Tenacity Up (as it is now: debuff immunity, and how easily available it is) is shutting down about one third of the creative possibilities of this game.
What is this game about? Kill your opponents before they kill you. This is roughly based on 3 mechanics:
- Make damage, lots of it. Think Geo Soldier, Rey, Wiggs (all were considered OP in their day). Simple. Boring.
- Control/disrupt the enemy. Ability block, stun, daze,... Not that simple, may work or not. Interesting.
- Boost or repair my toons (moaaar damage!)
Tenacity Up was designed back in the days where debuffs were Luminara's single target Ability Block, the dreaded double-stuns of Dooku and Daka, and the GW-death-sentence Heal block of Sidious. Fair enough, counter those three.
About one year and a few dark-side passes later, the devs have demonstrated unequalled creativity and come up with a wide array of new debuff possibilities: daze, stagger, burning, expose,... which all end up as more flies on the windscreen of Tenacity Up.
Hence my point: Tenacity Up reduces the dimensions of possibilities from 3 to 2, and makes the game 33% poorer that it could be.
If only they had made it "Add 50% (or 100%)" tenacity!...
In the process, it also completely destroyed any hope of getting the thermal detonators and bounty hunters out of the oddities museum.
☮ Consular ☮ -