Bountyhunter team

i was thinking of getting a bountyhunter team ready because you never know when they can go that route and bring some type of legendary event, i have boba ig88 bane and greedo and dont know who to farm from guild store, dengar or zam wesell. which is the ideal bounty hunter team? Any BH specialist in the forums?

Replies

  • I have all 6 bounty hunters 7 star (though I haven't geared Greedo), and in general, the one you want to leave out is Dengar. Unless you're facing a team with Tenacity Up all the time, he doesn't really contribute to the BH team.

    Greedo and Zam are the fuel that makes Bounty Hunters go fast. Firstly Bounty Hunters gain 15% tm whenever a TD explodes. Both of them have AoE TDs. Secondly, Zam explodes TDs with her basic which gives her 100% tm.

    Put together, this means that Zam and Greedo, drop their AoE TDs. Zam goes through and blows up 2 TDs on each enemy in addition to her basic attack's damage, plus gives the entire bounty hunter team a net gain of 150% tm. It's a ridiculous combo.
  • Woodroward wrote: »
    I have all 6 bounty hunters 7 star (though I haven't geared Greedo), and in general, the one you want to leave out is Dengar. Unless you're facing a team with Tenacity Up all the time, he doesn't really contribute to the BH team.

    Greedo and Zam are the fuel that makes Bounty Hunters go fast. Firstly Bounty Hunters gain 15% tm whenever a TD explodes. Both of them have AoE TDs. Secondly, Zam explodes TDs with her basic which gives her 100% tm.

    Put together, this means that Zam and Greedo, drop their AoE TDs. Zam goes through and blows up 2 TDs on each enemy in addition to her basic attack's damage, plus gives the entire bounty hunter team a net gain of 150% tm. It's a ridiculous combo.

    i assume then lead is out of the question, boba all the way right? thanks for the response, will start using my guild currency on zam then, been stacking it for a while now
  • M_L
    469 posts Member
    for lead you only have one choice really... I actually like Boba led Bounty hunters a lot, i try to use them for the easier nodes in GW just for fun. however, this team currently has several glaring weaknesses such as.... lack of dispelling, lack of cleansing, really bad against cleansers if the TDs gets cleaned up or debuffs can't stick

    still i mod them all for potency, and it's kinda fun to watch a team of these guys have a big health pool... tho another weakness is they lack healing so while they last longer, their survivability is also still an issue across nodes.
  • Woodroward
    3749 posts Member
    edited September 2017
    Through math I came to the conclusion that they are more effective with a crit damage set than going all potency sets. Potency cross, crit damage triangle, health circle (ends up being more survivability with the health boost from Boba's lead than protection would be), speed arrow. Speed secondaries are first priority, followed by a tie between potency and crit chance.

    They do actually have a dispel (Boba's execute), and if need be Dengar can be subbed in for his AoE Tenacity Down to counteract Tenacity Up so not having an AoE buff wipe is no real detriment. The extra health means no real need for a tank either.

    Bounty Hunters end up really fast too since they get 75 speed from Boba's leader ability (once all enemies are debuffed) on top of the turn meter gain. Zam gives herself speed up when she drops her TDs and is one of the fastest characters in the game (base speed 163).

    If you put 80 speed on Zam from mods she'll end up with a 318 speed unbuffed. Once she gets the speed buff, she'll end up either at a 378 speed, or a 397 speed (depending on whether or not the variable speed from Boba's leader ability gets modified by the speed up buff).

    At that point she is going to be roughly 2X as fast as most enemy toons will be and them dispelling her TDs before she goes on a roll and explodes them all in a row is unlikely.

    Now on defense, she isn't that effective since she uses her AoE TD, then goes right to her expose before she uses her basic, which ends up slowing the Bounty Hunter team WAAAAAAAAAAAAY down and wastes a lot of those TDs, but on Offense it should be no problem to steamroll most opponents between the high speeds and massive damage you can attain with this group.
  • Woodroward wrote: »
    Through math I came to the conclusion that they are more effective with a crit damage set than going all potency sets. Potency cross, crit damage triangle, health circle (ends up being more survivability with the health boost from Boba's lead than protection would be), speed arrow. Speed secondaries are first priority, followed by a tie between potency and crit chance.

    They do actually have a dispel (Boba's execute), and if need be Dengar can be subbed in for his AoE Tenacity Down to counteract Tenacity Up so not having an AoE buff wipe is no real detriment. The extra health means no real need for a tank either.

    Bounty Hunters end up really fast too since they get 75 speed from Boba's leader ability (once all enemies are debuffed) on top of the turn meter gain. Zam gives herself speed up when she drops her TDs and is one of the fastest characters in the game (base speed 163).

    If you put 80 speed on Zam from mods she'll end up with a 318 speed unbuffed. Once she gets the speed buff, she'll end up either at a 378 speed, or a 397 speed (depending on whether or not the variable speed from Boba's leader ability gets modified by the speed up buff).

    At that point she is going to be roughly 2X as fast as most enemy toons will be and them dispelling her TDs before she goes on a roll and explodes them all in a row is unlikely.

    Now on defense, she isn't that effective since she uses her AoE TD, then goes right to her expose before she uses her basic, which ends up slowing the Bounty Hunter team WAAAAAAAAAAAAY down and wastes a lot of those TDs, but on Offense it should be no problem to steamroll most opponents between the high speeds and massive damage you can attain with this group.

    you are the exact thing i was looking for when i made this thread. I didn't plan on running them on arena (I'd look like a boss) but just which is the one to sit, but a guide to bountyhunter that you made is great. Anyway if I see the guild currency keeps piling up i will probably buy both zam and dengar instead of only zam

    Thanks
  • I love BH squad. But , there is always but.......
    Dengar has quite good abilities, but is very slow, very slow. Like a snail. His dmg is also problematic, very low. Synergy beetween BH is also not so good, almost no synergy - tm gain is not winning strategy right now. Zam abilities should be reworked couse she has possibility to inflict Evasion down but she needs to apply tenacity down to have more chance to put detonators. Detonators can be easily dispelled, so when this is the case all team is lacking dmg. Dengar should have Evasion down to decrease number of missed shots done by Zam. Also problematic is crit chance. When You use potency set team is low with crit chance. High health but smaller dmg. Next thing Is taunt, no taunt. They cant heal themselves and no protection from debuffs.
    Boba ability to dispel buffs is not really designed for this. It should be like finishing the target but not to dispel for example taunt. Taunt is also a problem couse Zam must shoot according to this rule, she cant ignor this. So all the idea to shot opponent's toons one by one doesnt work well. If it is happening Zam has long cooldown to aply detonators again. So You cant in this case use Greedo ability to put detonators together with Zam. So fight is getting longer and after 4 rounds your team is gone. Stuned, shocked, dazed, buff immunity, speed down, health down, offense down, burning..... They cannot clear it or protect themselves. So their potential of being very fast team is just on paper. Doesnt work in real fight.
    Also they have no crit immunity so they receive a lot of damage very fast. This is how I see this team. 9 months ago they could take 1 spot in arena, but for now they cant hold top 200.
Sign In or Register to comment.