I just had the firsr most enjoyable and diverse galactic war in months, best of all no zaul or chaze! Some nodes put up a challenge but it was nice to see scoundrels, resistance, jawas ect instead of rebels and sith for a change.
Anyone else noticing this in gw or did I just get a lucky break?
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Since the updates started rolling out its been worse than its ever been. I only have a handful of toons capable of even handling a team like Zaul or the one on node 6 tonight. Even then it's assured that those toons get prot stripped which can't happen before nodes 11/12 or it's trouble. I've had a broken node 12 randomly the last few weeks. Really not much difference though in difficulty between broken/non-broken.
I'm fine with every other part of the game for the most part but GW. They've had GW fun to play for stretches, but then they throw it completely out of balance again. I'm fine with a challenge. I don't think 2-3 hours a night should qualify as a challenge or fun. It used to be fun when you could actually experiment with different teams without any repercussions for completing GW. I don't need the same OP teams to be thrown at me every node 6,9, 11, 12 and sometimes 7/8/10 to tell me my roster can't handle them. I'd upgrade the toons necessary to handle these squads but I can't when I get a full stun cuff or stun gun every 6 months from Rancor.. or 2-3 salvage drops per 3-4 months. Pretty much everyone in my guild believes that, if you have a surplus of a certain gear, that's what you are going to get every heroic Rancor/HAAT drop. I think that it's just that the cuffs/guns have a really really low drop rate. I think the people who put money into the game would continue to do so if these 2 critical pieces of gear would drop at a rate commensurate with everything else in Heroic Rancor. I know, for me, this abysmal drop rate along with GW makes me not want to put in a cent further. I cannot seem to get stun cuffs/guns no matter what I do.