I know I have said this before, but I just have to sing the praises of this Sith once more.
Yes, we all know how squishy he can be, and he is SLOW, but he has come through for me in a big way over the last several Arena battles.
Mine is 4*, Gear VII, Level 62, with all skills at least level 5. Over my last six arena battles (between ranks 214 and 116), he has always been the one to save my bacon. I run QGJ as lead, and Maul almost always gets called for an assist on the first turn. If that's on a Jedi, I almost always get a kill, which can start a run of one-shot kills if there are any other Jedi.
The last three battles have been tough (especially the Hk-47 led Droid team with Poggle), but invariably Maul has been one of the last two standing for my team. With his turn meter fill on killing blows, and now with his life steal working, he has become my superstar. Even Sid's heal immunity doesn't stop him, because he can steal a ton of life back with his AOE, especially against Jedi teams.
If they ever make him farmable I know he's going to be even better.
That is all.
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If you want to be competitive in arena then you can better swap him with someone else, especially at 4*.
As you said he is squishy AND slow. Especially after speed changes, everyone in the enemy team will go before Maul, so he will never get a turn. Before you could maybe protect him behind Poe, but now it's even harder to run with maul, he has just no chance.
Mine is 7* max gear/abilities and I use him only in GW for the early easy battles.
Still, with the help of taunting and turn meter manipulation, Maul can be put to very good use.
If Maul can survive till Poe taunt then allright, but I don't thing than will happen often. GS / Leia will OS him.
Team arround Maul ? what do you thing about Phasma (L), Poe Maul Poggle ? Last slot Kylo/Daka/Lando ? Or this : Sid (L) Poe Maul Poggle Old Ben ?
So in your opinion Maul doesn't need protection from Poe's taunt ?
So my 7* maul has become a fodder toon, that when things go right, kill a few toon before he's knocked out. If your a ptp , gear n lv with no worries.... if your ftp be weary of your resources, cause he'll quickly be left behind for toon that'll make more since for your pvp n gw teams....
..cause yes he's hella fun ...he's just a defensive pvp liability
Either that or at least 13000 health like the first order pilot who can oneshot everyone,not just jedi.
Maul is way too slow. Some toons will still go before him even with poe's taunt. He can also be one-shot too.
@OP enjoy maul while he lasts.Once your shard starts getting to 70 a 4* maul is no longer relevant.
The combo of speed and foresight make Rey very likely to attack, Maul is usually dead before ever attacking. It's basically that simple. I could see him working in an assist group perhaps, but I'm not sure it would compare to a power group built around Rey.
The only real factor that clearly separates them is speed in my opinion. Rey is very fast. But she'll only realistically get one attack. So it's basically a trade-off. Provided she does kill an enemy on her one attack.
Maul, by comparison, can kill several toons in one go, and severely cripple the rest of the team with his AOE.
Rey has 23% offense as long as she doesn't have any negative effects.
Rey has the highest special damage stat in the game at 6876
Rey has the 4th highest basic damage stat at 4010.
Rey has the 10th highest physical critical rate at 468
Rey has flurry of blows which does a ton of damage with her multi-hits
Rey has leverage which does great damage and gives her foresight(100% evasion for 1 hit) which lasts for two turns or until she gets hit once.if the targetted toon is not dead, you can probably follow up with another toon. The combination of sid's aoe and dot followed by rey's leverage might make it possible to kill a dps toon on the first turn as well.or yoda's battle meditation followed by flurry of blows.
Rey has 143 speed, which is one more than poe. This allows her to take out a toon right off the bat before most turn manipulators come into play, with the exception of yoda and an ackbar-led stormtrooper han(ackbar's speed leadership seems bugged now,which means only yoda for now).Poe, phasma,first order officer,stormtrooper han will all take their turns after rey.
The gameplan for turn manipulators is to last until they get their turn.Once they get their turn, they will probably start the second round first (e.g han+phasma). However this strategy relies on having their dps toons survive the first round, which might not be so if rey,gs,qgj and others manage to get 2 or more dps toons)
Lets assume both are one-shot, so the 3rd turn might not even come into play. Rey also has a little over 1k more health, which might mean the difference between just dying and barely surviving, and she has a 40% chance to gain foresight on her basic. Furthermore, if there's another squishy DPS or high priority target in the team, the opponent has to choose one and get wrecked by the other. In Maul's case (at least in this fast meta), you can just kill the other DPS first and Maul after because he almost literally goes after everyone else. (Let's forget for a second that Maul also does less damage than Rey against non-Jedi)
I like Maul quite a bit, and think that he can be very good in the right comp, but comparing them both only on their squishyness doesn't work. I think the argument isn't that Maul is too squishy, he's too slow to be this squishy. For his role as one of the best mop-up characters (like his brother) it's fine to be on the slow side, just like Ventress' kit doesn't want her to be the fastest character, but because of his los health he often dies before he can mop up.
Rey could gain foresight with her basic(40 percent) and one of her special attacks. And is very fast.
So she get at least a chance to deal some damage before dying.
GS doesn't roll against POE. GS has 149 speed.
He can slam and enemy Maul or Rey very easily.
GS>Rey