GK or zQGJ

Lord_Massacus
183 posts Member
edited September 2017
I'm thinking about setting up a Jedi team (in theory of course) with the following toons
GK
Grand Master Yoda
Hermit Yoda
QGJ
Mace Windu

I'm curious if it would be wiser to use GK in the lead rather than QGJ since the majority of what Hermit Yoda does is heal, so he would most likely summon 2-3 allies every turn for an assist.
Ally code: 357613281
swgoh.gg: https://swgoh.gg/u/lordterminus/
Post edited by Lord_Massacus on

Replies

  • JaVCn
    62 posts Member
    edited September 2017
    Well dont use mace ever and if qjgon is not leader dont use him either
    Squads you can use
    Qjgon Ezra GM Yoda gk hermit
    Gk Ezra GM Yoda hermit zarris
    Qjgon Ezra gk hermit aayla
    Gk Ezra aayla hermit zarris
    Qjgon anakin Ezra gk hermit
    These teams are much more better and i think they can and will be very competitive
  • +1 to JaVCn
    Besides, a GK lead grands a swarm attack when barris heals the pack. so a GK (L) zbarris zHermit Anakin Ezra team will be a tough opponent. If u want more offense, remove GK and barris and add in zQGJ and r2
  • Hskull55
    2263 posts Member
    If you want to use a GK lead, I think Zarriss is very important... Maybe replace Mace with her
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
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