Increase lose streaks and decrease win streaks to normalize the results. Keep a running log of the last X battles which tracks every award (although realistically we are just talking about shards and gear) for each of those X battles.*
Check the desired drop percentage against the log and if the drop rate would be inconsistent with the RNG reward, then change the result as required, and clear the log (for that item).
If the log is good, then just record the "natural" results and move on.
Basically you want a tally that looks like 100100100110010010 but not 111111100000000000 even though both yielded the same percentage and raw number of successes.
Tally # 1 will be satisfying to a human, Tally # 2 will NOT. Nothing changed but perception (or sequence ordering). Progression will remain the same, but frustration will drop and enjoyment will rise.
This is a fairly simple solution, anyone with a CS/math degree should be able to do the math and write a proof of concept in a single day. I'm not saying that implementation would be that simple, just the base logic and math.
* You want X to be as small as possible. The smaller the X, the shorter the streaks and the more predictable/regular the results. Hopefully your drop percentage isn't an irrational number or something like 9/32, that will make for big logs and big streaks.
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My well has already ran dry. I'm level 70, I've been playing since November. I know how this game works and I know about the costs in this game.
I've got two heroes at 6* with 100/100 shards ready to star up but I can't because I'm saving credits for my other two heroes who I want to 7*.
I've been working on Nightsister Acolyte's gear piece on the centre right for the past few days because of how slow the grind is. But that's just what it is, a grind. The sooner people realize this the better.
1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Is exactly the same drop rate as
1 0 0 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 0 0 0 0 0
The devs shouldn't be wasting their time changing this to accommodate people who are too blind to see this.
Wow... Get some male toons feminist!
Haha, I know. I started leveling who I liked until level 60 something when I realised almost all of my heroes were chicks.
The problem is NOT that "people are too blind to see" the maths. The problem is that - for most people at least - there are no 11111 to see. I am playing since the beginning and I NEVER had more than two drops in a row on anything.
I get five or more drops in a row farming Nightsister Acolyte shards.
I'll test Wil Mace Windu shards whom I am farming now.
he knows what he does. All chicks and Savage Opress in the mid. ****
All chicks and Savage Opress in the mid. P-e-r-v-e
Even if it's 50% droprate, people will still complain about certain losing streaks which is "not possible" in their eyes. Only one thing to do is post memes like: