1) The point that there are no plans for 6/7* mods "this year" is a bit concerning....as this year only has 2 months and 2 weeks left.
2) Nightsisters are wicked fun to play. Thank you!
3) In these strategy posts, some thoughts on how to mod the characters based on abilities, synergies, strengths, weaknesses, etc. would also be helpful (with regular 5* mods )
In general, for Momma T, it seems as though speed and offense would be the way to go - but would be interested if anyone has suggestions for her mods?
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
1) The point that there are no plans for 6/7* mods "this year" is a bit concerning....as this year only has 2 months and 2 weeks left.
2) Nightsisters are wicked fun to play. Thank you!
3) In these strategy posts, some thoughts on how to mod the characters based on abilities, synergies, strengths, weaknesses, etc. would also be helpful (with regular 5* mods )
In general, for Momma T, it seems as though speed and offense would be the way to go - but would be interested if anyone has suggestions for her mods?
One of the Dev's on the unofficial offical reddit said their testing showed health and offense are the best for momma t. She has really low special crit chance. So yeah speed.
1) The point that there are no plans for 6/7* mods "this year" is a bit concerning....as this year only has 2 months and 2 weeks left.
2) Nightsisters are wicked fun to play. Thank you!
3) In these strategy posts, some thoughts on how to mod the characters based on abilities, synergies, strengths, weaknesses, etc. would also be helpful (with regular 5* mods )
In general, for Momma T, it seems as though speed and offense would be the way to go - but would be interested if anyone has suggestions for her mods?
One of the Dev's on the unofficial offical reddit said there testing showed health and offense are the best for momma t. She has really low special crit chance. So yeah speed.
"Leader: The Great Mother
Nightsister allies have +50% Potency and +30 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, Nightsister allies gain 5% Turn Meter.
(ZETA): When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is revived with 50% Health and called to Assist, then the revived ally is immediately defeated unless an enemy was defeated (the revived ally can't be revived by this effect again until the end of the next turn)"
Will a NS defeated by annihilate, execute, or terminate still be temporarily revived for this assist?
The plague debuff is like a mixture of Zader's permadots with Palpatine's shock, and secret intel as well as having some extra goodies on the side. it's crazy powerful.
Using Talzin's basic reminds me immensely of using palpatine in P3 AAT and plague has almost everything to do with that.
Talzin's leader ability is like a mixture of Lobot's (potency and speed), IG-88s (auto plague instead of auto DoTs), and CLS's leader zeta... before you zeta it. Her zeta is like Phasma's leader with a little Ewok Elder resurrect mixed in.
And then she has this other ability that is like a cross between Cody's assist all and the light side node version of Old Daka that will revive everybody.
Mother talzin has a toolkit that is robust enough to equal r2, CLS, and thrawn. She is just sick, there's no two ways about it.
Replies
If yes, then Nihilus may make a serious comeback.
1) The point that there are no plans for 6/7* mods "this year" is a bit concerning....as this year only has 2 months and 2 weeks left.
2) Nightsisters are wicked fun to play. Thank you!
3) In these strategy posts, some thoughts on how to mod the characters based on abilities, synergies, strengths, weaknesses, etc. would also be helpful (with regular 5* mods
In general, for Momma T, it seems as though speed and offense would be the way to go - but would be interested if anyone has suggestions for her mods?
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
One of the Dev's on the unofficial offical reddit said their testing showed health and offense are the best for momma t. She has really low special crit chance. So yeah speed.
Edit: grammer
Yeah MamaT reminds me of EP in that way as well.
nope from the videos ive seen they do not
Using Talzin's basic reminds me immensely of using palpatine in P3 AAT and plague has almost everything to do with that.
Talzin's leader ability is like a mixture of Lobot's (potency and speed), IG-88s (auto plague instead of auto DoTs), and CLS's leader zeta... before you zeta it. Her zeta is like Phasma's leader with a little Ewok Elder resurrect mixed in.
And then she has this other ability that is like a cross between Cody's assist all and the light side node version of Old Daka that will revive everybody.
Mother talzin has a toolkit that is robust enough to equal r2, CLS, and thrawn. She is just sick, there's no two ways about it.