Flame Trooper
Basic: Flame Thrower
Deal physical damage and inflict 1 damage over time debuff for 1 turn on target enemy.
Special: Flourishing Fires
Deal physical damage to all and inflict burn debuff for 1 turn. Inflict speed down to critically hit enemies for 2 turns
Unique: Devastating Power
Whenever Flame Trooper kills an enemy, all allies gain 25 % turn meter. This is doubled for First Order allies
What do you think?
MS
0
Replies
Basic: Twirling Swipes
Deal physical damage to target enemy and Palpatine gains speed up for 2 turns
Special:Unlimited Power
Electrify target enemy and inflict Offense down, Speed down and defense down for 3 turns.
Special: Order 66
Clone and Sith allies gain Offense up and all enemies gain Defense down. Light side enemies gain Buff immunity, healing immunity, and expose. In addition, Jedi enemies gain an additional expose. This can't be resisted
Unique: On the Move
At the beginning of an encounter, Palpatine's cool downs are refreshed. If they already are refreshed, then Palpatine gains 10% critical damage, stacking till he uses the bonus. (Zeta)
Leader: Disguised Sith Lord
Palpatine and random Sith all gain shadow for 2 turns. When sith ally's shadow is gone, than the ally taunts for 2 turns and Palpatine gains shadow again for 2 turns
What do you think?
Basic Ability: Angry Strides
Deal physical damage to target and attack again if the first one is a critical hit.
Special 1: Relentless Assault
Deal physical damage to all enemies and gains offense up for 2 turns if an enemy is killed.
Special 2: Staggering Blows
Deal special damage to target enemy and inflict daze on all enemies. In addition, inflict stagger on target enemy if they have at least one debuff.
Unique: Anger and Hate
Anakin has 50% counter chance if attacked by jedi (stacks until 100%), after he has 100% counter, he gains defense up 50% everytime he's attacked(stacking 200%) after he has +200% def, he gains offense up 50% every turn.If Anakin gains additional offense up he gains burning debuff, that cant be dispelled and slowly damages him throughout the encounter. (Zeta)
Unique: Fearless Warrior
Anakin's attacks can't be evaded or countered as long as one of his enemies is debuffed. In addition, all defense buffs on Anakin are converted to offense buffs. When Anakin evades an attack, his speed is increased by 5%, stacking up till 20%. This is stopped if Anakin is debuffed. (Zeta)
What do you think?
What is the point of the "Burning" debuff on him that can't be dispelled? It'd be cool if when he took damage, something happened, but here it just hurts him. That doesn't make much sense.
Basic: Dual Pistols
Deal physical damage and removes 20% turn meter
Special: Flame Thrower
Deal Physical damage to target enemy and inflict burning debuff for 1 turn
Special: Death Missile
Deal physical damage to all and ability block and stagger target enemy. This attack removes 30% turn meter and the ammount is doubled on critical hits. If an enemy is killed, Jango grants a random ally evasion for 1 turn
Leader: Bounty Hunter
If Boba is present, then Boba attacks every time Jango uses his special abilities. Bounty Hunters deal 50% more damage to Jedi
Unique: Clone Template
Enemy Clones gain 5% speed down stacking until they are killed. Ally clones gain 5% offense until Jango is killed.
What do you think?