Commander Luke counterattack bug

Woodroward
2025 posts Member
edited September 24
So I have noticed numerous occasions where Commander Luke doesn't counterattack despite not having Call to Action while under his own lead. I also have noticed numerous times where both my K2S0 and Chirrut don't counterattack despite having over 100% counter chance.

At first I was thinking it had something to do with status effects like foresight or having a taunter up, or CLS/K2S0/Chirrut being in stealth. For all I know that may still be what is the case, but I believe that the counterattack from CLS's leader ability and character specific uniques not properly stacking seems like a much more likely bug since the circumstances vary when these characters who should have 100% counterattack don't when it seems they should.

@CG_Kozispoon any chance this could be looked into?
Post edited by Woodroward on

Replies

  • I've experienced this in Galactic War, Raids, and Squad Arena. I just updated the OP to include my newer observations on the bug, so I am bumping the thread to reflect that and ask: Has anyone else has noticed this bug?
  • I noticed this bug, too.
  • I think luke has multiple bugs. My luke keeps getting stunned when he doesn't have call to arms and has 132% tenacity.
  • Drewman65 wrote: »
    I think luke has multiple bugs. My luke keeps getting stunned when he doesn't have call to arms and has 132% tenacity.

    That's not a bug. Tenacity is only a value in comparison to potency, having over 100% doesn't mean anything.
  • Drewman65 wrote: »
    I think luke has multiple bugs. My luke keeps getting stunned when he doesn't have call to arms and has 132% tenacity.

    I have 60% tenacity on my dooku and the rest of my team has 30%. Guess who always 100% gets dazed from a zMaul? Dooku.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!