[VID] P3 Solo HAAT - NO KRENNIC

WildGrunt
1230 posts Member
edited July 2017
Hideous, takes a very long, but gets the job done.
I would advise to use this method only once! Enjoy :)

https://youtu.be/taDis3Uq1jU

Thanks to @Mcmole and Josh for this method!
*I am not sure anymore if this is character strategy or general discussion - feel free to move it if it's supposed to be there :/ *

Replies

  • Mcmole
    157 posts Member
    Stop it. Get some help.
  • WildGrunt
    1230 posts Member
    Mcmole wrote: »
    Stop it. Get some help.

    haha had to throw it in there - many times :D
  • Mcmole
    157 posts Member
    WildGrunt wrote: »
    Mcmole wrote: »
    Stop it. Get some help.

    haha had to throw it in there - many times :D

    Well then you should stop it and get some help.
  • WildGrunt
    1230 posts Member
    Mcmole wrote: »
    WildGrunt wrote: »
    Mcmole wrote: »
    Stop it. Get some help.

    haha had to throw it in there - many times :D

    Well then you should stop it and get some help.

    Not doing it again man
  • Tactyou
    756 posts Member
    Nice compo, how long?
  • WildGrunt
    1230 posts Member
    Tactyou wrote: »
    Nice compo, how long?

    1 to 3 hours but it gets the job done
  • Tactyou
    756 posts Member
    WildGrunt wrote: »
    Tactyou wrote: »
    Nice compo, how long?

    1 to 3 hours but it gets the job done

    Thanks mate, it's going to be torture. No wonder you advise to do it one time only as fun haha.
  • mikk207
    242 posts Member
    Could a ZVader lead work with Jyn, Thrawn, Tarkin/TFP and Shore for example ?
    You would not be able to clear p3, but score a good amount of damage in a reasonable time perhaps.
  • WildGrunt
    1230 posts Member
    mikk207 wrote: »
    Could a ZVader lead work with Jyn, Thrawn, Tarkin/TFP and Shore for example ?
    You would not be able to clear p3, but score a good amount of damage in a reasonable time perhaps.

    No you really need that maneuver ability to keep thrawn from taking a turn
  • WildGrunt
    1230 posts Member
    edited July 2017
    Tactyou wrote: »
    WildGrunt wrote: »
    Tactyou wrote: »
    Nice compo, how long?

    1 to 3 hours but it gets the job done

    Thanks mate, it's going to be torture. No wonder you advise to do it one time only as fun haha.

    Haha yes you have to stop it and get some help :D
  • Thoughts on Deathtrooper instead of Palp?
  • WildGrunt
    1230 posts Member
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns
  • Olddumper
    3000 posts Member
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.
  • WildGrunt
    1230 posts Member
    Olddumper wrote: »
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.

    yes but he will have 2 to 3 turns waiting for cooldowns, palpatine only waits 1 turn and also Krennic doesn't have any wait
  • Lesspopmorefizz
    124 posts Member
    edited July 2017
    WildGrunt wrote: »
    Olddumper wrote: »
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.

    yes but he will have 2 to 3 turns waiting for cooldowns, palpatine only waits 1 turn and also Krennic doesn't have any wait

    Palpatines two cooldowns are 4 and 3.

    Deathtroopers two cooldowns are 4 and 3.

    The main difference is Palp gives the party offense up, Deathtrooper applies Deathmark for bonus damage.

    (And of course, stats.)
  • WildGrunt
    1230 posts Member
    WildGrunt wrote: »
    Olddumper wrote: »
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.

    yes but he will have 2 to 3 turns waiting for cooldowns, palpatine only waits 1 turn and also Krennic doesn't have any wait

    Palpatines two cooldowns are 4 and 3.

    Deathtroopers two cooldowns are 4 and 3.

    The main difference is Palp gives the party offense up, Deathtrooper applies Deathmark for bonus damage.

    (And of course, stats.)

    oh man I never realized they had the same cooldowns! I will try it out tomorrow
  • WildGrunt wrote: »
    WildGrunt wrote: »
    Olddumper wrote: »
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.

    yes but he will have 2 to 3 turns waiting for cooldowns, palpatine only waits 1 turn and also Krennic doesn't have any wait

    Palpatines two cooldowns are 4 and 3.

    Deathtroopers two cooldowns are 4 and 3.

    The main difference is Palp gives the party offense up, Deathtrooper applies Deathmark for bonus damage.

    (And of course, stats.)

    oh man I never realized they had the same cooldowns! I will try it out tomorrow

    Yup. :) I'm about a week away from trying myself. (**** Omegas...)

    I figure Deathmark will be a pretty substantial damage increase and speed things up. Also just Deathtrooper flat out hits harder than Palp on both his specials.
  • WildGrunt
    1230 posts Member
    WildGrunt wrote: »
    WildGrunt wrote: »
    Olddumper wrote: »
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.

    yes but he will have 2 to 3 turns waiting for cooldowns, palpatine only waits 1 turn and also Krennic doesn't have any wait

    Palpatines two cooldowns are 4 and 3.

    Deathtroopers two cooldowns are 4 and 3.

    The main difference is Palp gives the party offense up, Deathtrooper applies Deathmark for bonus damage.

    (And of course, stats.)

    oh man I never realized they had the same cooldowns! I will try it out tomorrow

    Yup. :) I'm about a week away from trying myself. (**** Omegas...)

    I figure Deathmark will be a pretty substantial damage increase and speed things up. Also just Deathtrooper flat out hits harder than Palp on both his specials.

    Even on his AOE?
  • I think deathmark gives that extra 5% TM per attack due to extra damage done (like a multi-hit)
  • WildGrunt wrote: »
    WildGrunt wrote: »
    WildGrunt wrote: »
    Olddumper wrote: »
    WildGrunt wrote: »
    Thoughts on Deathtrooper instead of Palp?

    you need Palpatine because he has 3 specials with Manuever with relatively low cooldowns

    DT would have the same. A special would always be available.

    yes but he will have 2 to 3 turns waiting for cooldowns, palpatine only waits 1 turn and also Krennic doesn't have any wait

    Palpatines two cooldowns are 4 and 3.

    Deathtroopers two cooldowns are 4 and 3.

    The main difference is Palp gives the party offense up, Deathtrooper applies Deathmark for bonus damage.

    (And of course, stats.)

    oh man I never realized they had the same cooldowns! I will try it out tomorrow

    Yup. :) I'm about a week away from trying myself. (**** Omegas...)

    I figure Deathmark will be a pretty substantial damage increase and speed things up. Also just Deathtrooper flat out hits harder than Palp on both his specials.

    Even on his AOE?

    Just double checked .gg;

    Palpatine:
    3 turn cooldown, ~3600 damage fixed.
    4 turn cooldown, ~2900-3200 damage, Special Damage, scaling
    (Rare basic, 6600-7300)

    Deathtroooer:
    3 turn cooldown, 8200-9000, scaling, applies debuff that gives all subsequent hits a 3600 damage kicker.
    4 turn cooldown, 1100 damage, scaling.
    (Rare basic: 3600-4000)

    So, his AoE doesn't hit as hard until you factor in Deathmark (but also doesn't drain your Shoretrooper), but holy moly does his short CD ability hit so much harder.
  • I think deathmark gives that extra 5% TM per attack due to extra damage done (like a multi-hit)



    This is what concerns me and that I haven't had the chance to test.
  • crzydroid
    7285 posts Moderator
    Very nice...although this still uses Shore, which is the same amount of time to farm as Krennic.
  • WildGrunt
    1230 posts Member
    crzydroid wrote: »
    Very nice...although this still uses Shore, which is the same amount of time to farm as Krennic.
    Yeah but at least he's been available for a long time. He's absolutely necessary for this team
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