Soo, Level 82, 5* ships...check (level 85)...Requirements Met? CHECK (JC, Fives, Ahsoka, Wiggs)..Pilots geared up? All 7* min gear 8 just looking for the last piece of raid gear (Wiggs G10). CHECK
I don't use Endurance anymore, but it's level 79. Alright! Let's see what happens?
I had three ships left by the time I got a turn. Didn't kill a single one. My ships arent' great, but I'm top 100 in my shard at least.
One comment: Why why why are the 'minimum requirements' in this game so flatly wrong for some events? It's great that the events are challenging, but why set expectations high by misstating the minimum requirements? I found the Forest Assault to be similar.
Question: Is there a strategy to prevent the FO Ties from going again and again and again? It was quite literally 11 attacks including the Executrix before I had a chance to go once. If only there was a transparent way to increase a ship's speed...
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Keep running it. Eventually the AI breaks and no reinforcements are called by the enemy. That's how I cleared all the fleet commander challenges.
BTW, the FOTFs which you face in the challenge are all maxed out, and gain 82.5 percent turn meter whenever an enemy becomes target locked.. with Tarkin... that is quite often... and his strafe blasts you away in seconds... I suggest using some tanky ships as well as some fast ones for it... It took me a few gos too... Use FOTF itself... it works...!
Isn't the Endurance challenge light side only ships? FOTF couldn't be used if this is the case.
Yes, yes it is - this isn't the zeta challenge, which I'm also most likely going to get served the first time I try it. Already trying to exceed expectations there by 6*ing the few viable ships I have. To any new player I would say ignore dark side ships at your peril. Slave I, Scimitar, Tie Advanced X1 and the two ties together are formidable, especially with the Executrix as lead.
Why does the dark side get all the good stuff (with the exception of Wiggs / Chaze)?? I'm sure Red 5 requiring Commander Luke and R2 will restore balance to the ships galaxy.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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My ships/pilots are all level 85. I used Rex g11, CS g9, JC g9, Ashoka g10, and Biggs g10. All 7* pilots. All ships 7* except Rex and CS (5*)
Barely beat it.
I'm not asking them to change the difficulty of the event, just set more realistic expectations.
I remember when I did this challenge that it was heavily RNG dependent, and I just kept trying it until I cleared it.
Fives LVL 85 g9 7* toon and ship
Rex LVL 85 g11 7* toon and 6* ship
Clone sarge LVL 85 g8 7* toon and 7* ship
JC LVL 81 g8 7* toon and 7* ship and
Plo Koon LVL 75 g9 6* toon 5* ship
I had Biggs, Ahsoka, and Wedge on standby but their ships are much worse and not even leveled as much as Plo koons ship which itself is terrible compared to the other 4 that were used. My guess if you have at least this or around this you should be ok. Also to note my Mace Windu is g8 7* fully leveled ship and toon.
I just realized the minimum requirements have absolutely nothing to do with what it takes to complete the event.
They have eberything to do with ensuring players progress their entire rosters, not just parts of it. For example, players who focused on DS ships, but wanted to fill out their collection would invariably have to spend a bunch of resources on getting ships up to star level. Likewise, players with three maxed out high quality ships (Biggs / Wedge / Rex maybe?) didn't just roll in with a bunch of other, um, cannon fodder and complete the event.
Thanks for all of the ideas and stories on how to beat it - it's comforting to know I'm not alone.
Came down to RNG, no reinforcements in. Take out FO Ties, then Slave 1, and save the evasive TIEs for last.