This is a request for a way to set conditional rules for guilds when starting a raid. If we could create our own conditions then they wouldn't have to be managed elsewhere.
Rules such as level caps, damage caps, number of attempts, etc.
I would also like to see the entire guild be placed on the list with 0 damage at the start, so there doesn't need to be a 0 damage rule anymore for most of the experienced groups.
Anyone who doesn't actually attack would tie for the lowest reward, which would be a randomized prize pool as of the latest updates.
I don't see this being a difficult addition, but I could be wrong.
Any thoughts?
WhoVille Sheriff - Ally Code: 244-425-158 -
https://swgoh.gg/u/whovillesheriff/
Discord: WhoVille Sheriff#3439
Guild Collaboration Founder: Just Sithed Myself
Discord.gg/FvBdmtz
https://swgoh.gg/g/21201/just-sithed-myself/0
Replies