink champagne!
  • Hskull55
    2263 posts Member
    evoluza wrote: »
    evoluza wrote: »
    Huatimus wrote: »
    evoluza wrote: »
    Hskull55 wrote: »
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    We can did that later, but one of the effects was visually replaced

    Tenacity down -25%
    Tenacity up +100%
    This could be a problem

    What are you smoking dude?
    Tenacity Up is +999900%
    Tenacity Down is -999900%
    End result is the Tenacity displayed on your character sheet.

    As for Offense Up combined with Offense Down, you get net loss instead because it is multiplicative.
    1*1.5*0.5=0.75.

    Click on the tenacity down icon! It shows you -25%

    And the max from tenacity and potency is 100%
    It's 999900%
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
  • Saladius wrote: »
    Main problem about tenacity up/down is:
    - Even under tenacity down, you can still resist the effect
    - Under tenacity up, you automatically resist to all bad effects.

    A bit unfair.

    A debuff should always have a chance to land if toon has tenacity up.

    can you people STOP?

    stop crying nerf for no reason.
  • Huatimus
    3669 posts Member
    evoluza wrote: »
    Hskull55 wrote: »
    evoluza wrote: »
    evoluza wrote: »
    Huatimus wrote: »
    evoluza wrote: »
    Hskull55 wrote: »
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    We can did that later, but one of the effects was visually replaced

    Tenacity down -25%
    Tenacity up +100%
    This could be a problem

    What are you smoking dude?
    Tenacity Up is +999900%
    Tenacity Down is -999900%
    End result is the Tenacity displayed on your character sheet.

    As for Offense Up combined with Offense Down, you get net loss instead because it is multiplicative.
    1*1.5*0.5=0.75.

    Click on the tenacity down icon! It shows you -25%

    And the max from tenacity and potency is 100%
    It's 999900%

    Show me something that can confirms this! Last update (long time ago) changed pot. and ten. to 0-100%.

    Please go to swgoh.gg and then search for those ability mechanics and read the details. Just pretend that it's a Kinder Surprise, except that I know what you're going to get.
  • Hskull55
    2263 posts Member
    edited June 2017
    evoluza wrote: »
    Hskull55 wrote: »
    evoluza wrote: »
    evoluza wrote: »
    Huatimus wrote: »
    evoluza wrote: »
    Hskull55 wrote: »
    evoluza wrote: »
    so we can get tenacity up and down on the same toon and the toon has 100% tenacity

    We can did that later, but one of the effects was visually replaced

    Tenacity down -25%
    Tenacity up +100%
    This could be a problem

    What are you smoking dude?
    Tenacity Up is +999900%
    Tenacity Down is -999900%
    End result is the Tenacity displayed on your character sheet.

    As for Offense Up combined with Offense Down, you get net loss instead because it is multiplicative.
    1*1.5*0.5=0.75.

    Click on the tenacity down icon! It shows you -25%

    And the max from tenacity and potency is 100%
    It's 999900%

    Show me something that can confirms this! Last update (long time ago) changed pot. and ten. to 0-100%.

    I can't, but this is made so even a toon with lots of potency can't put debuffs
    I was going to say swgoh.gg, but I don't think you will believe that
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
  • Hskull55
    2263 posts Member
    Why is this in bugs and issues??? Is this a bug???
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
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