Exactly what have the devs used to ensure random ranking? My guess is they used the existing code, and went with the path of least resistance, and changed the determining parameters from player ID to something else. For example lets say its something like the number of Carbanti you currently have. Or maybe the number of Lightside missions you've completed...
My point is that it's been rng based long enough now to see that it does not seem to be truly random. Sure, it's "more random" than the old system of player ID, but it is most certainly not guaranteed. I've noticed some ppl mostly rank towards the bottom & others mostly towards the top, but it certainly does not seem as if it's actually random.
My question is... is anyone else seeing a similar pattern? If this is the case then the devs need to fix this error. I don't care about choosing the path of least resistance, **** well as cost, and working within existing code. My problem is that whatever they've chosen to use obviously isn't always changing enough for this to work effectively.
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I'm just starting to track rankings now, there are a lot of variables so it'll take some time, just trying to see if others were "feeling" or seeing a similar pattern... and the devs know what they used to determine rng so if it is something like I'm suggesting maybe they'll tweak it before I need to spend months compiling data. I do appreciate the input & you are absolutely correct...
One of the many variables to take into account. This was the first thing I watched for but, as you stated, that aspect does seem more random. It'll take months to get any remotely viable data with all the variables accounted for, possibly longer. Have to wait and see what the data has to say...