Currently, the raid rewards are based off of a leaderboard, as you all know, I don't need to explain it. This causes issues in high level guilds though. For example, say all 50 people in the guild can solo the rancor. All 50 of them do equal damage, however, most people get crappy rewards due to player IDs. Raid rewards shouldn't be based off of rank, they should be based off of how much damage is done. Different tiers of damage provide different rewards quality. For example, scoring past 100k damage will give you the level 2 check, 400k will give the green chest, etc. What do you think?
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Vader. He's now kinda farmable, but he used to be available from achievements only.
Grievous same story: overpriced shards in shard shop only.
I'll accept these comparisons whenever they add GK, HYoda, RHan or ROLO to fleet shipments.
I'm talking about raid exclusive toons. Toons exclusive to raids. The variety of toon that is not obtainable by any means which aren't strictly raid reliant. In other words, raid exclusive toons.