Gosh darn, him not taking turns really adds to the time it takes to bring him down.
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Whenever Kylo takes damage he gains 50% Defense and 15% Offense for 1 turn, and has a 50% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. Whenever Kylo uses a Special ability he gains Damage Over Time for 2 turns. "
Full disclosure, I thought it was bugged for a long time. It's pretty funny though, so i thought i'd share
Save water, drink champagne!
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Started doing this because Rey once crit him for 800 damage....
He's stunned, so he won't get a massive damage turn. Also, he wouldn't use his AOE, he would OHKO someone with outrage. But agreed, he's very annoying, and takes forever. Fun to see how low you can get the damage though.
I don't know why but this just feels like some madmax scene, maybe because of the background or maybe because someone using pipesaber *Oops said it
Not what happened yesterday to me, I had 5 heroes up and running and he was the only one left, I did hit him a couple of times but I had to prioritize other toons before him. He got just one turn(he was stunned though), AOE'd me and I had one toon standing with about 4% hp. Not fun at all..
yea, that would work.
sounds like something worth trying, but the chances of me timing the screenshot just right to see the damage he deals are like 1 in a gazillion, even on 1x speed xD