Imperial Navy Trooper

Tedbeast
218 posts Member
edited August 2017
First off, why aren't these guys in game? (They are the guys on the Death Star in black uniforms and the big wide open-faced helmets.) There are a ton more obscure characters in the game, but not these staples of the original trilogy!

Tags: Dark side, Support, Empire Imperial Trooper
Basic: Wounding Attack- if this attack crits, apply stagger; doesn't Crit apply a DoT (Omega: apply two DoT's if target is already debuffed or daze instead of stagger)

Special 1: Ortibal Strike- Hit the primary target for X damage, +Y% damage for each imperial ally, all other enemies receive half damage. (Omega: if this ability crits gain TM if this ability doesn't crit gain offense up- to all allies)

Special 2: Orbital Supply Drop- Gain advantage and turn meter to all allies, imperial allies purple protection bar for x% of Naval trooper's Offense+crit percentage.

Unique:
Every time he crits remove a random preexisting debuff. At the end end of each of his turns where doesn't crit gain .5% offense for each living imperial ally (omega- all imperial allies gain the offense increase at half the rate)
Imperial Trooper allies get an additional 15% Offense.

Special Note: Imperial Navy Trooper starts out with zero %crit (will have to mod or gain buffs to crit)
The idea for him to have different uses depending on how u mod him, arena=crit, no crit = raids.


TLDR: MORE EMPIRE!
I find your lack of faith disturbing.

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