As it stands, TB has been described as having either day long phases that stretch the overall TB to nearly a week, or a 3-day event with brief 12-hour phases.
Maybe we can have our cake and eat it too if the phases are 12-hour, but allow a guild to advance to the next phase early if they have achieved all stars and filled all platoons. They would only be allowed to advance one phase beyond the current phase, and the old phase would remain open until its scheduled end time so all guild members would have a chance to do the battles.
Early advancement would be a reward in a sense, because it would allow for more communication and coordination on the next phase. But it would also be a QOL enhancement since it would give guild members with busy schedules a longer window to to aim for, at least for the early phases.
The first few phases would have the feel of the more flexible and relaxed 24-hour time block, while keeping the overall event duration to a few days.
1
Replies
Been saying for days this would let super organized high powered guilds rip through at their pace and the rest of us schmucks can just keep on with our 24 hours.
Everyone wins.
++ If the Guild leader can also give the option to an officer.
Really, it would be nice to just say the event is 3-6 days long total and there is an advance to next stage button that guild leaders and/or officers can hit to move from one to the next. It would prevent strong guilds from sitting around watching the clock tick on the early stages and allow more coordination on the later stages where really needed. At the same time, less developed guilds could spend more time on the middle phases and make sure they did all they could to maximize stars there.
So maybe the simplest thing would be for a new phase to open every 12 hours, but keep the old phases open until the event is over. Maybe a few small carrots with time limits could be dangled along the way to reward people for checking in regularly. But the overall event wouldn't rely on six strict time slots.
It's funny I know that the time played in minutes is an achievement for the companies but I see players wanting the opposite.
It's not an achievement, it's a metric which has been shown to repeatably link to increased revenue. They don't do it to look good, they do it because it works.
Thanks
I'd like to see the TB stay 24 hours - but I absolutely believe any guild should be allowed to pump through the event as fast as they want/can. Maybe even give them the a Blitzkrieg bonus for getting more then 40 stars in 3 days.
Only problem is that 'one player' keeping you from going forward in such a case -- and if you've already 3*'d they don't even matter any more.
The option once 3 starred all territories to move on to next phase option is great idea.
Your Guild might be able to get three stars on the first Territory in 10 minutes flat but some Guilds can't get 3 stars on it even with the full 24 hours. So why on earth should your already elite Guild get a head start on the next Territory? Head starts are supposed to be for people who aren't as good as the majority - not those who are already better!
It's not a head start if it starts and ends at the same time for everyone. Also other guilds who struggle to get 3 stars in phase 1 now will hopefully be building up and will complete it with ease in time.
Since there's one TB per week it changes nothing in a long run
The head start applies to the idea of being able to start early while some others have to wait. That's the idea I was responding to and calling an unfair head start.
Or allow each guild to advance how they wish. Which is the point of this thread.