Ok, so after seeing quite a bit of threads about nighsisters with both good and flat out wrog informations i decided to make this post. Hopefully i will manage to make full post as i am quite starved for time.
I play since begining of December and pretty much runing NS from very begining. Before releasing Jedi pack for yoda event i was ftp. ( i was farming Ani on average 0.9 shard per day and 44 quid saved me about 3 months time, anything beside ani in this pack was a bonus really) generally between 10 - 50 arena rank, i cant play between 4-6 o clock and free matches generaly let me cover lost ground only.
Myths( 1 really):
NS arent really viable in pvp - that is most common and flat out wrong opinion they are perfectly fine as far as pvp goes.
Truths( again 1):
NS are horrible on defence - sadly this is true, the only team i can imagine worse on defence its 5 taunts.
1 - You play team which is quite out of meta - why this is important - NS are generaly seen as average hence they are unlikely to get nerfed anytime soon
2 - They are FTP - for those who dont want to pay it is quite advantage
3 - They are pretty safe investment - look at point one - your efforts and time to aquire them are rather safe, so you dont have to be affraid that all the sudden time you spend farming will go to waste with single update.
4 - there is only 5 (6 counting ashoka) of them, which is quite important, for example i am sitting now on 8kk credits and bunch of exp droids pretty much free to plan and evolve any other team i want.
5 - they are actually very powerfull - i can beat any maxed meta team and was able to do that before last patch as well. For example i was able to beat poe teams before patch in about 60% - 40% in my favour. Bane for my team was Phasma leader, poe, daka, sid, + 1, mass stuns and heal blocks were just to much, on the contrary IG 88,86, poe, poggle, + 1 were food.
6 - actually my favourite - while requiring quite a bit of practice, they are very rewarding.
7 - you use the same team for arena, GW and Ds missions (LS missions are irrelevant as long as you have high leveled/geared Barris as an ally)
1 - they are horrible on defence
2 - depend on person - they require quite a bit of practice to shine.
This is the toon, damage just a bit over average, but ridicolous HP - if you want to run Nighsisters you cant really do it without her.
This one i wasnt really sure for a while -average damage, average hp, but at some point it just clicked, right now its a hard seed in my team. I actually believe that using her corectly is what make or break your game as far as NS go. Her skills are just fantastic. ( she still cant remove Sid heal immunity, although doesnt seem to have a problem removing Kylo one)
This is only reason you are wining on defence (it actually going to be pretty common on new serwers and against new players). Toon with fantastic skillset and while buff removal got fixed and is not healing whole party it still got its uses. That being said using her corectly is harder, or the same hard as acolyte, luckily u got acolyte earlier and have some practice already. Contrary to many i believe her speed is perfect, what she actually lacks is about 4k hp at current max lvl.
Another very good character often saving grace in pve, however due to her very random nature i wouldnt use her in pvp (using acolyte instead as in "slow and steady win the race" saying). My personal experience with her is:
AI Daka - Goddes, stuning and reviving everything around.
My Daka - old lady who stays there doing nothing really.
That being said i want to try to put her on defence instead of acolyte, as of now though keep forgetting, so cant really confirm if its good idea, or not at all.
Nothing to write songs about, while having one of the best heals in the game, she has pretty much nothing else, even her leader ability is pretty bad in current meta (only character reaching 50% eva is Sid against Jedi and to make evasion relevant you would need about 60%-70%) with that being said she is very good sacrifacial(?) lamb in GW on earlier lvls. Still worth leveling though just in case and because we are rich.
Pretty much same as Talia except with better damage and leader skill. As of now mostly your saving grace on early lvls in GW.
As of now we are left with 3 nightsisters viable for pvp:
That will make core of our team (yes i still call it Nightsisters as remaining 2 characters will be merely supporting them). What we lack here is burst/sustained damage and sustain.
From now on it will be merely my personal solution, by no means i am claiming it to be the best:
Sustain - easy choice - everyone already have Lumi (it is actually pretty funny that people want nerf some toons because they are good at what they supposed to do, while all the time there is Lumi, good at pretty much everything). Her heal over time is fantastic - initiate gets almost 4k hp a turn. On top of that she is pretty good damage dealer, and a bait taking a bit heat of the Asajj.
Burst/sustain damage - again everyone already have Sid and heal block is really helpfull in avoiding situations where AI blows heal between our attacks. As a bonus low hp character with heal block on will provoke heal from healers, effectively waisting their turn.
So as of now we have:
While damage is nowhere close to Assisst/Multiatacks FotM characters, then sustain is through the roof.
Acolyte - self heal on crit, stealth, debuff removal
Asajj - pretty much refill hp on both aoe and buff removal.
Sid - well its Sid
Lumi - her only job is throw heal early on and then maybe do some damage ability block
Initiate - 18k HP, 30k with Lumi heal, she is fine.
Will finish it at some other time, as it got pretty late here.
Sorry it took so long.
It seems that i will have to start with some correction:
After some more testing it seems that somwhere between lvl 68 and 70 Daka started performing much better, hence as of now I had to replace acolyte with her as far as pvp goes. This lead me to believe that levels may have impact on debuff landing rate (or that i had really bad rng series).
For GW I still use acolyte though, mainly because if I need for some reason emergency heal i can always swap her in and not worry about keeping her alive and with reseted cooldowns.
Killing order - doesnt really matter if its pvp or pve (also not really NS specific):
1 - Asajj - apparently she has a lot of issues when AI runs her, however knowing what she can do i am simply to scared to let her live.
2 - Lando, Maul - pretty much same as Asajj once they start rolling you will be staring at defeat screen and repeating to yourself " I should have kill them first"
3 - biggest threat DPS wise: GS, QGJ, Rey, IG-88, Leia and so on... - yes having heal block on character is annoying and may cost you character, but dead toon is even more annoying and will definitely cost you character.
4 - Annoyances - Ewok elder, Sid, Daka, Lumi
5 - support rubish - Phasma, Doku and such
6 - Healers - beside mentioned at 4 they dont really do much and on top of that killing one character alredy reduces they effectivnes by 20%.
7 - Rubish - Fives, Kylo and similar - reason being: left for themselves they dont really do nothing worthwile.
8 - Old Ben - quite obvious really.
As for Dooku - as he may be quite annoying you may move him around as you please (although i wouldnt go for him before dispatching of tier 3), I for example kinda slap him around if i have Lumi heal going and Initiate skill refreshed.
This is just general order, in many cases you will have to/be able adapt.
GW - just throw heal asap (1st,2nd, rarely 3rd turn), often so the best time to do it is after enemy Sid aoe.
PvP - use heal as needed, in general good timing for it is when you focusing enemy Sid, reason for it is: you more likely than not going to miss Sid anyway and any damage done to other character most likely going to be healed, obviously if you have chance to kill other character go for it, also if your nuke is available you can try block some annoying skill too, you will just have to practice it.
Hmm think thats about it, will update it further if i find that i forgot something.