CG_Kozispoon wrote: »Territory Battle Combat Mission Outage
We experienced a server issue (See <<HERE>> )on 10/5, which resulted in players reporting issues with Phase four of Territory Battles via the Bugs and Issues section of the forums. This has since been resolved, and the following has been granted to players eligible for Territory Battles lv 65+:
- 250 Crystals
- 200 TB Guild Event Tokens
Mods here to Stay
The following Mod Packs will now be available indefinitely.
- Speed
- Health
- Tenacity
- Potency
- Defense
- Crit Chance
- Crit Damage
BugsShips
- BB-8: "Roll with the Punches" Zeta upgrade now provides the correct amount of Galactic Power.
- BB-8: "Self-Preservation Protocol" Zeta upgrade now provides the correct amount of Galactic Power.
- Captain Han Solo: "Nick of Time" Zeta upgrade now provides the correct amount of Galactic Power.
- Chopper: Basic ability "Reckless Fling" will now grants correct amount of buffs to ally.
- First Order TIE Fighter: Cooldown of "Strafe" will now correctly reset after attacking a Target Locked enemy.
- Veteran Smuggler Chewbacca: "Let the Wookiee Win" Zeta upgrade now provides the correct amount of Power.
- Fixed an issue with the Gauntlet Starfighter in Territory Battles in which the ship was referencing its base stats
Replies
Anyway, thanks, good hotfix.
Edit: I think this is the 4th TB, right? The third was a nightmare for me. I couldn't complete a single combat mission without a fatal game crash. I don't know what happened but this time, besides during the server down period, I haven't had any issues at all. So if yall fixed something thanks for that too.
-Sun Tzu
It can't possibly be for the game being broken yesterday where guilds (including my own) lost multiple stars because the game mode was unplayable (even after it was initially announced as fixed), could it?
Because, hassle aside, guilds lost much more than this in value. Or maybe this was just something for the hassle (which is nice but wouldn't be necessary), and they're going to fix the TB rewards that were lost due to the broken product?
Well the most it would have cost you, crystals-wise, is 50 crystals so if your aggravation is worth 200 crystals then you broke even
-Sun Tzu
If it only lost your guild a star you are making out like a bandit on this. A star is worth 100 guild currency.
The people getting screwed are people in guilds that lost at least 3 stars. Or are going to miss out on a significant gear pack upgrade.
The TB shop currency, yeah, I could maybe see this not making up for the loss there.
Edit: 13 stars. 29 stars (100 crystals) to 42 stars (350)
-Sun Tzu
Thanks!
Unless your guild was hitting 42 or 41 stars instead of 45-44, or you were just on the cusp of unlocking fully crafted g12 gear, I don't see how this could be less than your losses. For my guild, we lost 1, maybe 2 stars, and the difference for us is literally 100 TB points tops. Besides, not everyone had bugs
It has been an issue since day one, and while not as concentrated of an outage as yesterday, this stability issue is causing guilds stars. We had it happen to a player today, in phase 5, that could take us out of the running for 41.
Until this bug is fixed, can we at least change how our devices are interacting with the server? Getting partial credit, by having our device "check in" with the server after each completed wave, would be better than taking a 0 for the mission.
For a guild to hit 41+ stars, excellent communication and deep rosters are essential. If more than 15 or so got frozen out and no one is in communication with each other to check the forums and hold up, or you dont have deep enough rosters to make up for it, you weren't going to make your projected total anyway.
As someone who is in a 41+ star TB guild (which lost no stars in yesterday's outage) I am fairly certain that most guilds should not have lost a statistically significant amount of GP - and if they did, should probably take a look at their communication and roster strength, instead of trying to blame a short, few hour glitch. One that was compensated for in a way that was fair.
Please feel free to argue aganst the above if your entitlement is really that strong.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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We went 0/6 on 50+ missions. That's very significant and can't be magically made up. Originally, it seemed a ships problem, we missed there too.
Our guild hit 40 stars prior (with a mess up in one phase, so should be 41) and gained about 4m gp from there. 42 was within reach.
The difference between 41 and 42 stars is significantly more than 4 million GP. Nice try.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
You would have to be EXTREMELY unlucky for this to have cost you 3*. And 3* is pretty much the max it could have cost, because most of the points come from deployment which this didn't impact.
50+ missions? I really have a hard time believing you had that many glitches. That would take an extreme combination of unbelievable bad luck and terrible communication skills.
I'm the number cruncher for our guild, we will be going for 42 next time around. Assuming you don't have 200 all maxed squads that can get max combat on phase 6...and do phase 6 correctly, there's a gap of 22m toon GP. Given that ship GP tends to be slightly over half toon GP, that's a jump of 34.1m guild GP between 41 and 42. Things change given what you set your combat completion rate for Phase 6 but again very few can count on max combat points in phase 6 so have to do the ignore the middle strategy.
If you are that tight on maximizing stars and points, you need a lot of organization, planning and communication. I don't see how 50 missions could time out before someone got the brilliant idea that it's just not someone's connection. We had 3 fails before we stopped combat via the in game guild banner and Discord.