War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant
Morale bonuses
- Morale I: All attacking units gain +100% Defense Penetration.
- Morale II: Attacking units gain +25% Speed if all three of the AAT’s weapon systems were disabled within one of its turns.
- Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.
- When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Leader
HK 47
Team
- Chief Nebit
- Jawa Engineer
- IG-86
- IG-88
MODs
– main strategy is to have the highest speed values for all characters.
- HK-47 lead – crit damage/chance speed + potency
- Chief Nebit – Health +speed
- Jawa Engineer – speed or if not fast enough Health/Defense +speed
- IG-86 – crit damage/chance +speed
- IG-88 – crit damage/chance +speed +potency
Abilities to use
- Jawa Engineer – Recalibrate
- IG-86 – Assassin Droid Tactics
- IG-88 – Rapid Fire
- HK-47 – Megabat Mayhem
- Chief Nebit – Desert Ambush
- Jawa Engineer – Miniaturized Detonator
- When tank is disabled (toppled) then use especially main attacks only
- Repeat from point 1
Strategy
- Destroy all the three turrets as possible in same time
- Spread damage between the three turrents
- Destroy the turrets until the tank fill his Turn Meter bar
- This give your team Morale 2 bonus (25% speed)
Source
www.swgoh.costahd.com/2017/07/best-heroic-tank-haat-raid-guide-ep-4-phase-2.html
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