AI urgent fixes

DarkVapor
48 posts Member
edited December 2015
It is clear that AI needs a lot of improvements but these ones should be easy to implement:
- most important thing is to stop changing randomly the character being attacked. This is essential both when you are attacking in Arena (and need to use "auto" in order to speed up your attack, but want to be able to set the character being attacked which is not easy because of stupid AI changing the target) and defending (because I highly doubt changing the target randomly is a better strategy than never changing the target until dead)
- The AI shouldnt do useless actions: chewie using his taunt whereas he is alone, healers trying to heal whereas evryone either was full health or is immune to heal. There are probably other exemples but at least these two make AI more look like artificial stupidity. Another l'ESS obvious exemple is a healer healing itself whereas he is the last one: his opponents often do more damage in a turn than he heal.

About the choice of the target to stick with until It is dead: a natural and easy to implement choice is to pick the opponent with the smallest amount of life.

All of that looks like a few lines of code to me, but would greatly improve fights interest
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