Why? Why would you increase Teebo's stealth ability to a three turn cool down? Ok, I know why... Because it actually worked with R2's two turn stealth to keep him stealthed constantly in the Pit raid. And that's just a typical CG move.
The real question is... Why didn't you mention anything about it in the update notes? Your communication continues to be worse than terrible.
Oh no, another thread like the why add another level to shoretrooper's CD!!!!!!!
He has always had 6, as when you use it, then you can see a big 5 on cooldown
Now they did change his damage and tmr though. His damage is now applied AFTER the 100% tmr and so the beast gets 5% tm for getting hit
The only change made to Teebo was his Bring Low ability. Which is his second special. I didn't see where his basic was changed. His damage on Bring Low is applied before TMR. But the change did not affect his basic ability.
Now they did change his damage and tmr though. His damage is now applied AFTER the 100% tmr and so the beast gets 5% tm for getting hit
The only change made to Teebo was his Bring Low ability. Which is his second special. I didn't see where his basic was changed. His damage on Bring Low is applied before TMR. But the change did not affect his basic ability.
I have verified that Teebo got switched to damage after tmr, like Jyn. There are a couple of threads on this.
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He has always had 6, as when you use it, then you can see a big 5 on cooldown
The only change made to Teebo was his Bring Low ability. Which is his second special. I didn't see where his basic was changed. His damage on Bring Low is applied before TMR. But the change did not affect his basic ability.
I have verified that Teebo got switched to damage after tmr, like Jyn. There are a couple of threads on this.