Cooldown Icons for Opponents?

Rogee
178 posts Member
edited September 2017
cooldown.jpg

Would this be helpful for you? Knowing if your Deathtrooper increased cooldowns, or how long until DN is going to one hit kill one of your team?

The bosses have it, what about for all targets?

Replies

  • Would be useful, good to know if someone’s dispel/TM gain ability could be used on the next turn
  • Great idea!
  • scuba
    14034 posts Member
    Absolutely. Never understood why they don't have it.
  • As well as one for YOUR toons that are ability blocked. I hate when Lando misses 2 crits in GW and I can’t tell cause on his turn he has an ability block.
  • Pay attention? Knowing characters and counting cooldowns is a huge part of the strategy.

    Rex's cleanse, R2's soft taunt, DN's Annihilate, Thrawn's Fracture, ect are all key abilities that you should keep track of.
  • This issue has been brought to attention by others before.... and certainly deserves a spotlight again.

    IMO, if they're going to visibly show turn meter, and allow us to check character mods and stars before battle, then the argument for "strategy" is null & void.

    It could also seriously de-clutter the screen, which is currently a HUGE problem. Often times characters have so many buffs/debuffs over their heads that they overlap and you can't even read who has what. Abilities, their respective cool-downs, and all status effects could easily be displayed in one easy-to-read graphic at the top of the screen when a character is selected for view
  • Dwinkelm wrote: »
    This issue has been brought to attention by others before.... and certainly deserves a spotlight again.

    IMO, if they're going to visibly show turn meter, and allow us to check character mods and stars before battle, then the argument for "strategy" is null & void.

    It could also seriously de-clutter the screen, which is currently a HUGE problem. Often times characters have so many buffs/debuffs over their heads that they overlap and you can't even read who has what. Abilities, their respective cool-downs, and all status effects could easily be displayed in one easy-to-read graphic at the top of the screen when a character is selected for view


    +1

    A buff/debuff icon with a number in it could also be used to designate how many of that kind a character has, eg. DoT and HoT.
  • scuba
    14034 posts Member
    IgneoMorte wrote: »
    Dwinkelm wrote: »
    This issue has been brought to attention by others before.... and certainly deserves a spotlight again.

    IMO, if they're going to visibly show turn meter, and allow us to check character mods and stars before battle, then the argument for "strategy" is null & void.

    It could also seriously de-clutter the screen, which is currently a HUGE problem. Often times characters have so many buffs/debuffs over their heads that they overlap and you can't even read who has what. Abilities, their respective cool-downs, and all status effects could easily be displayed in one easy-to-read graphic at the top of the screen when a character is selected for view


    +1

    A buff/debuff icon with a number in it could also be used to designate how many of that kind a character has, eg. DoT and HoT.

    I believe the stacked buff/debuffs are coming
  • learn your opponents.
    such laziness, telling devs give us that give us this.
    l2p.
  • That would be nice it would get rid of a lot of guessing and anxiety
  • LukeDukem8
    607 posts Member
    edited September 2017
    I think the guessing an anxiety should be part of the game, it's a part of the strategy. In any battle, why would you ever get to know what the enemy is about to do. If you really wanted to know, then they should make it an ability. (yoda would make total sense)

    IMO, The offensive/speed aspect is a huge part of combat as is, why make it even stronger?
  • Great idea! I hate having no idea on when annihilate is coming on my toons...
  • Pay attention? Knowing characters and counting cooldowns is a huge part of the strategy.

    Rex's cleanse, R2's soft taunt, DN's Annihilate, Thrawn's Fracture, ect are all key abilities that you should keep track of.

    I'm decent at Blackjack at the casino, but it's only by following basic strategy, not from counting cards... I can't count cards. Would rather the game play like chess, can see all the pieces on the board, see where they can move. Granted chess doesn't have turn meter for each piece, nor do I know which piece my opponent will move next... but I can see his peices (knowing where they might go).
  • Pay attention? Knowing characters and counting cooldowns is a huge part of the strategy.

    Rex's cleanse, R2's soft taunt, DN's Annihilate, Thrawn's Fracture, ect are all key abilities that you should keep track of.

    Absolutely! +1
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