Greedo Rework

Jtn2t
47 posts Member
Greedo
You noticed that Greedo was a powerful hero of the Galactic Empire in Star Wars Battlefront: Outer Rim expansion. He inevitably shoots up to 5 enemies, knows what they were hiding, and threw various grenades at them. What if we think that he needs to be reworked to make him a better Scoundrel character as Boba Fett on the upcoming update of Galaxy of Heroes? Here are my predictions:

Basic: DT-12 Blaster Pistol
  • Now has a chance to attack again (See below) and gains 50% Turn Meter against enemies less than 50% Turn Meter instead of Evasion Up
  • Changes fire sound of DT-12 blaster pistol from Battlefront (2015)
  • Omega Upgrade: "This attack reduces cooldown by 1 whenever he Critically Hits"
  • Now renamed instead of "Who Shot First?"
SPECIAL 1: Confidential Blast
  • Now renamed instead of "Thermal Detonator"
  • Now deals physical damage on all enemies and inflict Damage Over Time for 2-3 which can't be evaded for enemies that dodged this attack, then inflict detrimental effects on all enemies that suffers a Critical Hit. (Effects inflicted depend on number of Critical Hits scored: 1 Critical Hit: Daze for 2-3 turns. 2 Critical Hits: Stagger for 2-3 turns. 3 Critical Hits: Ignore Armor and Protection)
  • Omega Upgrade: "Now grants Turn Meter for Scoundrels and chances have increased to 40% more."
Leader: Ambuscade
  • Now his ability benefits both Scoundrel and all Stealthed allies and has 15%-70% chance to call an Scoundrel or Stealthed allies to Assist, others without Stealth gain half that amount.
  • Fully Upgraded Without Zeta: Scoundrels and Stealthed allies have 50% Critical Damage. All allies without Stealth gain half that amount. In addition, Scoundrels and Stealthed allies has 50% chance to call an Scoundrel or Stealthed ally to assist.
  • Fully Upgraded With Zeta: Scoundrel and Stealthed allies gain 100% Critical Damage. All allies without Stealth gain half that amount, and Stealth and Advantage for 2 turns at the start of each encounter and whenever they score a Critical Hit. In addition, Scoundrels and Stealthed allies has 70% chance to call an Scoundrel or Stealthed ally to assist.
Unique: If at First You Don't Succeed
  • Now ignores Stealth, has 10% Evasion and Accuracy, and 5% more Critical Chance instead of attacking again whenever he scores a Critical Hit.
  • Omega Upgrade: Increase 10% more Evasion and Accuracy, and 10% more Critical Chance. In addition, he gain Advantage for 2 turns whenever he evades an attack.

Note: If you have any comments about this post, feel free to quote and I'll let you know.
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