I'm thinking about setting up a Jedi team (in theory of course) with the following toons
GK
Grand Master Yoda
Hermit Yoda
QGJ
Mace Windu
I'm curious if it would be wiser to use GK in the lead rather than QGJ since the majority of what Hermit Yoda does is heal, so he would most likely summon 2-3 allies every turn for an assist.
Well dont use mace ever and if qjgon is not leader dont use him either
Squads you can use
Qjgon Ezra GM Yoda gk hermit
Gk Ezra GM Yoda hermit zarris
Qjgon Ezra gk hermit aayla
Gk Ezra aayla hermit zarris
Qjgon anakin Ezra gk hermit
These teams are much more better and i think they can and will be very competitive
+1 to JaVCn
Besides, a GK lead grands a swarm attack when barris heals the pack. so a GK (L) zbarris zHermit Anakin Ezra team will be a tough opponent. If u want more offense, remove GK and barris and add in zQGJ and r2
Replies
Squads you can use
Qjgon Ezra GM Yoda gk hermit
Gk Ezra GM Yoda hermit zarris
Qjgon Ezra gk hermit aayla
Gk Ezra aayla hermit zarris
Qjgon anakin Ezra gk hermit
These teams are much more better and i think they can and will be very competitive
Besides, a GK lead grands a swarm attack when barris heals the pack. so a GK (L) zbarris zHermit Anakin Ezra team will be a tough opponent. If u want more offense, remove GK and barris and add in zQGJ and r2
Sorry for my English :]